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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

So any tips improving the list. Basic shunt list. Here goes


HQ- Grand Master Mordrak. 3x Ghost Knights Halbreds
320pts

HQ- GK Librarian, Halbred
Powers: Might of Titan, Warp Rift, Vortex of Doom, Hammerhand, Sanctuary
175pts

T- GK Strike Squad
5x Grey Knights, 1x Psycannons
110pts

T- GK Strike Squad
5x Grey Knights, 1x Psycannons
110pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Daemon Hammers
300pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Daemon Hammers
300pts

E- Vindicare Assassin
145pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator, Gatling Psilencer
270pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator, Gatling Psilencer
270pts

2000pts

Main objective is to pull off a good Alpha Strike then mop up.
   
Made in us
Executing Exarch





The Twilight Zone

I would drop the extra hammer from the interceptors, you really only need 1 if CC happens.

Libby could also toss the halbred and vortex of doom-it is a bit too risky to use with the knights, and most of the time you want to use rift or other assault phase based powers.

I would try to squeeze points in for another ghost knight, perhaps a second hammer.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

What if I drop all the Halbreds from the Knights and go with swords instead. I can then swap out Vortex for Quicksilver. This will cause me to do a massive re-modeling project though. In saying this have wanted to magnetize there arms for awhile though so there might be a little bit of incentive for me. Also the Libby would be cool with a Magnetic arm. Might give him options for Sword, Stave & Halbred.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

So I have magnatised all the Ghost Knights and The Libbys arms so the can have either Swords or Halbred's. I have also made another Hammer arm as well. new list looks like this.


HQ- Grand Master Mordrak. 4x Ghost Knights (3x Swords 1x Hammer)
360pts

HQ- GK Librarian Sword
Powers: Hammerhand, Might of Titan, Warp Rift, Quicksilver.
165pts

T- GK Strike Squad
5x Grey Knights, 1x Psycannons
110pts

T- GK Strike Squad
5x Grey Knights, 1x Psycannons
110pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Daemon Hammers, Psybolt Ammo
320pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Daemon Hammers, Psybolt Ammo
320pts

E- Vindicare Assassin
145pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

2000pts

Thoughts?
   
Made in us
Longtime Dakkanaut




United States of America

Looks cool, not much left to say except Good luck!

11k+
4k
7k
3k 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I've put together another list. This time I dropped the Libby and Vindicare for some more guys. Curious as to which list looks more solid.

HQ- Grand Master Mordrak. 4x Ghost Knights (3x Halbreds 1x Hammer)
360pts

T- GK Strike Squad
5x Grey Knights, 1x Psycannons
110pts

T- GK Strike Squad
5x Grey Knights, 1x Psycannons
110pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Daemon Hammers, Psybolt Ammo
320pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Daemon Hammers, Psybolt Ammo
320pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 1x Daemon Hammers, Psybolt Ammo
310pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts

2000pts

With this list I can Combat Squad the Interceptors if I need to to give me 9 units in my opponents deployment zone turn 1 with 2 more dropping in from reserve turn 2+. Generally I probably won't be combat squading them but the option is there if I need it.

Thought???
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

This will do well as an alpha strike army--deploy everything out of sight and shunt T1.

I might drop a GKI and use the ~320pts to get an Inquisitor and some more GKSS bodies.
Termie, PML1, Psycannon with a couple skulls will put him at 116. He should DS with Mordrak, and 4 S7 shots should pop a tank on T1, making Mordrak's unit much more useful the turn they drop in. The skulls are of big help against anything that might Infiltrate and threaten your GKSS. Prescience will help a GKI on T2, or maybe Mordrak's unit.

The extra GKSS bodies will help you hold your objective in the backfield.

And finally, it's spelled "halberd" (and pronounced "hal-bird," not "hal-bread").

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I was actually thinking of keeping the strikes in reserve to drop in turn 2 onwards.

I like the idea of the Inquisitors though. Might even add in a second Allied Inquisitor as well. That's only 160pts for 8 Psycannon shots and a couple of extra Hammers. Bargin
   
 
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