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Baneblade or Imperial Knight?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Which one should I buy?
Baneblade 48% [ 35 ]
Imperial Knight 52% [ 38 ]
Total Votes : 73
Author Message
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Made in us
One Canoptek Scarab in a Swarm




Hey everyone,

I'm trying to decide which one of the 2 I should get. Also is the Escalation book required for both or just the Baneblade?
   
Made in us
Longtime Dakkanaut






Los Angeles

You don't need Escalation for the Knight but you would need the Knight codex, and you would need Escalation for the Baneblade so that is a wash money-wise, each model requires a $50 book .

The Knight seems superior to me. The Destroyer CCW and stomp attacks really make it awesome in close quarters fighting, and its ranged weapons give it enough punch that it can make its presence known in most situations.

The Baneblade has some great weapons but can fall victim to swarming CC attacks and requires some bubble-wrapped infantry to keep assaulting units at bay.

So, the Knight has an advantage rules-wise but cost-wise they will run you about the same.
   
Made in us
One Canoptek Scarab in a Swarm




Yea I expected both to be around the same price but wasn't sure if I needed the Escalation book plus the Knight Codex to be able to ally them with my IG army. So I can take a Knight into a regular game of 40k without having to use any expansions even though it may make my friends hate me with a passion.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

There's a Baneblade variant that possess a Strength D weapon. Shadowsword. That version is quite interesting, but it's half an IK more expensive.

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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Dakka Veteran





Alexandria, VA

Escalation book + White Dwarf w/ IK rules would cover both units and the escalation book would offer even more rules for different units. Personally, I voted IK because it is more dynamic.
   
Made in au
Oberstleutnant






Perth, West Australia

Baneblade is much more "guard" to me so that's what I'd go for. Last time I played them, they were one of the few super heavies balanced well so people tend to enjoy playing against them in my experience. Cuts down on model count too which helps for IG hehe.
   
Made in us
Trigger-Happy Baal Predator Pilot





Sparta, Ohio

I voted IK because I already have one and love it. Much fun to paint and build, and the first game I pulled it out everyone was all like "OMG That is awesome!"

Needless to say I was going against IG and he fired all of his tanks at it as it was going to rape face if it got to make a move. He killed it on the last shot he had. Penned it and got a destroyed. Then rolled a 5 and took the last 3 HP's off.

<----------- Sad Panda at that.


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Made in us
Powerful Phoenix Lord





Buffalo, NY

 rryannn wrote:
Escalation book + White Dwarf w/ IK rules would cover both units and the escalation book would offer even more rules for different units. Personally, I voted IK because it is more dynamic.


Only if you are planning on running the IK as a non-primary detachment. You need the IK codex to run them as Primary.

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Made in au
Grizzled Space Wolves Great Wolf





I'd go the Baneblade, as it fits in with the IG better. As for which is better on the table top, they're both "eggs in one basket" models, the Baneblade moreso, but the Baneblade is also capable of doing a lot more damage.

The 2 Battlecannon shots look piddly next to the firepower of most the Baneblade variants. Strength D large blast from the Shadowsword, 30 S6 AP3 shots from the Vulcan Megabolter. 10" template S10 AP1 from the Stormsword, the same but 7" and Ignores Cover from the Hellhammer, or the Baneblade itself with S9 AP2 10" blast is still pretty damned killy.

Of course they also cost a hell of a lot more and are similar difficulty to kill (Baneblades have higher armour and 50% more HP but no 4+ save and in CC the enemy auto-hits the rear armour of 12, making them much more susceptible to Monstrous Creatures bashing it in CC).
   
Made in us
One Canoptek Scarab in a Swarm




Hmmm, real tough decision. I like both of them and will probably get both of them but one now and the other later.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

While the Baneblade is king of the battlefield, the a Imperial Knight is by far the Queen ... and she surely does checkmate!

I'd get the Knight kit over the Baneblade.

SJ


“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in au
Flashy Flashgitz




Canberra, Down Under

Baneblade, because big tanks are much more thematic for Guard.

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Made in ax
Perfect Shot Dark Angels Predator Pilot





Baneblade has more options

A Dark Angel fell on a watcher in the Dark Shroud silently chanted Vengance on the Fallen Angels to never be Unforgiven 
   
Made in us
Longtime Dakkanaut





Baneblade

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





Both are good choices, to my mind it depends on your meta.

if you want something that'll hunt armor, go with a Knight (yes you could build your BB as a shadowsword but the knight is cheaper)

if you are dealing with a meta with a lot of MSUs.. go with a baneblade

Opinions are not facts please don't confuse the two 
   
Made in au
Grizzled Space Wolves Great Wolf





BrianDavion wrote:
Both are good choices, to my mind it depends on your meta.

if you want something that'll hunt armor, go with a Knight (yes you could build your BB as a shadowsword but the knight is cheaper)

if you are dealing with a meta with a lot of MSUs.. go with a baneblade
It's hard to justify a Knight for armour hunting in an IG army when you have so many other options to hunt armour that are cheaper.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Big tank or super ugly walker

Not a tough choice for me.

5000
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Baneblade!


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Locked in the Tower of Amareo




I like the knight because the idea of a D-chainsaw is just too funny. And its fun to use as a counter-assault unit and chainsaw units with 2++ invuln.
   
Made in us
One Canoptek Scarab in a Swarm




Wow, I didn't expect it to be so close in the poll. How well does the Knight do against Riptides? Same with Baneblade(any variation)? What about wave serpents? How well do they survive turn 1 drop pod sternguard with combi-meltas? I understand that they are units that perform better with support e.g. bubblewrapping, but if for some ungodly reason I can't provide it, which one is more likely to make its points back without support?

My current group I play with is Tau, Elder, Space Marines Salamanders tactics, and Chaos Marines. My main worry is that neither of the 2 will survive the amount of anti-av all these armies have and still make up its points.

This message was edited 1 time. Last update was at 2014/04/29 14:31:44


 
   
Made in de
Regular Dakkanaut






If a knight can get into cc with a riptide it will crush it, if not the riptide will dance around it. The str d shot will 1 shot a riptide if you can catch it out in the open, but most tau players aren't going to give your baneblade a clear shot at it.

And your baneblade a primary concern shouldn't be a riptide, you should be watching for deep striking fusion suits, and hammerheads.

This message was edited 1 time. Last update was at 2014/04/29 15:52:05


In before thread lock. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Knights and other Superheavies don't really care about one Riptide, it's the other 2-4 that might cause issues. Just like a Riptide doesn't really care about 1 Knight, it's the 2-4 other Knights that are the issue. In a head to head match between 5 'Tide and 5 Knights, the Knights will annihilate a Tau Troops and dance a waltz with the 'Tides, winning on objectives. 5 'Tides can't kill 5 Knights in 5 turns, but the Knights don't need to kill any 'Tides to win a game.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

I'd go for the Baneblade. The Knight is just not that appealing to me, and the Baneblade fits so easily with other IG units when making lists. It requires the same tactics as the other IG units and doens't require a backstory addition to the list to play (if you care about fluff at all).

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Monster-Slaying Daemonhunter




Grand Rapids Metro

Do you like to sit and shoot or move and assault.

That's the question at the end of the day.

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Made in pl
Storm Trooper with Maglight




Breslau

Well, Baneblade or any other variant of that tank bring much, much more firepower to the table than a Knight ever would and either D-str large blast or S10 Ap1 apocalyptic blast ignores cover are too much to just pass on.

If you like the Knight's model more, they're still very viable and can hurt stuff with their 12" movement and high str guns/D chainsword.

Baneblade on the other hand packs lots of firepower and it's as good on offense as it is on defense and few things can stand it's focused firepower, especially when your army supports it.. but as some people said, it desperately needs support or it'll be easy to counter whereas Knights work perfectly as a distraction away from your main force.

That being said, both die horribly to triple manticores.

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Made in us
Water-Caste Negotiator






Nevada, USA

I cant speak for the baneblade but the knight is a lot of fun to build and paint. Still working on mine and its been a couple of weeks.
   
Made in au
Grizzled Space Wolves Great Wolf





 Klerych wrote:
That being said, both die horribly to triple manticores.
Not really, given the Manticores are 160pts each and will probably only do 1 HP per turn and they themselves are comparatively easy to kill.
   
 
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