Hikaru-119 wrote:Okay then I have a question as to how D weapons work. Here are the rules for them, then my question regarding the one half of the table I included.
If a weapon has a D instead of a Strength value in its profile, it means it is a Destroyer
weapon. To resolve a Destroyer weapon’s attack, roll To Hit as you would for a standard
attack. If the attack hits, roll on the table below instead of rolling To Wound or for armour
penetration. No saving throws of any kind are allowed against damage from a Destroyer
weapon, including special rolls such as Feel No Pain or Necron Reanimation Protocols.
1 Lucky Escape: The MODEL is unharmed
2 - 5 Seriously Wounded: The MODEL loses D3+1 wounds
6 Deathblow: The MODEL loses D6+6 wounds
Emphasis on the word
MODEL is my own.
So here is my situation and question. Lets say my D weapon fires into an Imperial Guard combined squad of 20 models. It scatters and only hits 3 models. I roll a 1, a 2, and a 6 for the three models hit. The 2's D3 is a 1 and the 6's
D6 is a 2.
Now then do I simply remove those 2 models that actually were hit and didn't roll a 1, or do I have to remove 10 models since each is only a 1 wound model?
As far as my gaming group and I are concerned only the two models that didn't roll a 1 would be removed because of the wording that the individual model is what takes the wounds and nothing says that the wounds bleed over into other models. Clarification on this would be appreciated before I bring a Lord of War to my next tourney.
Also would a D weapon in close combat work the same (being a hit, by hit basis and removing those in base contact first)? Thanks.
The D weapon rules are a complete mess because they seem to ignore some of the fundamentals of the shooting rules (wound allocation, etc).
IMHO, I think
GW intended for you to roll for each model hit by a D-weapon and apply those affects specifically to that model, which, if you're trying to design a weapon that is meant to kill tons of models in a giant apocalypse game, that is the exact
OPPOSITE of how you should do it. Playing this way also tends to invalidate the Look Out Sir rule (as that only applies to ALLOCATED wounds), which makes D-weapons giant sniper weapons as well.
You can certainly try to shoehorn the D-weapon rules into the standard shooting casualty removal rules, but doing so does open up a ton of questions (as you've brought) up that make little to no rational sense.
If you want a house rule that makes D-weapons not take forever to resolve, you can use this one:
roll on the destroyer table for each model that is under the blast/template, with any wounds generated forming a wound pool. A model may never generate more wounds into the wound pool than it currently has remaining, no matter what result is rolled. These wounds are then allocated to models in the unit following the normal rules for casualty removal. If models from more than one unit are covered by the blast/template, then each unit forms a separate wound pool as usual. Note that if you have multiple models (from the same unit) under the blast/template that all have the same amount of wounds remaining, you can speed things up by rolling all of their destroyer table rolls together as a group.
It gets rid of the 'sniper' ability of D-weapons and allows Look Out Sir to still be used.