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![[Post New]](/s/i/i.gif) 2014/05/02 02:03:53
Subject: Eldar 1500 Tournament
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Fresh-Faced New User
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ok here it goes
Farseer 105
SS
5 Warlocks 230
2 x jet bikes
5 x singing spears
2 x 6 Jet Bikes 2 x SC 244
2 X 20 Guardians x 2 BL 440
7 x Rangers 84
6 x Swooping Hawks 96
3 x Vaul's wrath x 3 SW 90
3 x war walker x 3 BL x 3 SL 210
1499 total
The only other models I have are 5 warp spiders, 1 fire prism, 1 Autarch on bike with fusion pistol and spear, 3 more rangers, 6 more swooping hawks and I have the models to trade out for 5 shining spears. I just want to do the best I can and learn a lot from the experience.
Any and all opinions would be greatly appreciated
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![[Post New]](/s/i/i.gif) 2014/05/02 09:23:03
Subject: Re:Eldar 1500 Tournament
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Executing Exarch
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The only thing you might struggle with is anti-air, and that's the reason I'd suggest looking at taking the Warp Spiders instead of the Swooping Hawks - with Guide Spiders can pull reasonable anti-air in case your Walkers get taken out.
It's not a huge difference, and you could always play the ground game, but FMC's and Flyers have potential to wreck your day.
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![[Post New]](/s/i/i.gif) 2014/05/02 14:27:22
Subject: Eldar 1500 Tournament
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Executing Exarch
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Quanar is right, spiders will round out your list better than hawks will.
You could drop the rangers instead of the hawks and have both, however. Rangers are fairly fragile compared to either unit, and their main strengths are obj camping, scoring linebreaker and hunting MC's. Some lists can simply erase them, and spiders are great at linebreaking/contesting. Spiders are great against MC's to boot.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/05/03 14:28:58
Subject: Re:Eldar 1500 Tournament
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Fresh-Faced New User
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Thank you both I dropped the Rangers and added the spiders. I wouldn't have thought of that
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![[Post New]](/s/i/i.gif) 2014/05/03 15:20:29
Subject: Eldar 1500 Tournament
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Agile Revenant Titan
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Surprised no one has said it yet, but war walkers with bright lance scatter laser is mixed roles, better to have all lances. Especially with how easy it is to guide something.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/05/03 16:45:26
Subject: Eldar 1500 Tournament
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Screaming Shining Spear
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Honestly I would probably Keep the Hawks and drop the 2 Jetbike Warlocks and just 2 Rangers for a squad of Warp Spiders + Exarch w/ Fast Shot and Spineret Rifle. A single wound 55 point model that can die to perrils is really not that great outside of a seer council. Also casting powers on LD 8 is just meh. Warlocks can be great when they are in a council, or are taken for large guardian blobs, but a 55 point upgrade for 6 models that has a 1/18 chance of killing himself turn one doesnt seem to be a great choice.Also, as ninjafiredragon said above, drop the scatter lasers on the war walkers for 3 more Lances.
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/05/03 20:55:30
Subject: Eldar 1500 Tournament
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Infiltrating Broodlord
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Why shadow Weavers on Vauls? I think Vibrocannons would do much better and shoot the same number of shots every turn at the same distance. Starts with Higher STR and lower AP and won't cost you any extra points as it is a free upgrade. On the plus side Each actual hit will make the shot more powerful by lowering its AP and increasing the weapons STR meaning you can shoot at vehicles and MC's as well. Pinning won't do much against high Ld targets though.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/05/03 21:07:35
Subject: Eldar 1500 Tournament
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Sneaky Striking Scorpion
Seattle Area
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There's lots of good advice here already, and I'll add what hasn't been covered yet.
I think that your fire prism would serve you better than 2 of the war walkers. The walkers as listed have a odd combination of weapons, and your list doesn't give the opponent many choices of what to do with their lascannons.
Fire Prisms are one the most versatile and inexpensive units in the game. For 125pts, you get a 5/3 Large 7/2 Small or 9/1 Lance. And more importantly in this case it's AV12 and not open topped.
The list doesn't present a lot of armored targets to choose from, so you already know the vehicles you do have are gonna take some heat.
You can use the fire prisms' 60" range (combined with it's mobility) to minimize it's expose while still doing it's job.
I think the walkers are gonna get clobbered before you get your points worth out of them.
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This message was edited 1 time. Last update was at 2014/05/03 21:08:35
Froth at the top, dregs at the bottom, but the middle - excellent |
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![[Post New]](/s/i/i.gif) 2014/05/03 21:49:13
Subject: Eldar 1500 Tournament
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Agile Revenant Titan
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Xerics wrote:Why shadow Weavers on Vauls? I think Vibrocannons would do much better and shoot the same number of shots every turn at the same distance. Starts with Higher STR and lower AP and won't cost you any extra points as it is a free upgrade. On the plus side Each actual hit will make the shot more powerful by lowering its AP and increasing the weapons STR meaning you can shoot at vehicles and MC's as well. Pinning won't do much against high Ld targets though.
Because shadow weavers are barrage and blast. And theres 3 of them. Much better my imo
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/05/03 22:30:19
Subject: Eldar 1500 Tournament
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Infiltrating Broodlord
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Which means it always scatters unless you roll a Hit on the Hit die and it has AP6 so good luck killing anything. Also good luck fighting a Mechdar or MC list because they will laugh at your SW. at Least the vibro cannon can pop vehicles and wound MC's. I feel like the vibro cannon is multipurpose while the SW is intended for infantry that aren't spaced out enough. Small Blasts arent gunna net you much more wounds and the targets will pretty much always get their armor saves against you unless you roll a 6. Vibro Cannons when taken in groups of 3 like he is can rack up 3 STR9 AP2 hits.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/05/03 23:15:16
Subject: Eldar 1500 Tournament
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Sneaky Striking Scorpion
Seattle Area
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Ninja, your analysis is correct. Any weapon fired indirectly always scatters; as long as your gunner has los, you've got a 33% to hit, and is it does scatter, you're BS4, so the average net distance is 3". The blast marker itself has a 2.5" radius, so more often than not, the original target will still get hit. With two more weapons in the battery, statistically speaking, more often than not, one will hit, and you will have the opportunity to cover your entire original target area, and additional area outside of that.
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Froth at the top, dregs at the bottom, but the middle - excellent |
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![[Post New]](/s/i/i.gif) 2014/05/03 23:19:59
Subject: Eldar 1500 Tournament
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Infiltrating Broodlord
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znelson wrote:
Ninja, your analysis is correct. Any weapon fired indirectly always scatters; as long as your gunner has los, you've got a 33% to hit, and is it does scatter, you're BS4, so the average net distance is 3". The blast marker itself has a 2.5" radius, so more often than not, the original target will still get hit. With two more weapons in the battery, statistically speaking, more often than not, one will hit, and you will have the opportunity to cover your entire original target area, and additional area outside of that.
You have to have LoS to the target area to get the BS4 reduction. If you cant see it then it scatters the full 2d6. I still feel like the vibro cannon does more for the same cost and can attack those pesky MC's and tanks as well. Barrage weapons can be mostly ignored by a large amount of forces and can't hit flyers if they had to (since eldar only have missile launchers for anti air and honestly who uses those for the amount of points they cost?).
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This message was edited 1 time. Last update was at 2014/05/03 23:20:21
Successful trades/sales: tekn0v1king |
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