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Made in us
Longtime Dakkanaut





West Chester, PA

6th edition is heavy on the shooty and light on the choppy. Could the next edition restore balance and improve the importance of mobility by decreasing the range of most weapons in the game?

Of course in real life a tank can shoot over a mile, but it's a little silly in 40k when units have weapons that can cover the entire battlefield. I would prefer a rule set where moving out of range is a viable tactic. Would heavy weapons be more balanced at 36" instead of 48"? Rapid fire at 18" instead of 24"?

Keep in mind that these might reflect effective range rather than actual range.
 
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