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Made in us
Quick-fingered Warlord Moderatus






I'm trying to get down the idea of a mobile, Quick moving army of marines, mostly tacticals as Im sick of bikes. I'm trying to do a blitz style army and I started with Raptors, but so far my first few games have been very close loses (admittingly i made quite a few mistakes) and Im looking for ways to start doing better with them. SO, what should I consider? I only have 3 full tactical squads in my army, and can't afford more yet. Should I am to do a big tactical rush with little besides the troops? should I include my imperial knight? Or should I focus more on support units?


thanks.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Legendary Master of the Chapter






The knight should help distract but what other models do you have at your disposal?

Generally the blitzyist army would be drop pod alpha strike
second would be ravenwing/whitescar rhino scout.



 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus






 Desubot wrote:
The knight should help distract but what other models do you have at your disposal?

Generally the blitzyist army would be drop pod alpha strike
second would be ravenwing/whitescar rhino scout.




im doing the ravenguard rhino rush style so it's lots of rhinos.


I have a 9 man sternguard squad, Issoman the Raptor guy, a squad of centurions, two storm talons, a devastator squad W/ mostly missile launchers & 1 lascannon, two thunderfire cannons, bitz for a modified whirlwind, two vindicators, a predator executioner, and some typhoon speeders.

Thats what I can list off the top of my head. I use the legacy of glory thing for the executioner to get ignores cover, but other than that not a lot of fancy things. Any ideas? should I do more support with speeders/ devs? should there be more tacticals in place of veterans?

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Legendary Master of the Chapter






I dunno who issoman the raptor guy is but the best option is probably to go full on target saturation.

Give the enemy too many targets to deal with.

6 5man squads in rhinos starting near the center of the table would be threatening, opening with Two TFC barrages follow up with the talons and extra points can go into speeders or special weapon/combi for the tacticals.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus






should I do 5 man small units or 10 man big ones?

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Legendary Master of the Chapter






Id say 5man for this list because you get more rhinos which the opponent will need to chew through, more characters to chump CC monsters just in case (also more melta bombs available then) and you dont really benefits from having 1 heavy weapon snap shooting every turn also combat squading to have them backfield isn't really bitzy is it

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus






hmm, all fair points. I'm just worried about how little wounds there are for them.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Fresh-Faced New User



Hillsboro, OR

Only concern you should have by shrinking down is kill points. 2 5 man awards are more survivable than a 10 man only because of the concept of overkill. for example a centurion squad will wipe lets say 12 marines off the board, if it shoots at a 10 man that means squad is killed and the extra wounds go no where. Lets say the centurion squad doesn't have split fire now it can only kill one 5 man squad, the other is free until next turn and so can retaliate.


2 5 man in rhinos is now even more survivable because that is 4 targets.

I post with autochange, from my not so smartphone. 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Rhino blitz is to deliver marines. If you're skimping on the marines, the blitz is a lovetap at best.

5man squads need Razorbacks if that's your backbone.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Quick-fingered Warlord Moderatus






So more guys is the answer? and what about special like sternguard or the executioner?

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

I don't field Forge World, so I can't speak for the Exectioner. Sternguard are good.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Quick-fingered Warlord Moderatus






maybe as a different unit I can field an honor guard squad? not as good ammo as sternguard, but they would be able to chew through squads after the turn they disembark, and provides better armor.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Fresh-Faced New User



Hillsboro, OR

Honor guard only good if they ride in assault vehicle. They are best in a vehicle that can deliver them to a target they can hurt.

I post with autochange, from my not so smartphone. 
   
Made in us
Quick-fingered Warlord Moderatus






I know that much, but what if in a rhino? humor me for a second. It scout moves up 12", moves up 12" and maybe flat out/ get out, then the next turn they disembark and dakka something squishy close range, and boom the enemy has something frightful in the deployment!

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Fresh-Faced New User



Hillsboro, OR

Dakka what? and since they are normal movement what keeps something from just moving away or they move something else into counter assault. Their dakka ha no better than tact squad which la medicore at best, and no invul only goes so far. Their strength is in assault.

A good assault needs, durability(invul or fnp is must), and/or speed. If none of above they need a deliver system that puts them straight into fray.

I post with autochange, from my not so smartphone. 
   
 
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