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Iron Hands Mobile Assault Unit 1998pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Death-Dealing Devastator




Sacramento, CA

* Chapter Tactics
Iron Hands

+ HQ + (215pts)

* Chapter Master (215pts)
Artificer Armor, Bike, Storm Shield, Thunder Hammer

+ Troops + (1573pts)

* Bike Squad (Troops) (268pts)
2x Grav-gun, 7x Space Marine Biker
* Attack Bike
Multi-Melta
* Biker Sergeant
Power Weapon

* Bike Squad (Troops) (268pts)
2x Grav-gun, 7x Space Marine Biker
* Attack Bike
Multi-Melta
* Biker Sergeant
Power Weapon

* Bike Squad (Troops) (263pts)
Grav-gun, Meltagun, 7x Space Marine Biker
* Attack Bike
Multi-Melta
* Biker Sergeant
Power Weapon

* Bike Squad (Troops) (258pts)
2x Meltagun, 7x Space Marine Biker
* Attack Bike
Multi-Melta
* Biker Sergeant
Power Weapon

* Bike Squad (Troops) (258pts)
2x Meltagun, 7x Space Marine Biker
* Attack Bike
Multi-Melta
* Biker Sergeant
Power Weapon

* Bike Squad (Troops) (258pts)
2x Meltagun, 7x Space Marine Biker
* Attack Bike
Multi-Melta
* Biker Sergeant
Power Weapon

+ Fast Attack + (125pts)

* Bike Squad (125pts)

2x Meltagun, 4x Space Marine Biker
* Biker Sergeant
Bolt pistol

+ Heavy Support + (85pts)

* Stalker (85pts)
Extra Armour

It comes out to 1998pts for a 1999pt tournament.

I built this list for a tournament next weekend. All my bikes have magnetic parts so they are all swapable. Any comments, suggestions, or feedback is appriciated.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

At 2000 points you're going to up against some nasty ICs and MCs. I'd make sure your Chapter Master gets EW either from the Gorgon's Chain or Shield Eternal. I would also say that melta bombs and a combi weapon on the bike sgts would be better than a power weapon. I think you are also too light on anti air. I'd double up on the hunter/stalker.
   
Made in us
Assault Kommando




Flint, Mi

Wouldnt white scars be a better fit for all the bikes?
   
Made in au
Shunting Grey Knight Interceptor





I would go white scars.. but i see where the iron hands come in well with the feel no pain. theres also a lack of anti horde firepower there.. itll destroy a mech army but horde it will either get tarpitted or just shot to death

A haiku, by Deadpool: I hate broccoli / And think it totally sucks / Why is it not meat? 
   
Made in us
Death-Dealing Devastator




Sacramento, CA

White scars are out of the question, I only run Iron Hands and all my models are painted as such. Also have 60 TL bolters on the field is pretty effective for anti horde

And i didnt realise I didnt have the SE on my CM. Ill work it in by taking out the fast attack bikes. And Il change half the power swords out for combi/melta bombs. That should also leave enough points for a second stalker

This message was edited 1 time. Last update was at 2014/05/04 02:50:33


 
   
Made in us
Assault Kommando




Flint, Mi

Iron hands are great, but you only have one multi wound charater and one tank to really utilize the chapter tactics.
   
Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

I do not believe you can bring bike squads as troops AND fast attack choices. I could be wrong but I would like to think I'm right on this one
   
Made in us
Death-Dealing Devastator




Sacramento, CA

Ok well i updated my list,

I took out the FA bike unit, added the SE, and added another stalker, and also put combi melta/melta bombs on three bike units.

Also i know that white scars are better suited for a bike army but as i said, i run iron hands. Also having an avg of 10 bikes living another round im pretty ok with that.

And malik, i think you can? It just says in the codex that bikes may be taken as troops, not must only be taken as. Thats how i read it at least
   
 
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