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why I think unbound FoC just killed the Death star race (thank gaben).  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Furious Raptor




Well unbound FoC means death stars are going away. Any army can spam anything. Screamerstar, meet 2000 pts of obliterators. Assault cannons, go. Seercouncil got you down? How's 16 blastermasters sound? Like 16 str 8 Ap 3 ignore cover blast. That's what.

Entire armies can be 2 titans. Or nothing but gargoyles. How would seerstar win against as many SMU units of termigaunts as I can field for same points. You'd never kill enough to matter, you'd lose every objective. And with more objectives....
   
Made in no
Stealthy Grot Snipa





Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

So the answer to imbalance is to just make the game more insanely imbalanced?

There's some outstanding logic.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in za
Fixture of Dakka




Temple Prime

What unbound means is that you can now stuff three seerstars into a 2.5k point game and have room for other nonsense.

And blast masters bounce right off of protected jetseers.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Sadistic Inquisitorial Excruciator





1850 point lists made up of 3 650 point Death Stars? I'm not sure this kills the stars as much as let you take multiples...
   
Made in us
Tunneling Trygon






 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


Never played seerstar vs a horde huh? It's simple. You put so many gants by the objectives that they can't be contested.


 
   
Made in no
Stealthy Grot Snipa





 jifel wrote:
 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


Never played seerstar vs a horde huh? It's simple. You put so many gants by the objectives that they can't be contested.


Unless, of course, they run off the table because there's no synapse around.

But that never happens, right?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in za
Fixture of Dakka




Temple Prime

You can further improve your seerstars by stuffing more farseers in each one to all but garauntee fortune.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Sadistic Inquisitorial Excruciator





If only this would also break up guard platoons you could finally run 500 conscripts


Automatically Appended Next Post:
Actually... I have come up with the perfect counter to the all drop pod army....

At max spread, it only takes 16 guys to fill a square foot of table. Going first on the long deployment zones, scout forward 6", move 6", then run 6" (using the roll 3 dice order). Then have a way to infiltrate d3 blobs. You only need to cover 9 square feet with the infiltrators which 3 blobs can do (any terrain will help cut down this area). Declare victory as your opponent fails to deploy.


Automatically Appended Next Post:
Actually... I have come up with the perfect counter to the all drop pod army....

At max spread, it only takes 16 guys to fill a square foot of table. Going first on the long deployment zones, scout forward 6", move 6", then run 6" (using the roll 3 dice order). Then have a way to infiltrate d3 blobs. You only need to cover 9 square feet with the infiltrators which 3 blobs can do (any terrain will help cut down this area). Declare victory as your opponent fails to deploy.

This message was edited 2 times. Last update was at 2014/05/06 23:03:17


 
   
Made in us
Longtime Dakkanaut





Oceanic

Uh, drop pods can drop anywhere can they not? You could drop them in your own zone. I'd have to see it in person.

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


My army is solely 2 revenant titans, with 3 min jet bike squads.

How you going to deal with that

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in nz
Longtime Dakkanaut



New Zealand

 ninjafiredragon wrote:
 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


My army is solely 2 revenant titans, with 3 min jet bike squads.

How you going to deal with that


Don't bother going for Fortune, blow everything on Telepathy and get multiple Puppet Masters, fire your Titans at each other until they kill each other? Alternatively you can just go second and lose I guess....

Seriously though Unbound isn't going to matter because a) its not going to get used in any kind of competitive setting if its as unbalanced as the current rumours/speculating think it will be and b) the CONFIRMED changes to psychic powers that we know about already invalidate most of the worst Deathstar builds. Even if there are no changes to the psychic powers in the rulebook (rumours suggested that you might be able to use more dice to cast but increase the risk of perils, which suggests a system much closer to Fantasy where you need to meet a certain casting value) the fact that they have already said that there is now a proper dispel system which works on Blessings means the worst Deathstars are already going to be in trouble. Assuming you still randomly generate powers (a pretty safe bet imo) you maybe get 1-2 instances of that key power you really need to make the unit tick, but your opponent can now just save his dispel/deny dice and block Fortune/Forewarning/Gate/Invisibility. Your JetCouncil might have buffs to WS, S and I with re-rolls to Hit and Wound + Hit and Run and a bunch of other special rules, but no one cares if they are just 50pt guys with 3+ saves with no shooting because they Blocked Fortune and Protect.
   
Made in us
Agile Revenant Titan






Austin, Texas.

Powerguy wrote:
 ninjafiredragon wrote:
 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


My army is solely 2 revenant titans, with 3 min jet bike squads.

How you going to deal with that


Don't bother going for Fortune, blow everything on Telepathy and get multiple Puppet Masters, fire your Titans at each other until they kill each other? Alternatively you can just go second and lose I guess.....


Nice

This message was edited 1 time. Last update was at 2014/05/07 01:15:04


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in id
Trigger-Happy Baal Predator Pilot





Indonesia

 ninjafiredragon wrote:
 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


My army is solely 2 revenant titans, with 3 min jet bike squads.

How you going to deal with that


I probably won't. That's what concerns me about this new "game." It's become an arms race--whoever can afford to buy, paint, and bring the most giant, scary models will now win. Which makes sense economically, but doesn't make the game fun.

Trying to keep this discussion on a tactical level, I just don't know why one wouldn't do this. I mean, the "army of Obliterators" sounds pretty frigging scary to me, and with the Titans, again, how will I kill them unless I tool my entire list to do so? I think that this is a way to force your opponent to completely change his list in order to deal with your monoculture one. I'm not saying it's fun, but I think it's a new tactic.

I also really liked the highlighting of the fact that there are more ways to gain victory points than simply holding objectives, and that will definitely come into play here.

5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too


Thought for the ages: What is the Riddle of Steel? 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i still dont believe this unbound nonsense. Thats way too huge of a balance mockup to believe. Even if it is true, i doubt anyone at my FLGS will ever play it that way and stick to FOC rules.

My tau wouldnt really care as points are more an issue than slots available, but my orks would have a freakin field day lol.

An ork with an idea tends to end with a bang.

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6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Heroic Senior Officer





Western Kentucky

I'll just take 185 ratlings and crush all comers.

You can't stop the Shire bitches

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Army of Obliterators.

Meet army of Seekers.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Daemonic Dreadnought






Coteaz and 135 henchmen with plasma guns split into 45 squads. The game just gets silly without any foc. Lets wait and see if it pans out.




Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Sadistic Inquisitorial Excruciator





 schadenfreude wrote:
Coteaz and 135 henchmen with plasma guns split into 45 squads. The game just gets silly without any foc. Lets wait and see if it pans out.


How about, generic inquisitor with no upgrades and (points - 25) / 4 henchmen, in squads of 3. Well over 100 scoring units at 1500 points. That would certainly make any death star player sad.
   
Made in us
Daemonic Dreadnought






Mavnas wrote:
 schadenfreude wrote:
Coteaz and 135 henchmen with plasma guns split into 45 squads. The game just gets silly without any foc. Lets wait and see if it pans out.


How about, generic inquisitor with no upgrades and (points - 25) / 4 henchmen, in squads of 3. Well over 100 scoring units at 1500 points. That would certainly make any death star player sad.


Or just buy 295 bolter henchies split into 97 squads of 3 and a single large squad of 4. Throwing out 295 to 590 bolter shots per turn means they can do something besides msu.


Automatically Appended Next Post:
All troops because inq primary. Once again let's take no foc and % with a grain of salt.

This message was edited 1 time. Last update was at 2014/05/07 06:59:43


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Lord Commander in a Plush Chair






 pantheralegionnaire wrote:
 ninjafiredragon wrote:
 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


My army is solely 2 revenant titans, with 3 min jet bike squads.

How you going to deal with that


I probably won't. That's what concerns me about this new "game." It's become an arms race--whoever can afford to buy, paint, and bring the most giant, scary models will now win. Which makes sense economically, but doesn't make the game fun.

Trying to keep this discussion on a tactical level, I just don't know why one wouldn't do this. I mean, the "army of Obliterators" sounds pretty frigging scary to me, and with the Titans, again, how will I kill them unless I tool my entire list to do so? I think that this is a way to force your opponent to completely change his list in order to deal with your monoculture one. I'm not saying it's fun, but I think it's a new tactic.

I also really liked the highlighting of the fact that there are more ways to gain victory points than simply holding objectives, and that will definitely come into play here.


Let people pay for all the most expensive ridiculous units, that doesn't mean you have to play those people.

I always ask to see a list before I agree to pick up games because they are supposed to be fun games, I don't even play strangers with the screamer star.

In a tournament environment you are more than welcome to bring whatever cheese you want to counter your opponents.

Unbound armies simply allow for far more fun fluffy lists that can also actually be effective.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.




How does a seer council "split up"?

 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Independent characters disjoin the unit and race off to contest 4 different objectives.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in no
Stealthy Grot Snipa





 ninjafiredragon wrote:
 Thud wrote:
Seer council buffs up, secures first blood, hunts your warlord, gets linebreaker and then finally, splits up and contests all the objectives.

Enjoy moving all your dudes around, it won't matter anyway.


My army is solely 2 revenant titans, with 3 min jet bike squads.

How you going to deal with that


I don't. I pretty much auto-lose. Yay fun! 40k!

That's what I was trying to get across to OP, though. With super silly lists like this, you crush everyone until you run into your hard counter. Then you get crushed. And no one had any fun along the way.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Furious Raptor




My whole point is that the new FOC means every army potentially has hard counters and ways around the death Star build. Its not going to be all Taudar when anyone can counter them.

Also, the 3 seer council idea fails to address what the actual counter is, mobs you can't wipe enough of.

Finally, line breaker and warlord etc will be some of many more objectives, and msu units get more obj that star armies giving a random number of unknowable objectives.
   
Made in us
Fixture of Dakka






San Jose, CA

Please confine speculation and WAAGs related to 7th ed to the 7th ed rumors thread; until the rules actually exist, we're trying to keep the noise level down.

Quis Custodiet Ipsos Custodes? 
   
 
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