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Made in us
Whiteshield Conscript Trooper





Albuquerque, NM

Here's an AM Mech list I'm considering. My local meta includes a lot of horde armies. So, please take that into consideration. For anti-air, I'm also sticking with the Vendetta I own rather than purchasing new Hydras. Any thoughts?

Astra Militarum Cadian 115th Armoured Vipers
===HQ===
Knight Commander Pask, Leman Russ Punisher, Heavy Bolters, Heavy Bolters, Heavy Stubber
Leman Russ Vanquisher, Lascannon
Leman Russ Vanquisher


===Troops===
Veterans, Flamer, Plasma Gun, Plasma Gun,
--Chimera, Multi-Laser, Heavy Flamer

Veterans, Flamer, Plasma Gun, Plasma Gun,
--Chimera, Multi-Laser, Heavy Flamer

Veterans, Flamer, Plasma Gun, Plasma Gun,
--Chimera, Multi-Laser, Heavy Flamer

Veterans, Flamer, Plasma Gun, Plasma Gun,
--Chimera, Multi-Laser, Heavy Flamer

Veterans, Flamer, Plasma Gun, Plasma Gun,
--Chimera, Multi-Laser, Heavy Flamer


===Fast Attack===
Vendetta


===Heavy Support===
Wyvern, Heavy Bolter
Wyvern, Heavy Bolter
Wyvern, Heavy Bolter

Leman Russ Punisher, Heavy Flamer, Heavy Bolters
Leman Russ Punisher, Heavy Flamer, Heavy Bolters

This message was edited 2 times. Last update was at 2014/05/08 19:17:51


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!" — Lord Solar Macharius  
   
Made in us
Death-Dealing Dark Angels Devastator




USA

Understanding that your area has a lot of hordes, I would still suggest adding more anti armor weapons for when someone shows up with 13 or higher. Right now you only have the one vendetta which is nice but, at least in my experience, cannot be depended on to take out vehicles quickly enough to be your only anti armor, especially if they have flyers and the vendetta has to focus on those.

Cadians
Dark Angels
Dusk Raiders
Imperial Fists 
   
Made in us
Beast Lord





I agree, you're really lacking in anti-vehicle. Personally I would make Pask's two bodyguard tanks into Vanquishers, and give your Eradicators three Heavy Bolters.

Also, it's against the rules to have the point costs for individual items.
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

You say you face horde armies but don't take 2 Heavy Flamers on your Chimeras and triple flamers on your Vets? I understand that you want them to be able to take anything, but in 40k units need to be specialised or they're ineffective at what you want them to do.
Either have triple flamer squads or triple plasmas, the Eradicator falls to the same curse, it's not 'good' at anything. Take stock LRs or drop the lascannons off them, I'm not sure what you'd be shooting both a Nova Cannon and a lascannon at as they're designed to hurt different things.
As for Pask and his bodyguard, because he has an order that lets him split fire I'd take Vanquishers instead of more Punishers, and give the Vanquishers the lascannons off your Eradicators, you're statistically going to hit with either of them on both tanks and they make for good anti-tank (if anyone brings a Land Raider or some such) and for good anti-MC.
I also have no idea why you're taking Heavy Flamers on your Wyverns, they're artillery, they're not meant to be close enough to use Heavy Flamers and if they are close enough to use them they're dead in the water. Take Heavy Bolters.
I also have no idea where you're going with the Enginseer, yes they're good in transports but it doesn't look like you really have room for him and both his servitors, and horde armies usually lack range so he won't be supporting the Wyverns. Will he be in the Vendetta?

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Assault Kommando




Flint, Mi

I believe you have to remove the individual point costs of items from your list for copyright reasons.

That being said, you are packed with anti horde, i would change your punishers or eradicators either or, to vanquishers. Lascannons on the eradicators dont make sense. The heavy flamers on the punishers is a little odd. you should be putting H bolter sponsons on both of the punishers and a H bolter hull mount.

I dont think pask is worth his points( i know i am in the minority here)

Mixing flamers/plasma is a waste. pick one or the other. plasma preferably since you have bs 4. Drop 1-2 squads to melta guns to make room for the points needed to make the rest 3 plasma.

I never had any luck with the engiseer, so personally i dont like them. Idk if one vendetta will be enough AA at 2000 pts. maybe a hydra or a quad gun if you can find the points.
   
Made in us
Whiteshield Conscript Trooper





Albuquerque, NM

Sorry, I didn't realize I needed to remove point costs. I fixed that.

"What I cannot crush with words I will crush with the tanks of the Imperial Guard!" — Lord Solar Macharius  
   
Made in us
Assault Kommando




Flint, Mi

You can have overall squad point costs, but just not individual items from what i understand.
   
Made in us
Whiteshield Conscript Trooper





Albuquerque, NM

 Tenzilla wrote:
I believe you have to remove the individual point costs of items from your list for copyright reasons.

That being said, you are packed with anti horde, i would change your punishers or eradicators either or, to vanquishers. Lascannons on the eradicators dont make sense. The heavy flamers on the punishers is a little odd. you should be putting H bolter sponsons on both of the punishers and a H bolter hull mount.

I dont think pask is worth his points( i know i am in the minority here)

Mixing flamers/plasma is a waste. pick one or the other. plasma preferably since you have bs 4. Drop 1-2 squads to melta guns to make room for the points needed to make the rest 3 plasma.

I never had any luck with the engiseer, so personally i dont like them. Idk if one vendetta will be enough AA at 2000 pts. maybe a hydra or a quad gun if you can find the points.



I like to have the Heavy Flamer on the Punishers because they have to get so close to engage the enemy. I'll see if I can squeeze the HB sponsons on.


Automatically Appended Next Post:
 BrotherOfBone wrote:
You say you face horde armies but don't take 2 Heavy Flamers on your Chimeras and triple flamers on your Vets? I understand that you want them to be able to take anything, but in 40k units need to be specialised or they're ineffective at what you want them to do.
Either have triple flamer squads or triple plasmas, the Eradicator falls to the same curse, it's not 'good' at anything. Take stock LRs or drop the lascannons off them, I'm not sure what you'd be shooting both a Nova Cannon and a lascannon at as they're designed to hurt different things.
As for Pask and his bodyguard, because he has an order that lets him split fire I'd take Vanquishers instead of more Punishers, and give the Vanquishers the lascannons off your Eradicators, you're statistically going to hit with either of them on both tanks and they make for good anti-tank (if anyone brings a Land Raider or some such) and for good anti-MC.
I also have no idea why you're taking Heavy Flamers on your Wyverns, they're artillery, they're not meant to be close enough to use Heavy Flamers and if they are close enough to use them they're dead in the water. Take Heavy Bolters.
I also have no idea where you're going with the Enginseer, yes they're good in transports but it doesn't look like you really have room for him and both his servitors, and horde armies usually lack range so he won't be supporting the Wyverns. Will he be in the Vendetta?


You're definitely right about the Wyverns. I'll swap on HB. I admit I have an addiction to Heavy Flamers.


Automatically Appended Next Post:
What about using Devil Dogs instead of Vanquishers?

This message was edited 4 times. Last update was at 2014/05/08 23:13:20


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!" — Lord Solar Macharius  
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

Devil Dogs don't really fill the slot the Vanquishers do.

If I were you I'd take a blob instead of a few of those Veteran squads. The blob is basically indestructible. It consists of:

5 guardsmen squads (combined)
2 Priests
2 Priests with ML2 rolling on Divination
5 meltabombs on the sergeants
5 power axes on the sergeants
Yarrick.

Basically you want to try and roll the 4+ invun on your Div Psykers, then you want to go for the Priest War Hymn or something, whatever it's called.. To get rerolls to all armour saves and invuns in combat. So against this anonymous horde army you're putting out 108 attacks at S3 in combat, 2 force weapons, a power fist with 4 attacks and 15, S4 AP2 power axe attacks with a rerollable 4+ invuln and, if you roll the right priest powers, rerolls to wound in combat and rerolls to hit with a different divination power.

It's a deathstar, have fun with it.

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Whiteshield Conscript Trooper





Albuquerque, NM

 BrotherOfBone wrote:
Devil Dogs don't really fill the slot the Vanquishers do.

If I were you I'd take a blob instead of a few of those Veteran squads. The blob is basically indestructible. It consists of:

5 guardsmen squads (combined)
2 Priests
2 Priests with ML2 rolling on Divination
5 meltabombs on the sergeants
5 power axes on the sergeants
Yarrick.

Basically you want to try and roll the 4+ invun on your Div Psykers, then you want to go for the Priest War Hymn or something, whatever it's called.. To get rerolls to all armour saves and invuns in combat. So against this anonymous horde army you're putting out 108 attacks at S3 in combat, 2 force weapons, a power fist with 4 attacks and 15, S4 AP2 power axe attacks with a rerollable 4+ invuln and, if you roll the right priest powers, rerolls to wound in combat and rerolls to hit with a different divination power.

It's a deathstar, have fun with it.


Thanks! I do plan on running a blob at some point. I really like the combos you've listed there. Definitely sexy.

With this current list though, I really want to stick with armored vehicles.


Automatically Appended Next Post:
What about Armored Sentinels with Missiles? Can Sentinels take Flakk missiles?

This message was edited 2 times. Last update was at 2014/05/09 17:03:39


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!" — Lord Solar Macharius  
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

I believe Sentinels can take Flakk missiles but for AA you're better off using flyers or the Quad Gun from the Aegis Defense Line. I find that Flakk missiles aren't worth the whopping 15pts you pay for them. If you're taking Armoured Sentinels you're best going for autocannons or lascannons depending on the role you want them to act. If you're going for lascannons give them camo nets and put them either behind an ADL or in Ruins.

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Whiteshield Conscript Trooper





Albuquerque, NM

 BrotherOfBone wrote:
I believe Sentinels can take Flakk missiles but for AA you're better off using flyers or the Quad Gun from the Aegis Defense Line. I find that Flakk missiles aren't worth the whopping 15pts you pay for them. If you're taking Armoured Sentinels you're best going for autocannons or lascannons depending on the role you want them to act. If you're going for lascannons give them camo nets and put them either behind an ADL or in Ruins.


Thanks for the pointers.

This message was edited 1 time. Last update was at 2014/05/12 05:34:42


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!" — Lord Solar Macharius  
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

 Rintor wrote:
 BrotherOfBone wrote:
I believe Sentinels can take Flakk missiles but for AA you're better off using flyers or the Quad Gun from the Aegis Defense Line. I find that Flakk missiles aren't worth the whopping 15pts you pay for them. If you're taking Armoured Sentinels you're best going for autocannons or lascannons depending on the role you want them to act. If you're going for lascannons give them camo nets and put them either behind an ADL or in Ruins.


Thanks for the pointers.

No problem at all, if you ever want to ask me a question just PM me, I have a very lonely existence

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
 
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