| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/05/10 05:28:50
Subject: I've just finished my own Mobile Suit Gundam war game! Looking for feedback!
|
 |
Fresh-Faced New User
|
Firstly: I apologise if this was not the appropriate place to post this topic and other faux pas I may commit, I'm new to this forum! Sorry!
Over the last year or so I've been casually building a miniature battle game using 1/144 scale Gundam plastic model kits. I've wrote my own rules for games before, but this was the first project I've decided to devote a good deal of time too! Expect some spelling and grammatical errors, inconsistencies in terminology, etc.!
I was inspired by my love of the Gundam TV series and other war games such as 40K. I encourage you to check it out if you like Gundam as much as I do.
Obviously, I'm a bit nervous about publishing this, but I feel play testing and feedback from war gaming and Gundam communities will help me a lot in the long run. Don't be shy, I'd love constructive feedback!
Below is a link to the blog I have chosen to host my game:
https://donkusgaming.wordpress.com/
Look for 'Mobile Suit Gundam: Skirmish'!
Good gaming everyone!
|
|
|
 |
![[Post New]](/s/i/i.gif) 2014/05/10 11:06:58
Subject: Re:I've just finished my own Mobile Suit Gundam war game! Looking for feedback!
|
 |
Fresh-Faced New User
|
Thanks for the feedback!
Yeah, I built the whole thing from scratch, so it's rough as heck. Units and their stats with weapons, etc, are in the second document on the page! There are a lot of mechanics and modifiers, yeah. I had on the third page I think, a guide for a 'simple' and 'advanced' ruleset that incorporated different levels and degrees of these rules. I should probably revise it a little! I guess it might be hard to follow without posting a picture tutorial? Maybe I should consider that!
Shield checks are pretty simple, I think. They just increase your armour if you are attacked from the front and you roll the correct die (listed next to armour in the unit stats!) Maybe a bit obtuse?
I might look up some other game systems to base revisions off of! I just wanted to see how far I could go building from scratch, first!
I agree with you definitely about fixing my shoddy layout. Ideas are all over the place! Hahaha.
Oh! About the dice sets, I tried accuracy with a D12 but because it seemed to kinda a key mechanic with all the positive and negative modifiers, and it kinda seemed to need more 'physical' space for calculations, you see! I use D6 mostly for variables (because it can divide into 1,2,3!).
Thanks again for the feedback! I will try making images to show the game better!
|
|
|
 |
![[Post New]](/s/i/i.gif) 2014/05/10 11:45:03
Subject: Re:I've just finished my own Mobile Suit Gundam war game! Looking for feedback!
|
 |
Fresh-Faced New User
|
Thanks for checking it out!
Well, when a pilot ejects you place their model (available with RG grade gundam kits) the base of their unit! The pilot doesn't move, and it's more just for determining if they are captured by the enemy (to earn them points) or recovered by you (to earn you points and ensure you can keep using the character, if the pilot is one!)
Yeah, I wasn't too sure about the morale mechanic! I may have to change that. So, you'd recommend no check until half base integrity?
Once again, I do appreciate the feedback.
|
|
|
 |
![[Post New]](/s/i/i.gif) 2014/05/10 13:09:58
Subject: Re:I've just finished my own Mobile Suit Gundam war game! Looking for feedback!
|
 |
Fresh-Faced New User
|
Okay, I reread through the morale section! The base of a morale check is 6, and you subtract a point from that base for every 'wound' of integrity taken with a unit!
For example, a unit has 5 integrity. It loses a point of integrity in battle and takes a morale check. The check is 6 - 1 ( He's taken one point of damage, see?) which equals 5. Now, to pass the check the unit has to roll 5 or higher on a D6!
Now, big units with more integrity are at no disadvantage because every unit shares the same base number for the morale check, which is 6! For example, a unit with 4 integrity with one point of integrity damage taken total would still have the check as 6 - 1.
If they had two points of integrity damage total, that formula would now be 6 - 2, etc. Same for the other unit!
In essence, yes. A big unit would have a greater chance of failing the check as they took large amounts of damage (Such as 6 - 4)! However, units with less integrity would have already been destroyed by this point, say, one with only 4 integrity! Both units would be losing morale at the same rate until this point (-1 for each 'wound')!
I hope this has cleared it up a little!
|
|
|
 |
![[Post New]](/s/i/i.gif) 2014/05/15 07:46:02
Subject: I've just finished my own Mobile Suit Gundam war game! Looking for feedback!
|
 |
Fresh-Faced New User
|
Thanks for the feedback! I'm making a list of what needs to be changed based on replies, so thanks! Even the little suggestions help, such as the D20 for priority. That makes so much more sense, doy!
There are a lot of calculations that need to be streamlined. Perhaps removing details such as boosting and shield checks could be better for the game? Either that, or I should redo the combat mechanics to only use one stat?
Assault is a bit of a 40K leftover. Perhaps units should simply be allowed to perform one 'action' aside from moving a turn? This would make calculations a bit simpler. Similarly, merging shooting and wounding into one stat would help here.
Thanks again, guys. This is helping work out the kinks!
EDIT:
So, here's what I'm considering for now:
Changes to strategy game needed:
- Change the use of a scatter dice to a D12 clock face. This is simple and easy to understand. I will provide a diagram.
- Alter boost mechanics: Make it so that way a unit can choose to move extra distance (boost distance! It will be greatly nerfed to compensate) during their movement phase. This is an AUTOMATIC success. Evasion and "Jump terrain" follow elements of chance, and can share the same check, which will be revised. To use these, you must not have moved extra distance (boost distance). Evasions should place units a uniform distance away (say, 2").
- The weapon accuracy chart exists to help calculate modifiers from base accuracy values, not just consultation. For now, I think it is a core element of the game, so I'm keeping it the way it is. I should probably make modifiers simpler and easier to remember. Perhaps colour code?
- The "Range" bands will be fixed by subtracting 1 from the largest value. This gives a clearer cut off point.
- Keep target position rules. They work fine.
- Make priority roll a D20 to reduce likelihood of ties. Less frustrating.
- Phases are to be revised to allow one 'movement' and one 'action' per unit, per turn. Actions encompass firing, assaulting, setting up a sniper shot, etc.
- Revise and reformat the layout of the unit stats. Preferably dual columns, preferably in order of relevance to the rules.
- Make weapon specific rules merged with the unit sheet.
This checklist doesn't include organisational changes needed in the rule book.
|
|
This message was edited 1 time. Last update was at 2014/05/15 08:19:13
|
|
|
 |
![[Post New]](/s/i/i.gif) 2014/06/10 06:45:12
Subject: Re:I've just finished my own Mobile Suit Gundam war game! Looking for feedback!
|
 |
Fresh-Faced New User
|
Sorry if this is against the rules, but I'm just replying to my old thread here to let folks know they I have addressed some criticisms and suggestions in an update to my game!
The new rules can be found here: https://donkusgaming.wordpress.com/2014/06/09/mobile-suit-gundam-skirmish-version-1-1/
I'm working on fixing the flowchart and organisation of the rulebook soon! Hope you enjoy!
|
|
|
 |
![[Post New]](/s/i/i.gif) 2014/07/05 11:30:53
Subject: Re:I've just finished my own Mobile Suit Gundam war game! Looking for feedback!
|
 |
Fresh-Faced New User
|
Yes, there is more news on this! I refined the rules a fair bit, and they are available from my blog!
https://donkusgaming.wordpress.com/2014/06/09/mobile-suit-gundam-skirmish-version-1-1/
I am also in the process of creating a Zeta Gundam expansion set of rules which looks promising. In future, I plan on possibly making a youtube tutorial on the rules if anybody would be interested?
Would you like to exchange some ideas, Duce? I love working with other gamers!
|
|
|
 |
|
|
|