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It won't help much with the random transports, but I've seen that a bunch of people are worried about using Infiltrators, especially lonely ones like Stealth Suits and Assassins, because they're obvious First Bait.
What do we think about the idea of rolling to Seize the Initiative before deploying Infiltrators and moving Scouts in regards to this? It basically guarrantees that your infiltrators won't be caught flat-footed in a location that's awesome offensively but perhaps a little weak on the enemy's turn, for example.
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