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Here is my proposed 2000pt "Astra Militarum" Leman Russ Company list. Its based on Gunheads if anyone had read it. The tanks are Gossefried's Gunheads and the infantry is Colonel Stromm's Fighting 98th. Any adive or criticism is welcomed and appreciated.
Astra Militarum 2000pts
+ HQ + (525pts)
* Tank Commander (525pts)
* Commander (155pts)
* Leman Russ Vanquisher (155pts)
Dozer Blade, Lascannon, Recovery Gear
* Leman Russ Squadron (340pts)
* Leman Russ
Dozer Blade, Lascannon, Recovery Gear
* Leman Russ
Dozer Blade, Lascannon, Recovery Gear
+ Troops + (400pts)
* Infantry Platoon (190pts)
* Platoon Command Squad (50pts)
Flamer, Heavy Bolter, Vox Caster
* Infantry Squad (70pts)
Flamer, Heavy Bolter, Vox Caster
* Infantry Squad (70pts)
Flamer, Heavy Bolter, Vox Caster
* Veteran Squad (105pts)
Autocannon, Forward Sentries, 2x Grenade Launcher, Meltagun, Vox Caster
* Veteran Squad (105pts)
Autocannon, Forward Sentries, 2x Grenade Launcher, Meltagun, Vox Caster
+ Heavy Support + (980pts)
* Leman Russ Squadron (320pts)
* Leman Russ Exterminator
Dozer Blade, Heavy Bolter Sponsons, Recovery Gear
* Leman Russ Exterminator
Dozer Blade, Heavy Bolter Sponsons, Recovery Gear
* Leman Russ Squadron (320pts)
* Leman Russ
Dozer Blade, Recovery Gear
* Leman Russ
Dozer Blade, Recovery Gear
* Leman Russ Squadron (340pts)
* Leman Russ Demolisher
* Leman Russ Demolisher
+ Fortification + (100pts)
* Aegis Defense Line
Gun emplacement with quad-gun
The tactics (basically) are this. The infantry, dug in behind the defence line, are the anvil. The tanks are the hammer. In an objective game, I would deploy all the troops behind the defence line with two objectives. One of the veteran squads will man the quad gun. If I get the old grudes warlord trait then the demolishers and possibly the russ squadron will outflank, whilst the tank commander's squadron and the exterminators move up on either flank. I will use the vanquisher to take out anti tank hopefully on the fist turn. By forcing the foe into the middle of the board with the flanking russ squadrons, I will create a killing zone in the centre. On the last turn some of the infantry will run up and take any other objectives if necessary.
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