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Made in gb
Road-Raging Blood Angel Biker




Behind you...

Hq
Warpsmith sigil

Troops
10 csm heavy bolter plasma VotLW gift ~ rhino
10 csm heavy bolter plasma VotLW gift ~ rhino
10 csm heavy bolter plasma VotLW gift ~ rhino
10 csm heavy bolter plasma VotLW gift ~ rhino

Elite
5 termies powerfists reaper VotLW

Fast Attack
Hellturkey
Hellturkey

Heavy support
Forgefiend
Forgefiend
Land Raider



 
   
Made in ca
Roaring Reaver Rider






Hey there Chaos Rising, not a bad list but depending on who you are fighting this list might have some difficulties. If you don't mind I'd like to throw in some input.

First of all heavy on troops, personally I love the CSM troops but I know they are not well-liked in competitive play because their firepower to points ratio is pretty bad. I don't care about that though cause when played tactically they can be quite tough. On my CSM troops I don't typically do VotLW (but if you fight lots of marines then it's totally worthit). The rhino is a must and plasma is fun, I used to run heavy bolters but found that they just didn't pump out the damage I was expecting of them. For the same points cost I gave both my squads autocannons, the str 7 lets you damage some light armour if you need it to. I also throw in a power weapon on the aspiring champion just because of that stupid champion of chaos rule we have and I'd like to bloody win some of those from time to time. Another thing that I found pays for itself every game for me is a havoc launcher on the rhino, dunno why but they have been priceless for me. Lastly I would consider switching one or maybe even 2 of the CSM squads for some cheap cultists, low points ost for something that's just going to be a scoring unit in your backfield objectives (if applicable) while your CSM squads take the forward positions.

The hellturkeys... yup nuff said, cant go wrong.

Heavies: love the forgefiends, they are deadly and really cant see a downside to them. the land raidier on the other hand I find a hard time justifying It never seems to bring enough firepower to justify its cost. I'm assuming you took it so it could transport your termies but for only 5 termies I think you'd be fine just deepstriking them, if you had 10 termies the land raider would be put to better use. Also since it it's gunna move up to drop off the termies it won't benefit from the warpsmith. For a much cheaper cost you might get more out of a triple lascannon predator that sticks close to the warpsmith and then you can spend more points on a larger termie squad to deep strike or anything else you fancy.

For elites I know people will slam me for suggesting it but my helbrute has performed magnificently and more than paid for himself every game just taking him base with no additions.

Anyways this is just my suggestions and at the end of the day it's more important to play the army you want to play because what works for one person won't work for another based on their preferred tactics.

Last match I did a dark apostle witht he burning brand of skalathrax and a retinue of chosen with combi-plasmas that a blood angel player charged his death company right at. I told him what they had at the beginning of the game but he must not have listened cause once he got into rapid fire range and 10 plasma shots came his way the look on his face was priceless, then the ap3 flamer... game over. That's a tactic I imagine I'll only ever get to employ against him once.

Anyways thx for sharing!

1500 1000
Please check out my project log on Dakka here  
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

Thanks but termies are bulky so the Land Raider can only carry 5 of them. Also the warpsmith is there to help the forgfiends. I don't like cultitsts. Love the idea of lots and lots and lots of CSM. Autocannons and power swords... I'll see if I can fit it in and I have VotLW so that I can have the +1 LD making me LD 9/10


 
   
Made in ca
Roaring Reaver Rider






My mistake I for some reason thought that land raiders were exempt from the bulkiness of termies for some reason and could transport 10 of them. My mistake.

I am intrigued by this number of base marines on the table, I'd love to see that army in action. It's a shame chaos can't get the bolter drill rule the imperial fists get cause that'd make this force pretty deadly.


1500 1000
Please check out my project log on Dakka here  
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

If you are willing to spend and do not mind huge models, the Spartan Land Raider will transport 25 so 12 bulky terminators.
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

Nice. Always liked the assault tank...


 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

I think with the amount of troops you have you should not hurt their potential by giving them all the same loadout. I'm not a fan of heavy bolters on CSM tactical squads because although they are nice to shoot from your rhino's firing points, once they leave the rhino and start moving around you'll be firing snap shots.

I would give two of the squads 2X melta guns, VoTLW, and a power weapon (sword maul or LC) on the champion. Send them into melta range, blow up some tanks, rapid fire some troops, and maybe charge something.

The other two squads you could do a lot with. Consider giving one some flamers and CCWs. If you're going to go shooty maybe throw a havoc launcher on that rhino.

Example Shooty CSM squad:
10 CSM- 2 Plasma Guns, Combi-Plasma, rhino w/ havoc launcher

Example CC CSM squad:
10 CSM- 2 Melta Guns, Combi-Melta, Melta Bombs, 9 CCWs, VoTLW, power sword, GoM, rhino w/ Dirge Caster

This message was edited 1 time. Last update was at 2014/05/12 15:36:28


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

id drop gifts, its a points sink and frankly adding cc weapons to the marines would help them loads

Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
Made in ca
Roaring Reaver Rider






Sadly my experiences on GoM is pretty lackluster aswell. Generally you don't get the powers you want and on a 1W champion that will probably get fried in his first mandatory challenge (I have yet to win a single challenge all year). For a few extra points you can give the whole squad CCW and then they will be decent in both ranged and melee as long as you don't trade out your bolter for the CCW. If you want to focus on a melee unit though dirge casters are fantastic. I did a 2v2 not long ago and had a nurgle daemons player with me, I made shooty CSM squads but put the dirge caster on the rhinos anyways and once I dropped my squads off where they needed to be I drove the rhinos around to help out the melee only plaguebearers, we were a very vicious combo.

1500 1000
Please check out my project log on Dakka here  
   
 
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