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Bringing the other five Knights into 40k, how would you do it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in za
Fixture of Dakka




Temple Prime

As I've stated multiple times, my biggest problem with the Knight Codex is that it only has two out of eight Epic Knight units and calls itself a codex. Now while I still think that even with seven units to choose from, a Knight Codex would still at best be an allied book, seven is about three and a half times better than two.

So, an overview of what GW missed:

1d4chan wrote:



Commander type Lancer. They all go really fast. Lancer: Faster than other Knights, this pattern is all about scouting, distraction and hit and run tactics. Instead of its standard Shock Lance, it can swap it for a shorter in range, yet more powerful Power Lance. The only downside of them is that they are the most fragile of Knight Pattern.






When you need to kill something hard, roll out the Crusaders. Crusader: Slower, yet sturdier and more powerful, Crusaders are armed with heavy weapons that are usually found on Warlord or Imperator Class Titans (such as the Quake Cannon). Due to them moving slow (blame the heavy weapons and loads of armoured bits) compared to other Knights, these behemoths are used to snipe targets from extreme range and act as a powerful support force for the rest of the Knights.






Castellans. Knight level of Dakka. Castellan: The short-ranged cousin of the Crusader that swaps its Lascannons for multi-barreled Autocannons. This makes the Castellan a nightmare for infantry and light vehicles, as well as allowing it to deplete an enemy Titan's shields in a disturbingly short time.






When a Baron enters the battlefield, AWESOME ensues. Baron: The biggest, baddest of all the Knights. Baron Knights are piloted by the deadliest members of a Knight House. Each Baron is actually build from the very basics as a ace-custom for its pilots. Combining armour and power to keep up with Lancers (yet being nearly as tough as Crusaders), as well being usually armed with Battle Cannons and the Lancer's Power Lance, the Barons lead their kinsmen to war and victory.






Old people are actually as deadly as younglings. Warden: Piloted by the eldest (read retired) members of a Knight House, these goofy looking Knights shouldn't be underestimated as much as the old timers that pilot them. Warden Knight make up (like the Crusader) the heavy support part of a Knight House in the long-range category. Although not as fast as the youngsters, the pilots of Wardens make it up with years of brutally hard-won experience that makes them as deadly as the Barons.


So the question is, how would you stat these out for regular 40k usage so that Knight players can have a book with enough units to actually fill out every slot rather than a two unit joke?



For slots:

HQ: Baron.

Elite: Paladin, Castellan

Troops: Errants

Fast Attack: Lancer

Heavy support: Warden, Crusader.

Now this is simply my personal opinion based on their current fluff and lore. The Baron is described as a commander and thus should go into the HQ slot, while the likes of Wardens and Crusaders are backfield gunboats; and thus belong in HQ. The Lancer was also easy to slot in, given it's description as a scouting unit.

Now the Castellan I had to debate on whether to put it into the Heavy Support or Elites slot, but ultimately went with the Elites slot so that the book wouldn't mostly be an HS show. In addition, I think the short ranged nature of the Castellan sets it apart from the gunboat nature of the other heavy support knights.

This message was edited 1 time. Last update was at 2014/05/11 17:55:43


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Regular Dakkanaut





The Lancer already has rules in the Mechaniucm portion of the Legion Lists.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

I just want to see more weapons, like the half-Megabolter (possibly an Avenger) and Knight plasma cannon that were teased. I'd especially like them to continue the trend of doubled Leman Russ weapons - a Knight version of a Plasma Destroyer would be glorious, but not as much as a double Punisher cannon. I'd also love to replace the stubbers with something a bit more exciting, like lascannons or rapid-fire autocannons. All appropriately point-costed, of course.

I'd also like the option to swap out the chainsword for a second gun, which leads to a question. Many people want a Knight power fist. What would that even mean? Strength Dx2, Unwieldy?

Sieg Zeon!

Selling TGG2! 
   
 
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