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![[Post New]](/s/i/i.gif) 2014/05/12 11:45:48
Subject: Allies of convenience and servo skulls.
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Agile Revenant Titan
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I have built a salamanders list with grey knight allies. I have taken an inquisitor to give me access to servo skulls so that I can place them on the board in the hope that on tun one the salamanders drop pods can use them to restrict their scatter. Now the issue is they are allies of convenience. How would this affect the use of servo skulls which state that friendly units arriving within 12" only roll one scatter dice. They are strictly friendly, But only just... Automatically Appended Next Post: I'm assuming as they count as 'enemy units that cant be shot etc....' then the pods wont get the benefit?
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This message was edited 1 time. Last update was at 2014/05/12 11:46:40
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/05/12 11:47:23
Subject: Allies of convenience and servo skulls.
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Decrepit Dakkanaut
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Reread AoC, as your units arent friendly towards eachother, just overall as an army.
However Servoskulls ARENT units; theyre just markers.
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![[Post New]](/s/i/i.gif) 2014/05/12 11:50:01
Subject: Allies of convenience and servo skulls.
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Agile Revenant Titan
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But the rule for servo skulls state that all friendly units dont scatter. As the drop pods are AoC that surely means they wont get any benefit?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/05/12 13:03:45
Subject: Allies of convenience and servo skulls.
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Never Forget Isstvan!
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servo skulls from codex inquisition do not reduce scatter at from deep striking. Do the grey knight version state they do?
The rule for servo skulls says any shooting attacks that use scatter die reduce the scatter. This would do nothing for drop pods or deep strikers.
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![[Post New]](/s/i/i.gif) 2014/05/12 13:13:27
Subject: Allies of convenience and servo skulls.
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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GK servo skulls reduce scatter for Deep Striking friendly and scatter from friendly Blasts from the normal 2d6 to only 1d6. As far as I'm aware, only Battle Brothers can benefit from each other's war gear or abilities. You would need to ally your GK to Red Hunters, and take at least one Inquisitor, in order for SM Drop Pods to gain the benefits from servo skulls.
Although, regardless of alliance quality, servo skulls will still prevent Scout Moves by your opponent. Unfortunately, servo skulls can block Scout Moves from non-BB allies, as well.
SJ
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This message was edited 1 time. Last update was at 2014/05/12 13:19:35
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2014/05/12 13:31:05
Subject: Allies of convenience and servo skulls.
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Ancient Venerable Black Templar Dreadnought
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Eihnlazer wrote:servo skulls from codex inquisition do not reduce scatter at from deep striking. Do the grey knight version state they do?
The rule for servo skulls says any shooting attacks that use scatter die reduce the scatter. This would do nothing for drop pods or deep strikers.
Think you are looking at the old Grey Knight Codex.
Looking here in black and white in the Inquisition codex: " A friendly unit arriving by Deep Strike rolls one D6 less for scatter if it aims to arrive within 12" of a Servo-skull.".
The other quote for templates was correct for scatter.
For "Battle Brothers" the servo skulls will work as written.
Jury still seems to be out on "allies of convenience" since they are treated as enemy models and cannot be targeted by psychic powers or weapons... etc. (look pg 112 BRB), it really can be interpreted many ways but it "seems" to allow only to field that other codex army but cannot interact any further than that so would not fulfill the definition of "friendly".
It oddly makes sense.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2014/05/12 13:45:16
Subject: Allies of convenience and servo skulls.
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Agile Revenant Titan
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It's OK. The skulls seem to have no effect on pods. Think I'll leave them at home...
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/05/12 13:50:45
Subject: Allies of convenience and servo skulls.
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Abhorrent Grotesque Aberration
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Eihnlazer wrote:servo skulls from codex inquisition do not reduce scatter at from deep striking. Do the grey knight version state they do?
The rule for servo skulls says any shooting attacks that use scatter die reduce the scatter. This would do nothing for drop pods or deep strikers.
Yes, Codex:Grey Knights says you only roll 1D6 (instead of 2) when deep striking within 12" of a skull. The Inquisition codex doesn't replace the GK one. It's a completely separate deal. So the question is: which codex is the OP using?
That said, AoC is pretty clear that they "units in your army treat AoC as enemy units..." Therefore, No you can't use the skulls to affect your salamanders deep strike abilities.
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This message was edited 1 time. Last update was at 2014/05/12 13:52:17
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2014/05/12 13:55:08
Subject: Allies of convenience and servo skulls.
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Decrepit Dakkanaut
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As I pointed out - SS are NOT units, at all.
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