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Tallarn 22nd Imperial Guard with Sisters Allies vs. Tyranids [Corrin's Riddle Pt.4]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Loud-Voiced Agitator






Part 1: http://www.dakkadakka.com/dakkaforum/posts/list/592511.page
The Tallarn 22nd had been dropped at the wrong location, separated from their reserves and a long way from the front lines. Not only that they had been ambushed by some unknown legion of space marines and forced to take a round about way to the rendezvous with their reinforcements.

Part 2: http://www.dakkadakka.com/dakkaforum/posts/list/593171.page
The 22nd had encountered a swarm of Tyranids as it reached the rendezvous point to try collect their battle orders and map shipment that had been dropped for them. After the aliens were repulsed and the critical package retrieved, the 22nd dug in and waited for their reserves to arrive.

Part 3: http://www.dakkadakka.com/dakkaforum/posts/list/593847.page
The 22nd had taken a mauling holding out for their reserves, but they had finally shown up just as the 22nd had to start making a retreat from the rendezvous point. Information collected indicated that there were other imperial forces scattered close by, the 22nd had decided the best course of action was to try link up with these forces to attempt to understand what was actually going on on Corrin's World.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Part 4:

After regrouping after yet another fighting withdrawal the 22nd had made its way through the ruined farmland of Corrin's World towards where the recovered map indicated it closest allies should be located. The map showed that a detachment of the Adepta Sororitas called the Sisters of Eternal Sorrow had made landfall near a small walled town four days march away.

As the 22nd got to about two days from the town their previously useless Vox system picked up an incoming signal. It was indeed the Sisters of Eternal Sorrow (or just "The Eternal" as they seemed to call themselves) and they were under siege. The Canoness made an urgent request for high speed back-up to help recover vital equipment as the sisters were also being forced into a fighting retreat.

To get to the Canoness in time to be of use the 22nd Comapany Command handed the mission over to one of the Leman Russ tank commanders who set out quickly supported by force of mobile fast moving units. As they approached the position they met up with the Canoness who had been forced to retreat. But she made the force commander immediately aware that there was critical Inquisitorial equipment that was needed to be retrieved before the fall back could continue.

With that the newly allied forces of the Tallarn 22nd and The Sisters of Eternal Sorrow made their advance back into the enemy controlled town.



Imperial Guard with Adepta Sororitas Allies - 1850pts
HQ
Tank Commander – Punisher – Hull Lascannon, Sponson Multimeltas (No 25% Morale Checks)
+ Demolisher
Cannoness – Power Axe, Meltabombs, Rosarius, Mantle of Ophelia
Sisters Priest – Eviscerator, Litanies of Faith
Sisters Priest – Eviscerator

TROOPS
Veteran Squad – 2 x Meltagun, Chimera – Hull Heavy Flamer
Veteran Squad – 2 x Meltagun, Chimera – Hull Heavy Flamer
Sisters of Battle x 20 –Simulacrum Imperialis

FAST ATTACK
Armoured Sentinel – Plasma Cannon
Armoured Sentinel – Plasma Cannon
Rough Riders x 10

HEAVY SUPPORT
Leman Russ Exterminator- Hull Lascannon, Sponson Multimeltas
Hydra x 2
Manticore - Hull Heavy Flamer







Tyranids - 1850pts
HQ
Hive Tyrant - Heavy Venom Cannon (Dominion, Catalyst)(Night-Vision)
Tyrant Guard x 3
Tervigon

TROOPS
Tyranid Warriors x 3 - 2 x Deathspitter, Barbed Strangler
Tyranid Warriors x 3 - 2 x Deathspitter, Barbed Strangler
Genestealers x 5 - Broodlord
Genestealers x 5 - Broodlord

ELITES
Zoanthrope (The Horror, Warp Blast)
Lictor
Lictor

HEAVY SUPPORT
Carnifex x 2 - 4 x Twinlinked Devourers
Carnifex x 2 - 2 x Twinlinked Devourers
Biovore

The Game: The Scouring
Set-up: Dawn of War (Imperial Choice of Side)
Initiative: Tyranids
Nightfight: No

The Battlefield:



The Objectives:
Clockwise from top 1, 2, 3 pts


Clockwise from top 4, 2, 3


Tyranid Deployment
Tyrant, Warriors, Zoanthrope, Double Twin Devourer Canifex's


From Bottom: Sinle Twin Devourer Carnifex's, Tervigon (No Base Yet), Warriors, Biovore.


Both Lictor Deepstriking. One Genestealer Brood Infiltrating, One Outflanking.

Imperial Deployment






Both Veteran Squads in Reserve.

Genestealers infiltrate:



Tyranids - Turn 1
The foul aliens move & run forward. The Tyrant roll an 11 trying to cast Catalyst, so the main Carnifex spearhead in the middle is left vulnerable.
The Tervigon spawns 8 without switching off.
The Genestealers stay still and wait for support.




The Tyrants Venom Cannon fails to damage the Russ squadron. But the Biovore does well, killing the non-litanies Priest, a Sister and a Rough Rider...and pinning the cavalry!


Imperial Guard - Turn 1
The Sisters Squad moves forward to get some boltgun shots on something.
On the far side the Exterminator moves forward to sight the Carnifex Brood, and the Plasma Sentinel moves forward to protect the Leman Russes from charges.






Shooting from all the Russes and Sentinel only puts 3 wounds on the lead Carnifex. Having a leg in cover helped him a bit there. Also the Demolisher scattering 11 inches didn't hurt.


The Sisters squad with preferred enemy puts a wound on the other Carnifex in the central brood.


The Hydras put a wound on the other Carnifex Brood.


Also the Manticore scatters off the Warriors and Termagaunts onto the Biovore and kills it. Probably for the best after the damage it did last turn.

Tyranids - Turn 2
Tyranids start by bringing on reserves. The Genestealers come on the opposite side from where they were wanted.


Only on Lictor comes on, and it attempts to deal with the Manticore.


The Tyranids swarm towards the town center. The Tervigon produces Gaunts, but rolls doubles.


On the other side the advance also continues. The Tyrant has put feel no pain on the Carnifex Brood.


The Zoanthrope blows the turret of the Exterminator.
The Tyrant Immobilises the Warlords Punisher.


The Lictor stuns the Manitcore.


The Carnifex kills 3 sisters and the Warriors kill another with their barbed strangler.


Imperial Guard - Turn 2
Both Veterans Squads in their Chimeras come on from reserves.
On the left to try protect the Manticore.


And on the right to attack the Genestealers.


The sisters move back, and the Sentinel moves in front of them.


The Demolisher moves to let the Rough Riders through.
The Exterminator moves to get a good view of the Carnifexes.
The Sentinel moves to attack the Zoanthrope.


The Russes Kill one Carnifex and leave the other on 2 wounds.
The Sentinel shoots and charges the Zoanthrope, putting a wound on it.
The Rough Riders attempt to charge the remaining Carnifex and fail a 5 inch charge (even with rerolls) after losing a few to overwatch.


The Sisters, Sentinel and Hydras wipe out the Genestealers.
The Chimera and Vets from inside kill all the outflanking Genestealers, but not the Broodlord.




Tyranids - Turn 3
The other Lictor comes on in exact same place with the exact same plan.


The Tyrant and Carnifex move up towards the Leman Russ tanks.
The other Canifexes also move up towarsd the Sisters squad.


The Tyrant explodes the Exterminator with its venom cannon
The Carnifexes and Warriors on the other side kill a couple of sisters.
The Single Carnifex charges the Demolisher and kills it exactly with its hammer of wrath hits. This leaves is unable to get into base contact of the Punisher to get any hits at its Initiative. (Did we play this correctly? If the carnifex only got 2 wrath hits and didnt kill the demolisher it would have most likely killed both tanks as its normal attacks would have travelled through?)




The Broodlord assaults and stuns the Veteran Chimera.


Imperial Guard - Turn 3
The Veterans get out of their Chimera as they have a horrible monster tearing it apart from the other side.
The Hydras turn to try deal with the same said monster.
The Sisters and Sentinel move forwards to counter attack.


The Manticore and Chimera shuffle to let the Veterans get a good shot at the Lictor.
They would shoot it down with no problems.
The Manticore misses its targets this round.


The Rough Riders let the Punisher take care of the Carnifex and head towards the Tyrant.




The Sisters assault the Carnifex Brood, causing 7 wounds, leaving one Carnifex with a single wound.


The Sentinel assaults the gaunts to tie them up, killing one.


The Punisher does kill the Carnifex.
The Rough Riders can then charge the Tyrant, but only kill a single Hive Guard, and get butchered in return. The last one is swept by the Tyrant.
The Sentinel would kill the Zoanthrope and consolidate towards the objective near the bastion.


The Hydras shoot down the Broodlord.


Tyranids - Turn 4
The Warriors maneuver to get side shots on the Sentinel.
The Tyrant moves to Assault the Punisher.
The Warriors Do no damage shooting the walker and decide to assault it to pin it down.
The Tyrant explodes the Punisher with smash attacks.


The other Warriors assault into the sisters.
The Tervigon fails to charge the Sentinel.


The priest fails to hit the Carnifex and the krak grenades fail to do any damage either.
The Canoness kills a Warrior. The Sisters lose a couple to the Warriors.


Imperial Guard - Turn 4
The Hydras Turn, and the Veterans move towards the combat in front of them.


The other Veterans move towards the 1 point objective.
The Chimera immobilises itself in terrain. My luck here is telling to buy dozer blades (then I will never roll a 1).


The Manitcore kills a bunch of Gaunts sneaking towards a 3 point objective.
The Veterans fail their charge on the Warriors in combat.
I make an error here and call for re-roll armour saves after losing so many sisters last turn. Wasn't needed.
Both sides do very little damage. The priest misses all his attacks again.


Tyranids - Turn 5
The Tyrant goes to help out the Warriors


The Tervigon assaults the other Sentinel


The Tyrant explodes the Sentinel.


As does the Tervigon.


The Tevigon consolidates towards the Sisters, and the Gaunts move towards the 4 point objective.
You can also see the other Gaunts sneaking through to the 2 point objective.


The Sisters regain some of their sense, but the priest yet again cannot hit the Carnifex.


The Tyranids have the game at this point. The Guard have a lot of work to do to get this back.

Imperial Guard - Turn 5
The Veterans move to claim the 1 point objective.


The Manticore removes the 3 Warriors from the bastion objective.
The Veterans kill a Hive Guard.


The Hydra clears the Gaunts from the 2 point objective.


So far so good, now the Guard and Sisters need to finish the Warrior and Carnifex to claim the 3 point objective.
The Veterans assault in to help out.


And they get the job done.
The priest finally hitting and finishing the Carnifex.


The this point the scores are locked. (We had forgotten about Warlord!)
The Tyranids have 3 Fast Attack, and First Blood for 4 points.
The Guard have 4 points worth of objectives.

But the games goes on!

Tyranids - Turn 6
The Gaunts move onto the 4 point objective.


The Tyrant assaults the Veterans and wipes them out.


The Tervigon assaults the other Veterans and gets lock in combat.


Imperial Guard - Turn 6
Okay to take this the Guard need to kill the Tervigon, which would hopefully take the 4 point Gaunts with it, and then get back onto the 3 and 4 point objectives.
The Priest leads the Sisters around the well to assault the Tervigon.


The Hydras move 12 and the Chimera shuffles to try get shots on the Gaunts.


Shooting leaves a couple of Gaunts alive, and the Sisters make the assault.


But only deal 5 wounds to the Tervigon, leaving it on 1 wound!


The guard need another turn to take this out.


But the game ends.

Tyranids Win

Imperial Guard = 0
Tyranids = 4 Objective Points + 3 Fast Points + Warlord & First Blood = 9

Post Game Thoughs:
Well that was a great game, which could have gone either way at the end.

My opponents list is slowly getting better and the Tervigon is great.

My list had a few experimental bits in it. But in retrospect I probably should have tried harder to keep my fast attack alive to not give up the bonus points and to jump on to objectives late game.

Rough Riders pretty much fail again. The Hydras actually did a great job, finishing a number of squads off. Maybe a pair with a couple of heavy stubbers wouldn't be too bad.

The tank commander in a 24" range tank needs a bunch of bubble wrap. Short range means danger of assault, and squadrons suck in assault. Not sold on it. Might try one in a vanquisher. The Demolisher didn't do any damage to anything.

The sisters squad was great, but it is really really expensive. I think I may drop the priests and just have the Canoness with an Eviscerator to support them.

Once again thank for reading. Any comments, questions or suggestions below are very welcome.

This message was edited 1 time. Last update was at 2014/05/13 04:46:02


 
   
Made in au
Raging Ravener






Great write up Ash! Did those termagents hold the 4pt objective at the end of the game? I forget.
   
Made in au
Loud-Voiced Agitator






Yep you are correct, they did.

Updated.
   
Made in gb
Been Around the Block




The Tyranids sound pretty good for a force that is usually considered pretty lacklustre.

Great pictures and a detailed report, I look forward to see where the fluff goes!
   
Made in us
Huge Hierodule





land of 10k taxes

Nice report, I love your IG conversions (manticore/hydra).

was censored by the ministry of truth 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Fantastic report once again. I love how the sentinels always put in work before dying.

It hurts my human heart to see the Gaurd get their asses kicked so consistently, though. Throw some wyverns or something in there, man!

This message was edited 1 time. Last update was at 2014/05/13 17:17:15


 
   
Made in us
Water-Caste Negotiator






Ohio

More excellent reports and pictures. Come on 22nd! You can win one again.

The "narrative" you guys are writing is really good too.

Dozer blades, dozer blades, dozer blades...

I agree the demolisher does not seem to do much for you. I like the one with the gatling gun, maybe some more of those?

Thanks,
Duncan

For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

The Demolisher is definitely not doin it. For 170 points, you can do a lot better, especially against Tyranids. You want volume of fire to handle those MC's.

For 15 points more than the demolisher, you could get an Executioner with plasma cannon sponsons, which is hell on Earth for Tyranids. 5 Str7AP2 blasts on a single chassis? Nasty. And if you have some divination laying around, presience will ensure you'll never roll gets-hot.

A cheaper alternative that I think would work for you is the Exterminator. 4 twin-linked autocannon shots will put the hurt on most things in a 'Nid army.

Another Punisher would be cool too, though.

This message was edited 2 times. Last update was at 2014/05/13 18:48:59


 
   
Made in us
Lethal Lhamean






Venice, Florida

As far as I'm aware you played that Carnifex charge correctly. Hammer happens at the top of the order, if it happens to wipe out everything to the point that your initiative phase step in can't get you into assault range with anything else then you don't get any other swings.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Longtime Dakkanaut





West Chester, PA

 BlaxicanX wrote:
Fantastic report once again. I love how the sentinels always put in work before dying.

It hurts my human heart to see the Gaurd get their asses kicked so consistently, though. Throw some wyverns or something in there, man!


I'd go for wyverns, they're so good and so cheap! Maybe swap out the manticore for two wyverns and put the left over points into vet doctrines and heavy flamers.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in nz
Tough Tyrant Guard





Auckland, NZ

Nice to see a walking hive tyrant being used and showing it's worth as a tough beast to bring down when you have those guard with it.

Another great game and report, looking forward to part five!

Hive Fleet Ngaro 4800 points
Cult of the Red Saviour 1700 points
Zerg Infested Terrans 2300 points

P&M thread http://www.dakkadakka.com/dakkaforum/posts/list/592277.page 
   
Made in au
Loud-Voiced Agitator






Jdredsox wrote:The Tyranids sound pretty good for a force that is usually considered pretty lacklustre.

Great pictures and a detailed report, I look forward to see where the fluff goes!


The guard codex has always struggled a little against monstrous creatures (unless you run a lot of plasma vets in chimeras). If my opponent changes his Lictors for Venomthropes I think he will just walk over me to tell you the truth. Cant wait, I love a challenge.

FeindusMaximus wrote:Nice report, I love your IG conversions (manticore/hydra).


Thanks.

BlaxicanX wrote:Fantastic report once again. I love how the sentinels always put in work before dying.

It hurts my human heart to see the Gaurd get their asses kicked so consistently, though. Throw some wyverns or something in there, man!


Armored Sentinels are great. I cant see myself getting any wyverns in a hurry, though I may convert some up to fit on my Colossus chassis.

vadersson wrote:More excellent reports and pictures. Come on 22nd! You can win one again.

The "narrative" you guys are writing is really good too.

Dozer blades, dozer blades, dozer blades...

I agree the demolisher does not seem to do much for you. I like the one with the gatling gun, maybe some more of those?

Thanks,
Duncan


I think I am going to retire the short range Russes for a bit. I am finding the Russes so slow that my opponent can just avoid them.

BlaxicanX wrote:The Demolisher is definitely not doin it. For 170 points, you can do a lot better, especially against Tyranids. You want volume of fire to handle those MC's.

For 15 points more than the demolisher, you could get an Executioner with plasma cannon sponsons, which is hell on Earth for Tyranids. 5 Str7AP2 blasts on a single chassis? Nasty. And if you have some divination laying around, presience will ensure you'll never roll gets-hot.

A cheaper alternative that I think would work for you is the Exterminator. 4 twin-linked autocannon shots will put the hurt on most things in a 'Nid army.

Another Punisher would be cool too, though.



The Executioner is great, but as I mentioned above, I really don't like small blasts, they just aren't fun to play. That said I am looking at putting the commander in a vanquisher with a Executioner friend, all with multimelta and lascannon. I'm not sure I will be running too many russes in future, they are just too un-maneuverable, making them too predicable and avoidable.

Mad.. wrote:Nice to see a walking hive tyrant being used and showing it's worth as a tough beast to bring down when you have those guard with it.

Another great game and report, looking forward to part five!


I have not been able to kill the Tyrant with 3 guard in the last couple of games. Just a shame he is so expensive.
   
Made in us
Stealthy Space Wolves Scout






There's nothing like a good battle report. I've never seen sisters at work, in almost 3 years of playing. Great stuff!


DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in us
Fresh-Faced New User






I like the lighting in your reports, it makes everything look really nice. You'd need balls of steel to pilot a sentinel in the Tallarn 22nd; they're always sacrificing themselves to block charges from some horrible large creature.
   
Made in no
Regular Dakkanaut




What pinky said, those poor brave sentinels.... Great rep!
   
 
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