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Made in ca
Member of the Malleus






Just started infinity and got the shock troops of acontecimento. I love the idea/play behind the link teams and was curious what was a effective way to run the regulars.

I am currently considering the following. Are their other effective setups you can throw my way?

Regular - combie rifle x3
Regular - combie rifle/medkit
Regular - spitfire
* 5 burst spitfire at bs13+potential +3.

61-pts

is there any point to running Bagh Maris link teams?

This message was edited 1 time. Last update was at 2014/05/13 13:23:16


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Made in us
Combat Jumping Ragik






Beyond the Beltway

You may want to play a few games at 150 points w/out link team rules just to learn the game.

There are many effective set-ups for the Regulars. But in the one you have, perhaps include a grenade launcher if you have the SWC for it. FOr some reason SWC costs for the regulars are a bit wonky (see the FO. Grrrr :( ) Sensor/Minelayer option is always useful too.

Bagh-Mari in link are fine, but slow. Now If you actually have the terrain on the table that allows them to use their multi-terrain... But consider a Bagh-Mari HMG in link with a pair of combi-rifles. A nice burst 5 with MSV1. Very useful.

It really depends upon the sort of scenarios you will be playing and how you like to play. So experiment

 
   
Made in au
Norn Queen






Just a point about the regulars - they're pretty fragile. To get that Spitfire to its maximum potential you'll want to be aggressive with it and use it a lot in the active turn to get the Burst 5. The problem with being aggressive with regulars is they're ARM 0.

When your opponents learn how to pick apart a link - and they will - you'll be hard pressed being aggressive with that link. Line trooper links tend to mostly be for defensive links.

This message was edited 1 time. Last update was at 2014/05/13 23:53:05


 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 -Loki- wrote:
When your opponents learn how to pick apart a link - and they will - you'll be hard pressed being aggressive with that link. Line trooper links tend to mostly be for defensive links.
Don't really want to hijack this thread, but since the original question was about link teams anyway I guess it's kind of ok. Any advise on dealing with link teams? I'm sure there's some target selection or other kinds of tricks you can pull to make them less effective.

Look at it this way, if you are running a link team, you need to know what the worst thing your opponent can do to you is, so you can figure out how to deal with it.

This message was edited 1 time. Last update was at 2014/05/14 03:38:22


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Made in ca
Hauptmann





 dementedwombat wrote:
 -Loki- wrote:
When your opponents learn how to pick apart a link - and they will - you'll be hard pressed being aggressive with that link. Line trooper links tend to mostly be for defensive links.
Don't really want to hijack this thread, but since the original question was about link teams anyway I guess it's kind of ok. Any advise on dealing with link teams? I'm sure there's some target selection or other kinds of tricks you can pull to make them less effective.

Look at it this way, if you are running a link team, you need to know what the worst thing your opponent can do to you is, so you can figure out how to deal with it.


Against most link teams, the easy solution is a direct template weapon, especially flamethrowers, though chain rifles are great as well. They are normally bunched up just enough that you can catch 2+ in the large direct template (and if they aren't, then they are possibly vulnerable to more LoS-based threat removal).

Their main thing is they buck the trend of camo troops being the bane of line infantry and other cheap units. They are the exact opposite, they will rock a camo unit's face and are really risky to take on in the active turn because they skew the dice advantage of the active player.

Their biggest bane is that they have to stick together, and that is were a warband will be their worst nightmare. For less than 10 points (in most armies) you can usually make life very hard for a link team.

Just pop smoke over top of them (or close enough that you can close in without eating their ARO spam) and lay a heavy flamethrower or chain rifle template across 'em with an intuitive attack. Will your warband (or what have you) eat it? Yeah, probably. But if they can kill even a couple of them, then you've removed the major passive advantage (SS2) and can now deal with them using more traditional means (like camo).

Another trick to try on their active turn, requires a bit more deviousness and a hidden deployment trooper. While the link team leader becomes a veritable rambo on the active turn, the rest of its posse are very vulnerable. If you allow them to move past the position of, say, a camo sniper. You can usually time an attack to take out one of the supporting models (who, unless they declare a dodge, does nothing). This triggers a normal roll against them and has a better than even shot of taking one out. If they retaliate again, you can shave another supporting model off. Again, this risks the skirmisher/infiltrator but can usually get them down below 4 members which makes them vulnerable in your active turn.

Finally, indirect methods like mines and lobbing grenades is a good way of doing them harm without them being able to fight back. If you can be sneaky with camo deployment then you can usually bait them in to either avoiding the camo markers or in to playing a deadly game of cat and mouse trying to guess which one wont explode in their faces. The latter can be a bit more hit or miss (literally), though a model with a high BS can place grenades fairly well with a launcher.

The main things you do not want to do are take them on head to head when 2 or more can see you (you can risk one if you sport a range advantage and a B4 weapon; B3 is pushing it and B2 is taking your life in to your own hands) and to not waste camo models on 4-man teams.

And if possible try to prioritize taking the leader out on your active turn if such a thing is possible. This will cause the team to dissolve immediately. So when placing the template, always make sure the leader is under it (so long as you can satisfy getting a minimum of two members under the template).

As a final note, because of their main vulnerability being cheap warbands, a large link can be a real bear to down if you have fairly sparse terrain. Of course, the opposite can be true, if terrain is too dense, then a 5-point warband wiping out a large link can make links fairly weak. So watch terrain density being too far in either direction.
   
Made in au
Norn Queen






Basically what Ronin_eX said.

I'll add one more - there's a very specific rule that you can use against link teams. In your reactive turn, if a link moves out to take on one of your models, keep a close eye on the non leader models. Look for any moving between cover, as an opponent might be a little lax with the basic guys in the link.

If you feel that you can spare the model that has the link bearing down on it, opt instead to fire at a non-leader model. This forces a choice on your opponent, as the second short order must be the same for all models of the link, but only the leader actually performs ballistic based orders.

For your link, someone could opt instead of firing a face to face at your leader (who will usually be the spitfire), instead opt to fire at one of your rifle grunts. If you decide to still fire, he gets an unopposed reactionary shot at your fairly fragile regular. If you decide to dodge, the leader and every other model must perform a dodge, meaning the Spitfire doesn't shoot.

There's times when this is actually something you might do. Maybe the Spitfire is in a bad range band, or the opposing model has good armour and cover, or your opponent knows he has a very, very low chance of beating the face to face roll, or it's simply a cheap model they don't particularly care about (like an irregular warband model).

What this does is deprive you of your link bonuses. And while it might only KO the model, in your case it forces another choice. Continue on without the bonus that model provided, or spend an order and risk a 50/50 chance or reviving or outright killing the KO'd regular (that's a paramedic you have, which means the revive roll is on the regulars PH of 10, rather than the WIP of 13 if it was a doctor).

Now, don't get me wrong. Links are good, and powerful. They're usually better in the reactive phase than the active phase, since they all get those bonuses in the reactive phase, not just the leader. However this is why line infantry like Regulars tend to be linked for defensive purposes.

My suggestion would be to play without a link team for a while, and learn how to counter them before using your own. You'll then see why people do take links of more expensive units, rather than cheap line infantry with a big gun because they get all the link bonuses and are, well, cheap.

This message was edited 3 times. Last update was at 2014/05/14 05:46:04


 
   
Made in au
PanOceaniac Hacking Specialist Sergeant




Lake Macquarie, NSW

Suppressive fire may make Loki's tactic easier. Bonus points if it's with a missile launcher, or another template weapon to catch the others.

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Made in nz
Disguised Speculo





Line Lines are extremely vulnerable once they lose just one soldier, dropping their BS bonus. I've found simply monstering one trooper with an elite HMG is all it takes.

I hadn't considered "when they retaliate against your TO camo skirmisher, shoot at yet another supporting link memeber" though - that really changes things imo
   
Made in si
Charging Dragon Prince





 hazal wrote:
Just started infinity and got the shock troops of acontecimento. I love the idea/play behind the link teams and was curious what was a effective way to run the regulars.

I am currently considering the following. Are their other effective setups you can throw my way?

Regular - combie rifle x3
Regular - combie rifle/medkit
Regular - spitfire
* 5 burst spitfire at bs13+potential +3.

61-pts

is there any point to running Bagh Maris link teams?


Throw a minelayer in there. It adds some mileage, harder for random irregular to suicide against them. I find Bagh Mari link too expensive.
   
 
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