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Made in us
Resentful Grot With a Plan





I have two situations that I am unsure about and I don't believe that the FAQs addressed these.

Situation 1) If I take an SAG (or Zzap Gun) with an Ammo Runt, can I use him to re-roll the strength of the weapon, rather than the To Hit roll?
Situation 2) I tend to put a Mega Armoured Warbosses in a Battlewagon full of Boyz. When the Battlewagon explodes, may I put all of the woulds on the Warboss? Effectively using his 2+ save to keep more Boyz alive.
Situation 3) If I charge a unit that is falling back, do they auto rally?
   
Made in be
Kelne





That way,then left

Does anything tell you you can use the runt to re-roll the S roll?
I don't think so, the ammo runt's purely a re-roll to hit IIRC

Yes, the ork player allocates the wounds, so you may

Page 31. In short you have to test to regroup. Failure means the fleeing unit is removed, passed means they get charged normally
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Iiswin wrote:
I have two situations that I am unsure about and I don't believe that the FAQs addressed these.

Situation 2) I tend to put a Mega Armoured Warbosses in a Battlewagon full of Boyz. When the Battlewagon explodes, may I put all of the woulds on the Warboss? Effectively using his 2+ save to keep more Boyz alive.


Note that, once you start allocating wounds to a model, they keep going to him until he dies. (I think this would be the case for an explosion.) So if you get two unlucky rolls on the first two dice, and you still have 10 more saves to make, you have to keep using the Warboss, although you may LOS! those remaining wounds.

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The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Longtime Dakkanaut






 Elric Greywolf wrote:
 Iiswin wrote:
I have two situations that I am unsure about and I don't believe that the FAQs addressed these.

Situation 2) I tend to put a Mega Armoured Warbosses in a Battlewagon full of Boyz. When the Battlewagon explodes, may I put all of the woulds on the Warboss? Effectively using his 2+ save to keep more Boyz alive.


Note that, once you start allocating wounds to a model, they keep going to him until he dies. (I think this would be the case for an explosion.) So if you get two unlucky rolls on the first two dice, and you still have 10 more saves to make, you have to keep using the Warboss, although you may LOS! those remaining wounds.


IIRC you have to look out sir all or none of the wounds in these situations - you can't choose to take a few then look out sir the rest if things start to go bad. same principal if there's a character at the front of a unit, you either look out sir them all or take them all. I think you can break up the different strengths & AP's though... IE look out sir all the rocket shots but take all the bolter shots.

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Made in us
Monster-Slaying Daemonhunter






Dimmamar

 some bloke wrote:
 Elric Greywolf wrote:
 Iiswin wrote:
I have two situations that I am unsure about and I don't believe that the FAQs addressed these.

Situation 2) I tend to put a Mega Armoured Warbosses in a Battlewagon full of Boyz. When the Battlewagon explodes, may I put all of the woulds on the Warboss? Effectively using his 2+ save to keep more Boyz alive.


Note that, once you start allocating wounds to a model, they keep going to him until he dies. (I think this would be the case for an explosion.) So if you get two unlucky rolls on the first two dice, and you still have 10 more saves to make, you have to keep using the Warboss, although you may LOS! those remaining wounds.


IIRC you have to look out sir all or none of the wounds in these situations - you can't choose to take a few then look out sir the rest if things start to go bad. same principal if there's a character at the front of a unit, you either look out sir them all or take them all. I think you can break up the different strengths & AP's though... IE look out sir all the rocket shots but take all the bolter shots.


Wounds are resolved one at a time. Choose whether to LOS! a wound, then make appropriate saving throw, then remove model/Wound if save was failed. You may "Fast Dice" these, throwing any number of LOS! or not, and then throwing the appropriate saves.
Ex: I have thirteen wounds against my PA unit, with a Termie Captain at the front. I begin taking my 2+ save, and since he has three Wounds, I begin taking them on his better save, one-at-a-time. I roll 4, 5, 3, 2, 1. Now that he's taken a Wound, I decide to pass some off to the unit. LOS! passes, Marine fails his save. LOS! again passes, and Marine again fails his save. LOS! passes again, and Marine AGAIN fails his save! Uh-oh! Some unlucky dice! Since my Cptn has two Wounds left, I decide to move back to his Termie armour, in hopes of some better luck. I Fast Roll two dice (because he has two Wounds left), and pass two. I Fast Roll two more save, and he passes one and fails one. Now I have one Wound left on the Termie, and one left in the pool. I LOS!, pass, and a Marine makes his armour save.

This message was edited 2 times. Last update was at 2014/05/13 19:32:40


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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