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Made in gb
Gavin Thorpe




An extremely subjective question, I know.
I'm normally pretty confident when I take a new army for a spin and have left advice for newbies on more than one occasion when they've asked what they should play. Now, I find myself asking for help from the Daemon playerbase.

Very simply, I want a new army. I've had a Beastmen host for a number of years and it's a bit stale now. I don't like my army list looking the same every time I write it, I don't like how few options there are to play the army, and I don't like how one-dimensional it is. I want my next project to be something very different; I want to play with (useful!) monsters, I want an actual shooting phase, I want my magic to be blasty rather than always going for Shadow, and I want speed. I want it to be colourful and I want big centrepiece Lord choices, something that I can wield like a Dragon and slam into people for fun.

On the face of it, Daemons tick a lot of these boxes. I could totally see myself commanding a Tzeentch-dominated army with a Lord of Change, Exalted Flamers and Horrors all over the shop. I like Soulgrinders, I like Daemon Princes, and I'd probably convert up a few Beasts of Nurgle to look the part as well.
However, what I am concerned about is that I only know a single other player who uses Daemons, and he hates the army. He plays mono-Nurgle so it's not quite so applicable, but he has a strong dislike for the new book and I can see why. The Reign of Chaos is unnecessary at best and game-ruining at worst. I'm concerned that my army will be a game of dice rather than skill, with the sheer number of random rolls outweighing any input I could have as a General.

So I'd like some more opinions, from other Daemon players.
- Do you enjoy your army?
- Does the randomness detract from your enjoyment?
- Have you ever won/lost a game purely by luck, leaving one player flat without anything they could have done?
- Do you ever feel like you lack the tools to deal with an opponent?

Many thanks for any interest.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Combat Jumping Ragik






As far as strong units daemons are limited from what I know.

SkullKannons, Plaguebearers, Beasts / Drones, GD w/ blade of eternity.

Also hope you never face BotWD.

Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Mozzamanx wrote:
So I'd like some more opinions, from other Daemon players.
- Do you enjoy your army?
- Does the randomness detract from your enjoyment?
- Have you ever won/lost a game purely by luck, leaving one player flat without anything they could have done?
- Do you ever feel like you lack the tools to deal with an opponent?

Many thanks for any interest.


1. Well, no I don't right now, as I'm a die-hard Tzeentch fan and I'm not going to go for the gunline build because it's boring as feth to play. (imagine near Wood Elves levels of MSU & movement combined with shooting/magic damage equivalent of a Dwarf gunline!)
Unfortunately Tzeentch only works through gimmicky manipulation tricks, (ie: spell manipulation to ensure your Horrors get Gateway/Firestorm), an E.Blade LoC, and min/maxing things like 2x Exalted Flamers + 3 Flamers, keeping Horrors at barebones 10-15 strong units, 3x3 Screamers, etc...

2. Absolutely the randomness does detract.
Reign of Comedy wouldn't be so bad if the Fantasy version had included the safeguard tricks that the 40k book got. (ie: Instruments to control the God-storms) Nothing worse than lining up your Khannon only to see Slaanesh eat it, or see your LoC take multiple wounds from Nurgle and be forced to hide it for the rest of game to avoid giving up a massive chunk of VP's.
The low rolls are also too much of a double-whammy, as not only do you get the negative result, but you also just lost your Magic phase as well!
The thing should have been kept in the Shooting phase, thus avoiding the unfair sodomising of one player, while also giving us something to do with a phase that for the most we don't use outside of a Tzeentch-heavy gunline and/or a couple war machines.

The Gift tables are even worse sadly, due to their utter lack of organisation, coupled with lazy repetition...
In 40k for example, if you want protection, you just take a Greater Gift or two. Yes it's still random, but odds are that even with just a single roll you'll land something good. (66% chance of getting something protective)
Not so in Fantasy, where most of the Exalted table is overcosted, while the Greater table is really just a trap. Most of the time you're not even aiming for an actual Gift, but rather the default option with is typically 100% better except for the Lesser Gifts table. (that one is solid at least!)
The lack of organisation here is a huge kick in the nads to the Heralds, especially Khornate Heralds. Slaanesh at least has some utility for the dirt cheap Lesser Locus & option for a cheap'ish Miasma caster, while 1-2 Tzheralds do fine with just a Lv2 upgrade + Exalted locus to boost your Gateway/Firestorm Horrors. Poor Khorne though can only ever do damage in combat, where his Heralds routinely get smashed by even mediocre human/Skaven Core! (yet he typically costs as much as a fighty Lord from said armies...)
Even more infuriating, we give-up the 8-10 unique + 70'ish common Magic Items for our 17 unique random Gifts + Magic Weapons access, and yet 4 of those 'unique' Gifts are carbon copies of BRB Magic Weapons!
Sure it's decent 'in theory' to be able to combine ASF + E.Blade, but considering the randomisation and that we're giving up things like a Dispel Scroll for the 16% or worse chance at getting a specific combo, it's incredibly lackluster in actual practice.

3. One of my first games out with the new book, Turn 2 I rolled snake-eyes for my Magic phase, proceeded to lose my LoC + my chaff unit of Furies, while my solo 'counts as' Beast lost 2 wounds, and a 1/3rd of my one Horror unit got nuked. I've also had it happen Turn 1 too.
Almost every game I've played I've had the -1 ward save result, and it's pure murder. Anyone with half a brain has a field day going after your monsters such as the Greaters/Grinder, or other hard units like Khannons and/or anything Nurgle.
On the other hand, I've yet to get the free unit for rolling box cars, and can count on 1 hand the number of times I've gotten the +1 ward save result...

4. Well, outside of list tailoring or bringing a certain netlist, we get routinely neutered by High Elves and their I-win button banner of silliness.
If you go for a Pantheon list and avoid the piles of bad stuff, then it's really only the 3 flavours of Elves that tend to give us fits. A mono-list by it's very nature means you'll be lacking in some areas, but Nurgle & Slaanesh are pretty solid. (Nurgle being the eaiser list to master, with Epidemius vying alongside Alarielle as the game's most broken SC)

It's really Tzeentch & Khorne who suffer horribly in this book.
Tzeentch has some tricks, but a lot of it revolves around spell manipulation & a netlist MSU gunline to really pay off, while Khorne is just laughable outside of a 2x Lesser Gift 'Thirster, MoK Furies and Khannons.



All in all, our Fantasy book reads & plays like an unfinished rough draft of the 40k version.

Yes there's Tournament crushing lists there, but it's not a 'fun' book to use in the way of say VC's/Empire/HE's/DE's, etc... who have plenty of wiggle for trying out various unit/character combos and finding fun/fluffy builds.

 
   
Made in kr
Basecoated Black




Seoul, South Korea

I play daemons and i enjoy them. That said there are some problems. my army is khorne / tzeentch only and suffered quite a lot. As the previous poster mentioned the warpstorm table is just stupid. NIt is annoying, unpredictable and (in my experience) plain not fund. either for the daemon player or the opponent.
Furthermore are bloodletter and pink horrors a bit difficult to field because they are a bit expensive and need ridiculous expensive heroes to make them effective.
In short the randomness and especially book keeping is not fun and as long as you dont bring a nurgle or slanesh army you will face an uphill battle.

That said the army is still fun in general. That is because the models still look stunning, the fluff is nice and we have great monster which are fun to play. And yes, that implies that daemons are definitely more fun at higher points levels where you can bring princes, bloodthirsters or maybe a lord of change.

Enjoy: yes
Randomness: annoying
Won / Lost on luck only: not more than other army
Lacking tools: not at all / except if you choose some mono god army
   
 
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