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Made in us
Dakka Veteran





Finishing up the painting of my DA army and finalizing the builds, currently looking for a little clarity on how to go about using the Teleport Homer and the Drop Pod to bring in Terminators. I know for the Teleport Homer, the units with it have to be on the field for an entire turn before the teleport can be used.

By my understanding I wouldn't be able to teleport the Terminators in turn one with the Homer so I would need to do it turn one. This would probably be the same for transports with homing beacon as well. But what about drop pods? Can I still drop them turn one and such?

Nothing more fun than tabling an opponent 
   
Made in gb
Prophetic Blood Angel Librarian




You can drop a pod on turn1 with a locator beacon then deepstrike the termies without scatter the turn afterwards (as long as the pod hasn't gone boom).
   
Made in us
Dakka Veteran





Okay so there's no dropping them turn one in this way. Now when they say it doesn't scatter, do I even need to bother rolling the dice?

Nothing more fun than tabling an opponent 
   
Made in us
Crushing Black Templar Crusader Pilot






Your question is a bit unclear so I'll try to answer the best I can.

If you want to use a drop-pod's beacon for your Deathwing assault you need to bring down said pods on turn 1 and have your termies come down on turn 2 to legally use the beacons.

If your beacon starts on the board (Belial in a LR or any Ravenwing bike) then you can have your termies drop accurately on turn 1, hence the synergy with scouting Ravenwing bikers.

Hope this helps.
   
Made in us
Dakka Veteran





Wait so with the Ravenwing using homing beacons, I can drop termies turn one? Or is this because Belial is on the board, or both?

Trying to learn how to use DA tactics properly before I try them on my friends so I do them right the first time, sorry if I am not clarifying enough.

Nothing more fun than tabling an opponent 
   
Made in us
Crushing Black Templar Crusader Pilot






Do you have the codex???

The Deathwing Assault rules allow you to have your termies arrive from reserve via DS on either turn 1 or 2 (you pick, they all come on the same turn).

Beacons will allow you to DS without scattering, if you use the beacons off of the bikes then you'll be able to do your Scout move THEN bring down your Termies (as Scout is a redeployment and occurs prior to reserves coming in). If you're using beacons off of a pod (locator beacon) then you want to bring the pods in on turn one (drop-pod assault) and have your Termies come down on turn 2 (since the beacon has to be on the board for at the start of the turn before it can be used).

All Belial does is make DW Terminators a Troop choice. He does not scatter when DS'ing and he carries his own beacon which means that if you were to start him on the board then your Termies can DS around him without scattering.
   
Made in us
Dakka Veteran





Yeah I have the codex. But it doesn't explain the how to of the tactic, just that they can do it.

Also, looked through the rulebook a few times and haven't come across redployment/reserve thing yet, may have missed it. This is all prior to the game starting and before I begin my movement phase on the first turn I assume? (Edited: Found it way after all the ally stuff, skipped this section as allies aren't gonna be used by a beginner like me

For example: If I go first, I deploy my RW on the board, then use their abilities as Scout to redeploy an additional 12" and then, before movement phase begins, I would call in the DW from the reserves within 6" of whatever bike had the homer at the time?



Automatically Appended Next Post:
Another question. Say I do the Deathwing Assault on turn 2 rather than turn 1, do I have to put all the DW on the same homer or can I split them into different ones if they are a part of different squads?

This message was edited 2 times. Last update was at 2014/05/19 19:40:18


Nothing more fun than tabling an opponent 
   
Made in us
Crushing Black Templar Crusader Pilot






Your example is correct, your RW bikes will start on the board, ideally as far forward as possible, they will scout-move forward (I forget if it's 6" or 12") this is prior the start of the turn but after normal deployment, then at the beginning of your turn (1 or 2) your DW Termies can DS accurately within 6" of any bikes. Any DW Termies can use any beacon to DS accurately.

Cheers.
   
Made in us
Dakka Veteran





Thanks so much for the help

Nothing more fun than tabling an opponent 
   
 
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