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Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

I recently picked up the Core set and played some starter box matches with my brother. It was good fun and it made me really look into the game more. I was fiddling with a building squads and I wanted to know whether some of these lists are good or bad. I wouldn't necessarily buy three Falcons, but the Headhunter seems like a good, cheap ship.

Triple YTs:

Outer Rim Smuggler — YT-1300 27
Weapons Engineer 3

Outer Rim Smuggler — YT-1300 27
Chewbacca 4

Outer Rim Smuggler — YT-1300 27
Luke Skywalker 7
Engine Upgrade 4
Millennium Falcon 1

Corran Horn flight:

Corran Horn — E-Wing 35
Outmaneuver 3
Flechette Torpedoes 2
R2-F2 3
Munitions Failsafe 1

Airen Cracken — Z-95 Headhunter 19

Tala Squadron Pilot — Z-95 Headhunter 13
Assault Missiles 5
Munitions Failsafe 1

Bandit Squadron Pilot — Z-95 Headhunter 12
Assault Missiles 5
Munitions Failsafe 1

Am I bad at this or could those lists make sense? Thanks!

Renegade Guardsmen 
   
Made in us
FOW Player




Frisco, TX

Triple YT is fun but not terribly effective. They have a good bit of hull and 360 firing arcs are nice, but 1 Agility and 2 Firepower is very limiting. You'd get a lot more mileage out of a pair of named Falcons: Lando/Chewie or some combination like that.

As for the other list, I don't know enough about Wave 4 ships to help there. The Z-95s look nice and shooty for cheap and Corran looks to be a fun dude.

Nova 2012: Narrative Protagonist
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Listen to the Heroic 28s and Kessel Run: http://theheroictwentyeights.com 
   
Made in gb
Fixture of Dakka





Southampton

 Chumbalaya wrote:
You'd get a lot more mileage out of a pair of named Falcons




Ship titles (Slave I, Millenium Falcon etc) upgrades are unique, so you can't field more than one Millenium Falcon.

   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Scotland

He means named pilots. You don't need to include the falcon title with any of the named pilots, so you can have say chewie flying a yt and Han flying a yt- those pilots come with more hull and shields regardless of the falcon title. All it does is add the evade action.

   
Made in gb
Fixture of Dakka





Southampton

Then he should have said a pair of YT-1300s and I wouldn't have had to get all pedantic

   
Made in us
Krazed Killa Kan





SoCal

Either way, more ships does have its own advantages. And being able to customize their abilities is nice, and will become more and more powerful as the game progresses and more upgrades are released.

   
Made in us
Douglas Bader






 Smashotron wrote:
Triple YTs:


Pretty bad. Your upgrades aren't really doing much on such weak ships. If you want to spam ORS you put anti-pursuit lasers on them, cause a giant traffic jam in the middle of the table, and slowly wear down your opponent's squadron with APL auto-hits and the occasional turret shot.

Corran Horn flight:


Not very good, Corran really needs marksmanship or FCS to really benefit from making two attacks, and the droid is pretty weak unless you have multiple actions (PTL!) to stack it with focus. Cracken is a waste, he's not contributing anything directly with only two attack dice, and a limited-range free action isn't enough to make up for it. You could spend those points elsewhere and improve the ship directly. For example, upgrading the bandit to a green squadron a-wing with PTL gives you the same double action to fire the missile but without the range limit and at a cheaper cost.

With this list I'd probably go with something like this:

Corran - 40
FCS, PTL

Blount: - 22
Assault missile

Etahn A'baht - 38
FCS, PTL, R2

With Corran you're pretty much committed to a 3-ship list unless you want to take useless filler ships like naked Z-95s, so you have to make your ships count. And that means a second e-wing, or a high-end ace like Wedge, Luke with R2-D2, etc. Taking one key ship and a bunch of filler means that your opponent can just focus on the big threat and once it dies you have no hope of winning.



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Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

Hey guys, what do you think about this more realistic list? Currently I have a Core Xwing and an expansion pack Xwing. I'll be getting another Core Xwing and then my next purchase I am considering a Ywing or an Awing. How does this Ywing list look? The idea was the juggle around a lot of target locks.

"Dutch" Vander — Y-Wing 23
Ion Cannon Turret 5
R5-K6 2

Biggs Darklighter — X-Wing 25
R5 Astromech 1

Rookie Pilot — X-Wing 21
R2 Astromech 1

Rookie Pilot — X-Wing 21
R2 Astromech 1

Renegade Guardsmen 
   
 
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