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Made in us
Focused Fire Warrior




Cincinnati

What is your pick for unit most buffed by Unbound?

My vote goes for DE Ravagers. They are extremely points effective. The problem with them currently is that it is very easy to deal with 3 of them. Once you are able to field 7-10 of them with some venom spam for support, I think they will get very very nasty.
   
Made in us
Legendary Master of the Chapter






What spam wise?

Chaos spawn with MoN, single man Oblits all over the place.

Solodins because i heard you liked casting warp power during my turn.

Endless suicide crisis suit army just because its funny.

Giant army of 3 man ratling squads.

Im sure there are a lot more.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in za
Fixture of Dakka




Temple Prime

Nothing but Zoanthropes.

I can fit thirty of them in a 1800 point game.

The psychic phase is mine, everyone gets to eat warp lances and blasts.

Call it a Psychic super-brood.

This is fair and legal.

This message was edited 1 time. Last update was at 2014/05/19 21:17:22


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Sadistic Inquisitorial Excruciator





Dominions, because for one point more than a regular battle sister you get one with scout and the ability to take 4 melta guns in a squad of 5.

I could easily see a 1750 game where you have 50 melta/vehicle multi-melta most of which ignore cover for a turn. (I would be more than happy to fight a 4-5 knight army then.)
   
Made in gb
Discriminating Deathmark Assassin






Anniilation barges. Thinking that 6 is 540 points and puts out an obscene amount of damage. And they are least harmed / most buffed by 7th rumoured changes to jink/skimmers. In 1500 pt games this is seriously wrecking fce and clearing most battle forged nonsense off objectives easily.

Also not having to choose between heldrakes and spawn for CSM hould make them a bit beefier in sub 2000 pt games?
   
Made in gb
Longtime Dakkanaut





Heralds of tzeentch, hide out of LOS and every turn 1/3 of your army turns into lords of change or spits out a unit of daemonettes
   
Made in us
Legendary Master of the Chapter






wtnind wrote:
Heralds of tzeentch, hide out of LOS and every turn 1/3 of your army turns into lords of change or spits out a unit of daemonettes


Untill you fight another army with nothing but heralds and have your self a DTW battle

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Drakes could be evil. run a mix of baledrakes and hadesdrakes and you can pretty much take on anything and the only real threat will be other flyers.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Remoras. They come with a S5 weapon, each carries 2 S8 missiles, have their own network markerlight, Shrouded and even Flyer type! Oh, and they have Deep Strike...

On the ground, Broadsides. 1/3 with HRRs + EWO, the rest with HYMP and VT. If you're not fighting DS/Outflank armies, exchange EWO for Stimms or ATS (6+ to hit and I choose who dies) or CDS (you charged me? BS 2 because I can)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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