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Made in ca
Regular Dakkanaut





I am looking for feed back regarding this list as I am taking this into a tournament and want to tweek it before it needs to be submitted. I have ran a Jet Seer council before and the Demon and Nid flying circus gave me issues (there are 5 of these in my meta) which is what I brought the Crimson hunters to help counter. I am looking for general feedback regarding this list, please submit and tweeks and opinions you may have. thank you.

2 Farseers (2 Spears, Warding and Witnessing, Spirit Stone of Anath'Lan, Shard of anaris)
6 warlocks (3 Singing Spears)
Barron with the toys and skyboard

3 X 5 man Dire Avengers in a Wave Serpent with TL Scatter and holo-fields
5 Rangers

5 X Kabilite warriors

Crimson hunter Exarch with starcannons and marksmans eye
Crimson hunter
   
Made in us
Agile Revenant Titan






Austin, Texas.

Becarfull, with the new sypchic powers, seer star is gonna get a nerf.

As for the list i would run the crimson hunter with bright lances, not star cannons, but thats just my opinion.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Regular Dakkanaut





 ninjafiredragon wrote:
Becarfull, with the new sypchic powers, seer star is gonna get a nerf.

As for the list i would run the crimson hunter with bright lances, not star cannons, but thats just my opinion.


This is for my last 6th ed tourny, sorry I forgot to clarify that.

i have a regular Crimson hunter for tank and other flyer armour killing and the starcannons double for nid / demon prince as well as dread-knight and riptides or special weapons in squads. That was my thought process behind the exarch with star cannons.
   
Made in us
Longtime Dakkanaut




United States of America

I would drop a serpent and DA for a venom for the warriors and give it duel splinters and trophies. Next take more warlocks, the councils No.1 strength is psychic powers, so it needs more members, I recommend anywhere from 7-10.

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Made in ca
Regular Dakkanaut





 Arbiter wrote:
I would drop a serpent and DA for a venom for the warriors and give it duel splinters and trophies. Next take more warlocks, the councils No.1 strength is psychic powers, so it needs more members, I recommend anywhere from 7-10.


I agree that the council seems a little small and could use more members.

I liked the idea of the venom however in play testing it the 6 games I played with it before i posted the list it gave up first blood 4 out of 6 times so I am on the fence about the venom. It has nice damage output tho and the re rolling of leadership tests is awesome.
   
Made in us
Longtime Dakkanaut




United States of America

It really depends on how much LOS blocking terrain you have, I normally field 2 venoms with my maxed seer council, though YMMY.

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