Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
I've only been playing 40k for a few months and trying to build a competitive grey knight army. At the moment I want to build a GKSS/warrior acolyte hybrid, SS to form an anti DS shield/ mobile anti armor while the acolytes are scoring/meat shield.
My 500 pt army is looking like this:
HQ Ordo mallius Inqusitor w/ power armour and Master psyker level 1 (prescience divination power) 63 pts
troop 5x GKSS w/ psycannon and psybolt razorback 160 pts
elite vindicare assassin 145 pts
10x warrior acolyte w/ 7x hot shot lasguns, 2 plasma guns and a melta gun 105 pts
I also have a techmarine, librarian and interceptor squad as well.
Were on the cusp of an edition change, so things will be changing and that will probably impact what I say.
Not 100% sure that the henchman are troops without Coteaz, but I could be wrong(don't have the dex in front of me). Drop the hot shot lasguns from the acolytes though, they work best naked or with bolters. Special weapons are decent if they have a transport. Since they are going to be on foot, consider some servitors and/or jokero for long range shooting.
To bump to 1k, add in the interceptors(maybe just as GKSS for more scoring) and then the techmarine with some toys.
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden
That's actually a good looking 500 point list, but I am highly against foot-slogging henchmen. You should heavily consider getting those boys a Chimera. --- Here's a breakdown:
Spoiler:
HQ:
PA Inquisitor is a great HQ. Cheap, yet fairly effective.
Troops:
GKSS are amazing. Psycannon: Awesome. Razorback: Good.
*Note, you do need a second Troops choice! Unbound hasn't hit the ground... yet
Elite:
Vindicare Assassin is one of my favorite models in <1,000 point games. Good choice.
Warrior Acolytes are good. I personally don't run Henchmen in my army because I ally my GK with Red Hunters, so I don't feel the need to spam henchmen, but they are good, don't get me wrong.
--- Final Review / Final Notes
Spoiler:
I really like this list. I think you should do great in 500 Point games with it, and you are leaving yourself some great space to build upon. Here are some major points:
1) You need a second Troop choice. With only one Troop choice your army does not comply with the FoC and therefore is illegal.
2) Henchmen need a Dedicated Transport! They are too squishy too foot slog.
3) Things you should buy to add to your army (for larger point battles) = -More GKSS
-More Henchmen, if you enjoy fielding them.
-Inquisitor Coteaz (Arguably the best HQ choice in the Codex.)
-Dreadknight (They aren't the most competitive, but hell they are fun!)
-Some sort of Anti-Air weaponry. Or get a StormRaven.
-A Land Raider or two so you have some good fire power and heavy armor.
-As always, Happy Wargaming!
Dr. Serling wrote: Were on the cusp of an edition change, so things will be changing and that will probably impact what I say.
Not 100% sure that the henchman are troops without Coteaz, but I could be wrong(don't have the dex in front of me). Drop the hot shot lasguns from the acolytes though, they work best naked or with bolters. Special weapons are decent if they have a transport. Since they are going to be on foot, consider some servitors and/or jokero for long range shooting.
To bump to 1k, add in the interceptors(maybe just as GKSS for more scoring) and then the techmarine with some toys.
Dr. Serling is correct, w/o Coteaz Henchman are NOT Troop choices. However, in drawbird's defence, he had them under the Elite section I think the Hot-Shot Lasgun statement is correct. I would just run them naked or with Bolters. (Don't know how I overlooked that one.) And I would say don't even consider running them without a transport. You need one. They are way, way too squishy.
This message was edited 5 times. Last update was at 2014/05/22 21:43:15
I'll take out the assassin and place him in the 750pt + army with the techmarine, and replace him with another GKSS w/ psycannon and a chimera for the storm bolter armed acolytes with melta bombs,
484 pts overall
This message was edited 2 times. Last update was at 2014/05/22 22:05:09
Well with coteaz (which he is not taking) you can take 6 unitf of 3 for 72pts, letting you spend the rest on stormravens and dreadknights.
Also IMO dreadknights are pretty competitive, with teleporter and heavy incinerator and gatling psilencer they do A LOT OF SHOOTING and get places fast.
I like gatling psilencers because shooting at daemons (with 7th daemonolgy coming it will be useful) plus grounding that's 12 shots, also some rear armour.
The only problem I have with the Dreadknight is that it's so bloody expensive. I've had nightmares of my poor baby being killed by volley of volley of Lasgun fire. Makes me cry.
I know, I know. But still. It haunts me. I still remember the game I had where a lone veteran squad managed to kill my Imperial Knight first turn. They went to ground. Snapshots. Meltas. Sad day.
Transport- rhino/ razorback (rhino offers protection for the acolytes(acolytes can take rhino's) but razorback with psybolt heavy bolter will offer better fire support) 40/50 pts
Total 486/496 pts
This message was edited 2 times. Last update was at 2014/05/23 15:17:58
I don't know much about the Sons of Titan other than getting tabled by them... frequently. The vindicare at 500pts... meh. I think Draigo and Paladins at 500pts would wreck face. I don't have ANYTHING in my codex that can deal with Draigo when is on that dust other than Shok Attak Gun rolling double sixes.
I have mixed feelings about ol vindicare... at lower point games the opponent won't have as much to throw at him on turn 1 so he may survive a couple turns. also he will have more room for him to infiltrate. However, do many tanks show up at this point level? Yeah he can put 1 wound at a time in the hq or a the random model with a special gun without a vehicle to shoot at. But that isn't much most of the time.
If a tank shows then he will 100 percent justify his points... However new rules he is exploding tanks on 5+ instead of 4+. Still one of the best tank poppers around!
This message was edited 1 time. Last update was at 2014/05/25 03:50:50
"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again
Yeah, and you know those eternal shield thunderhammer chapter masters on bikes? Get rid of that 3++ with shield breaker and Ap2 gets rid of armour, now hes got a 5+ cover save. And now with unbound you can take as many vindicares as you want as unique is pointless.
And... I will infiltrate 12 vindicare. Turn 1 I kill your hq, and all your transports/tanks. Go.
He did take that big nerf with the new damage chart.
"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again