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Made in us
Longtime Dakkanaut





So anyone looking at the leaks for 7th can see that GK are going to have quite a bit of those new fangled warp charge dice, seeing as how psykers generate the dice and practically everything (even vehicles!) in the GK codex is a psyker. But what about the rest of the Imperium? Will those who want to cast fancy spells ally themselves with GK?

For example, here's a pretty cheap way to generate some dice.

Coteaz - He's Mastery Level 2 - 2 dice (2 spells too, or 3 if all from same discipline)

Razorback with Psy ammo - 1 die from psychic pilot of the vehicle
2 weenie acolyte henchmen, 1 psyker henchman - 1 die (minimum henchmen squad size is 3 guys, psyker gets you the warp charge)

That razorback load out, with the razorback being scoring along with the troops inside is 68 points and gets you 2 warp dice. Take three of those and Coteaz, that's 304 points, 8 warp charge dice.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Are we certain that the vehicles will add to the pool?

How long are your AV11 razorbacks going to last?

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in dk
Servoarm Flailing Magos






Metalica

And you're certain that Brotherhood of Psykers gets it? Because they don't have the "psyker" rule. Only the Brotherhood of Psykers one, which has made all the difference in the past.
(fluff-wise it would make a lot of sense, as Grey Knights go where the warp storm rages, which should be a place where they are able to harness a lot of its energies.)

This message was edited 1 time. Last update was at 2014/05/23 14:11:40


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

 Purifier wrote:
And you're certain that Brotherhood of Psykers gets it? Because they don't have the "psyker" rule. Only the Brotherhood of Psykers one, which has made all the difference in the past.
(fluff-wise it would make a lot of sense, as Grey Knights go where the warp storm rages, which should be a place where they are able to harness a lot of its energies.)


i dont understand. can you rephrase?

I have a love /hate relationship with anything green. 
   
Made in dk
Servoarm Flailing Magos






Metalica

 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?

No, I think if he were to go that far he'd be a little more distraught than what he is

 
   
Made in us
Longtime Dakkanaut





I'm not certain of anything. I am going off what people who have the book have said. Kirby and someone else claimed they did. Who knows.

It would be weird if a psyker henchman who has a psychic power doesn't generate a die.
   
Made in dk
Servoarm Flailing Magos






Metalica

 Deuce11 wrote:
 Purifier wrote:
And you're certain that Brotherhood of Psykers gets it? Because they don't have the "psyker" rule. Only the Brotherhood of Psykers one, which has made all the difference in the past.
(fluff-wise it would make a lot of sense, as Grey Knights go where the warp storm rages, which should be a place where they are able to harness a lot of its energies.)


i dont understand. can you rephrase?


Well, a psyker has the special rule "Psyker."
Grey Knights have the special rule "Brotherhood of Psykers." (because one unit in some ways counts as one psyker and in other ways don't.)
Except of course for the single models that are in fact Psykers in the book, which have the special rule "Psyker"

 
   
Made in us
Longtime Dakkanaut





 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?


No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).

This message was edited 1 time. Last update was at 2014/05/23 14:14:58


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Super Newb wrote:
 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?


No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).


That makes sense, Super Newb.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Longtime Dakkanaut





 kronk wrote:
Are we certain that the vehicles will add to the pool?

How long are your AV11 razorbacks going to last?


Again, I don't have the book so I am not certain of anything lol. But I have it on good authority they do.

AV11 doesn't last long. But if the point of them is to generate warp charges so something scary elsewhere in your army can happy more easily, methinks they may be lower on the target priority.


The exercise here is to see how easy it is for the Imperium to get warp charges. It would be ludicrious if the psyker henchman didn't generate one. I have also heard the 'psychic pilot' in the vehicle also generates one. If true than a cheap razorback with a minimal squad is a good way to get warp charges.


Automatically Appended Next Post:
 kronk wrote:
Super Newb wrote:
 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?


No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).


That makes sense, Super Newb.


Just to clarify, his name is 'psyker'. Other henchmen are called acolytes or crusaders or death cult assassins or jokeros etc; Whether or not this model named 'psyker' is defined as being part of the class known as 'psyker' I cannot recall lol.

This message was edited 1 time. Last update was at 2014/05/23 14:20:32


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Super Newb wrote:

The exercise here is to see how easy it is for the Imperium to get warp charges. It would be ludicrious if the psyker henchman didn't generate one. I have also heard the 'psychic pilot' in the vehicle also generates one. If true than a cheap razorback with a minimal squad is a good way to get warp charges.


I see your point. I'll wait to get my hands on the rulebook, but it would be an interesting exercise. I'm not sure how effective the army would be, though.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in dk
Servoarm Flailing Magos






Metalica

Super Newb wrote:
 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?


No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).

No, those guys ironically do NOT have the special rule "Psyker" in the Codex. They just have a psychic power that they can help each other in casting. (spell grows stronger the more psykers they are, but cannot be cast more than once by the unit no matter how many they are.)

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

@Purifier.

I wouldn't assume they won't get a power through the wording in the BRB or via an upcoming FAQ, though.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in dk
Servoarm Flailing Magos






Metalica

 kronk wrote:
@Purifier.

I wouldn't assume they won't get a power through the wording in the BRB or via an upcoming FAQ, though.

I would go so far as to assume that they will indeed be FAQ'ed. But as of right now, there is no way they'd generate a warp charge. I'd just assume they will gain Brotherhood of Psykers, as their one spell works exactly as how you'd expect a Brotherhood spell to work.
What I'm most curious about is whether BoP is actually going to confer a die.

This message was edited 2 times. Last update was at 2014/05/23 14:26:55


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Purifier wrote:
 kronk wrote:
@Purifier.

I wouldn't assume they won't get a power through the wording in the BRB or via an upcoming FAQ, though.

I would go so far as to assume that they will indeed be FAQ'ed. I'd just assume they will gain Brotherhood of Psykers, as their one spell works exactly as how you'd expect a Brotherhood spell to work.
What I'm most curious about is whether BoP is actually going to confer a die.



You're probably correct.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Longtime Dakkanaut





 Purifier wrote:
Super Newb wrote:
 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?


No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).

No, those guys ironically do NOT have the special rule "Psyker" in the Codex. They just have a psychic power that they can help each other in casting. (spell grows stronger the more psykers they are, but cannot be cast more than once by the unit no matter how many they are.)


Lol really? I wonder what has the special rule of 'psyker' in the GK codex. Does anything? Like where is it listed? Next to model type like Infantry or as in the Dreadknight's case Heavy Support? I don't remember seeing that in any listing, though it's been awhile since I played. Most things in there have psychic powers. Including the 'psyker' henchmen models. Lol.


Also, I wonder if this even matters. It all depends on how things are worded in the 7th edition rulebook. A 'brotherhood' of guys called psykers who have a psychic power should be considered a psyker under any reasonable system. But who knows with GW lol
   
Made in dk
Servoarm Flailing Magos






Metalica

Super Newb wrote:
Also, I wonder if this even matters. It all depends on how things are worded in the 7th edition rulebook. A 'brotherhood' of guys called psykers who have a psychic power should be considered a psyker under any reasonable system. But who knows with GW lol


Names of things should never be used for clean and clear rules.
What Special Rules a unit has is a good indication of what should affect it.
And GW has since 5th'ish agreed with me, trying to make it more and more streamlined

Vehicles have "Psychic Pilot," not "Psyker."

Inquisitors can buy the special rule and Librarians have it.

Most Special Characters have it.

 
   
Made in us
Longtime Dakkanaut





 Purifier wrote:
Super Newb wrote:
Also, I wonder if this even matters. It all depends on how things are worded in the 7th edition rulebook. A 'brotherhood' of guys called psykers who have a psychic power should be considered a psyker under any reasonable system. But who knows with GW lol


Names of things should never be used for clean and clear rules.


GW doesn't have clean and clear rules lol.

What Special Rules a unit has is a good indication of what should affect it.


Is a Dreadknight a Psyker? I honestly don't remember and I don't have my rule book. I assume Strike Squads, Terminators, Purifiers, Purgation Squads and Paladins are all psykers? At least through the Brotherhood of Psykers rule? Does the Brotherhood rule say 'models in this unit are labeled as Psykers' or some such wording to specifically say they are classifed as Psykers? Or does it just offhandedly say they are 'psykers' (note the lower case). Because the psyker henchmen are described as psykers with a lower case multiple times in their rules entry. I remember that much...

This message was edited 1 time. Last update was at 2014/05/23 15:08:32


 
   
Made in se
Servoarm Flailing Magos






Metalica

Super Newb wrote:
GW doesn't have clean and clear rules lol.

No, but they've been trying lately.

Super Newb wrote:
Is a Dreadknight a Psyker?

Yep.

Super Newb wrote:
I assume Strike Squads, Terminators, Purifiers, Purgation Squads and Paladins are all psykers? At least through the Brotherhood of Psykers rule?

GK Codex wrote:The unit counts as a single psyker and follows the normal rules for psykers

So yeah, assuming it doesn't specifically say it has to HAVE THE SPECIAL RULE PSYKER you're right.

 
   
Made in us
Quick-fingered Warlord Moderatus





All squad based units in the GK codex has "brotherhood of psykers"

All vehicles have "Psychic Pilot".

All ICS (including dreadknights) have mastery levels.

They all generate warp dice

As for the Henchman "Psyker" unit, the Codex:Inquisition book states that Pyskers are "Brotherhood of Psykers" (mastery level 1)

So they generate a dice too for the unit

3000
4000 
   
Made in de
Decrepit Dakkanaut





Brotherhood of Psykers = 1 Psyker, BRB p.22.

   
Made in us
Legendary Master of the Chapter






You can get 3-6 off the bat from primaris ig psykers + the telepathy in the CCS

Inq can get a boat load by going inq with lv 1 mastery and then a boat load of 2 acolytes 1 psyker which is less then 20pts IIRC. (you wont be generating any master lv2 spells though so its not that great unless you just need some mana batteries)

SM of most variety will be meh

and lol sisters.

This message was edited 1 time. Last update was at 2014/05/23 23:08:54


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?


It would not surprise me if wonky wording would make them generate one dice per model.

YMDC will not be pleased.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Longtime Dakkanaut





 WrentheFaceless wrote:
All squad based units in the GK codex has "brotherhood of psykers"

All vehicles have "Psychic Pilot".

All ICS (including dreadknights) have mastery levels.

They all generate warp dice

As for the Henchman "Psyker" unit, the Codex:Inquisition book states that Pyskers are "Brotherhood of Psykers" (mastery level 1)


So they generate a dice too for the unit


So I'm wondering what the deal is with henchmen psykers in the GK codex then. Looking at their entry in the GK codex they don't have the actual brotherhood rule (though their rules is written out very similarly to it) nor are they officially classified as 'Psykers' with a capital P. But hey wait, the Brotherhood rule in the GK codex doesn't say Psykers with a capital P either does it?

This message was edited 1 time. Last update was at 2014/05/24 18:55:44


 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

In their full page entry it says "All psykers in the same unit are treated as a single psyker".

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Longtime Dakkanaut





Tactical_Genius wrote:
In their full page entry it says "All psykers in the same unit are treated as a single psyker".


Hmm. I appear to have overthought this lol.


Thank you.
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

 Ashiraya wrote:
 kronk wrote:
I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?


It would not surprise me if wonky wording would make them generate one dice per model.

YMDC will not be pleased.


Unlikely.

Brotherhood = 1 Psyker = 1 warp charge
P.Crew = 1 Psyker = 1 warp charge
Psyker = 1 warp charge per mastery level.

Levels add charges, not headcount of a unit.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Super Newb wrote:

Hmm. I appear to have overthought this lol.


Thank you.
Always a pleasure

-TG

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
 
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