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![[Post New]](/s/i/i.gif) 2014/05/23 14:07:59
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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So anyone looking at the leaks for 7th can see that GK are going to have quite a bit of those new fangled warp charge dice, seeing as how psykers generate the dice and practically everything (even vehicles!) in the GK codex is a psyker. But what about the rest of the Imperium? Will those who want to cast fancy spells ally themselves with GK?
For example, here's a pretty cheap way to generate some dice.
Coteaz - He's Mastery Level 2 - 2 dice (2 spells too, or 3 if all from same discipline)
Razorback with Psy ammo - 1 die from psychic pilot of the vehicle
2 weenie acolyte henchmen, 1 psyker henchman - 1 die (minimum henchmen squad size is 3 guys, psyker gets you the warp charge)
That razorback load out, with the razorback being scoring along with the troops inside is 68 points and gets you 2 warp dice. Take three of those and Coteaz, that's 304 points, 8 warp charge dice.
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![[Post New]](/s/i/i.gif) 2014/05/23 14:09:39
Subject: Warp Dice for the Imperium!
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Decrepit Dakkanaut
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Are we certain that the vehicles will add to the pool?
How long are your AV11 razorbacks going to last?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/23 14:09:50
Subject: Warp Dice for the Imperium!
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Servoarm Flailing Magos
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And you're certain that Brotherhood of Psykers gets it? Because they don't have the "psyker" rule. Only the Brotherhood of Psykers one, which has made all the difference in the past.
(fluff-wise it would make a lot of sense, as Grey Knights go where the warp storm rages, which should be a place where they are able to harness a lot of its energies.)
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This message was edited 1 time. Last update was at 2014/05/23 14:11:40
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![[Post New]](/s/i/i.gif) 2014/05/23 14:11:31
Subject: Warp Dice for the Imperium!
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Decrepit Dakkanaut
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I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/23 14:12:52
Subject: Warp Dice for the Imperium!
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Eternally-Stimulated Slaanesh Dreadnought
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Purifier wrote:And you're certain that Brotherhood of Psykers gets it? Because they don't have the "psyker" rule. Only the Brotherhood of Psykers one, which has made all the difference in the past.
(fluff-wise it would make a lot of sense, as Grey Knights go where the warp storm rages, which should be a place where they are able to harness a lot of its energies.)
i dont understand. can you rephrase?
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2014/05/23 14:12:53
Subject: Warp Dice for the Imperium!
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Servoarm Flailing Magos
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kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
No, I think if he were to go that far he'd be a little more distraught than what he is
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![[Post New]](/s/i/i.gif) 2014/05/23 14:12:57
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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I'm not certain of anything. I am going off what people who have the book have said. Kirby and someone else claimed they did. Who knows.
It would be weird if a psyker henchman who has a psychic power doesn't generate a die.
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![[Post New]](/s/i/i.gif) 2014/05/23 14:14:39
Subject: Warp Dice for the Imperium!
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Servoarm Flailing Magos
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Deuce11 wrote: Purifier wrote:And you're certain that Brotherhood of Psykers gets it? Because they don't have the "psyker" rule. Only the Brotherhood of Psykers one, which has made all the difference in the past.
(fluff-wise it would make a lot of sense, as Grey Knights go where the warp storm rages, which should be a place where they are able to harness a lot of its energies.)
i dont understand. can you rephrase?
Well, a psyker has the special rule "Psyker."
Grey Knights have the special rule "Brotherhood of Psykers." (because one unit in some ways counts as one psyker and in other ways don't.)
Except of course for the single models that are in fact Psykers in the book, which have the special rule "Psyker"
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![[Post New]](/s/i/i.gif) 2014/05/23 14:14:46
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).
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This message was edited 1 time. Last update was at 2014/05/23 14:14:58
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![[Post New]](/s/i/i.gif) 2014/05/23 14:16:14
Subject: Warp Dice for the Imperium!
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Decrepit Dakkanaut
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Super Newb wrote: kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).
That makes sense, Super Newb.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/23 14:18:29
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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kronk wrote:Are we certain that the vehicles will add to the pool?
How long are your AV11 razorbacks going to last?
Again, I don't have the book so I am not certain of anything lol. But I have it on good authority they do.
AV11 doesn't last long. But if the point of them is to generate warp charges so something scary elsewhere in your army can happy more easily, methinks they may be lower on the target priority.
The exercise here is to see how easy it is for the Imperium to get warp charges. It would be ludicrious if the psyker henchman didn't generate one. I have also heard the 'psychic pilot' in the vehicle also generates one. If true than a cheap razorback with a minimal squad is a good way to get warp charges. Automatically Appended Next Post: kronk wrote:Super Newb wrote: kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).
That makes sense, Super Newb.
Just to clarify, his name is 'psyker'. Other henchmen are called acolytes or crusaders or death cult assassins or jokeros etc; Whether or not this model named 'psyker' is defined as being part of the class known as 'psyker' I cannot recall lol.
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This message was edited 1 time. Last update was at 2014/05/23 14:20:32
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![[Post New]](/s/i/i.gif) 2014/05/23 14:20:47
Subject: Warp Dice for the Imperium!
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Decrepit Dakkanaut
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Super Newb wrote:
The exercise here is to see how easy it is for the Imperium to get warp charges. It would be ludicrious if the psyker henchman didn't generate one. I have also heard the 'psychic pilot' in the vehicle also generates one. If true than a cheap razorback with a minimal squad is a good way to get warp charges.
I see your point. I'll wait to get my hands on the rulebook, but it would be an interesting exercise. I'm not sure how effective the army would be, though.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/23 14:21:25
Subject: Warp Dice for the Imperium!
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Servoarm Flailing Magos
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Super Newb wrote: kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).
No, those guys ironically do NOT have the special rule "Psyker" in the Codex. They just have a psychic power that they can help each other in casting. (spell grows stronger the more psykers they are, but cannot be cast more than once by the unit no matter how many they are.)
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![[Post New]](/s/i/i.gif) 2014/05/23 14:22:46
Subject: Warp Dice for the Imperium!
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Decrepit Dakkanaut
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@Purifier.
I wouldn't assume they won't get a power through the wording in the BRB or via an upcoming FAQ, though.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/23 14:24:47
Subject: Warp Dice for the Imperium!
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Servoarm Flailing Magos
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kronk wrote:@Purifier.
I wouldn't assume they won't get a power through the wording in the BRB or via an upcoming FAQ, though.
I would go so far as to assume that they will indeed be FAQ'ed. But as of right now, there is no way they'd generate a warp charge. I'd just assume they will gain Brotherhood of Psykers, as their one spell works exactly as how you'd expect a Brotherhood spell to work.
What I'm most curious about is whether BoP is actually going to confer a die.
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This message was edited 2 times. Last update was at 2014/05/23 14:26:55
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![[Post New]](/s/i/i.gif) 2014/05/23 14:26:50
Subject: Warp Dice for the Imperium!
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Decrepit Dakkanaut
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Purifier wrote: kronk wrote:@Purifier.
I wouldn't assume they won't get a power through the wording in the BRB or via an upcoming FAQ, though.
I would go so far as to assume that they will indeed be FAQ'ed. I'd just assume they will gain Brotherhood of Psykers, as their one spell works exactly as how you'd expect a Brotherhood spell to work.
What I'm most curious about is whether BoP is actually going to confer a die.
You're probably correct.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/23 14:28:52
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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Purifier wrote:Super Newb wrote: kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
No. There is a henchman model who goes in a henchmen unit who has a psychic power who is also called a 'psyker' by name. I would assume he would generate a warp charge. 5 of those guys in a unit would still just generate one warp charge though since they all work together to cast one power. (If I had my GK rulebook here I could look up how these guys are defined).
No, those guys ironically do NOT have the special rule "Psyker" in the Codex. They just have a psychic power that they can help each other in casting. (spell grows stronger the more psykers they are, but cannot be cast more than once by the unit no matter how many they are.)
Lol really? I wonder what has the special rule of 'psyker' in the GK codex. Does anything? Like where is it listed? Next to model type like Infantry or as in the Dreadknight's case Heavy Support? I don't remember seeing that in any listing, though it's been awhile since I played. Most things in there have psychic powers. Including the 'psyker' henchmen models. Lol.
Also, I wonder if this even matters. It all depends on how things are worded in the 7th edition rulebook. A 'brotherhood' of guys called psykers who have a psychic power should be considered a psyker under any reasonable system. But who knows with GW lol
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![[Post New]](/s/i/i.gif) 2014/05/23 14:37:52
Subject: Warp Dice for the Imperium!
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Servoarm Flailing Magos
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Super Newb wrote:Also, I wonder if this even matters. It all depends on how things are worded in the 7th edition rulebook. A 'brotherhood' of guys called psykers who have a psychic power should be considered a psyker under any reasonable system. But who knows with GW lol
Names of things should never be used for clean and clear rules.
What Special Rules a unit has is a good indication of what should affect it.
And GW has since 5th'ish agreed with me, trying to make it more and more streamlined
Vehicles have "Psychic Pilot," not "Psyker."
Inquisitors can buy the special rule and Librarians have it.
Most Special Characters have it.
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![[Post New]](/s/i/i.gif) 2014/05/23 14:47:14
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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Purifier wrote:Super Newb wrote:Also, I wonder if this even matters. It all depends on how things are worded in the 7th edition rulebook. A 'brotherhood' of guys called psykers who have a psychic power should be considered a psyker under any reasonable system. But who knows with GW lol
Names of things should never be used for clean and clear rules.
GW doesn't have clean and clear rules lol.
What Special Rules a unit has is a good indication of what should affect it.
Is a Dreadknight a Psyker? I honestly don't remember and I don't have my rule book. I assume Strike Squads, Terminators, Purifiers, Purgation Squads and Paladins are all psykers? At least through the Brotherhood of Psykers rule? Does the Brotherhood rule say 'models in this unit are labeled as Psykers' or some such wording to specifically say they are classifed as Psykers? Or does it just offhandedly say they are 'psykers' (note the lower case). Because the psyker henchmen are described as psykers with a lower case multiple times in their rules entry. I remember that much...
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This message was edited 1 time. Last update was at 2014/05/23 15:08:32
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![[Post New]](/s/i/i.gif) 2014/05/23 22:35:06
Subject: Warp Dice for the Imperium!
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Servoarm Flailing Magos
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No, but they've been trying lately.
Yep.
Super Newb wrote:I assume Strike Squads, Terminators, Purifiers, Purgation Squads and Paladins are all psykers? At least through the Brotherhood of Psykers rule?
GK Codex wrote:The unit counts as a single psyker and follows the normal rules for psykers
So yeah, assuming it doesn't specifically say it has to HAVE THE SPECIAL RULE PSYKER you're right.
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![[Post New]](/s/i/i.gif) 2014/05/23 22:41:39
Subject: Warp Dice for the Imperium!
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Quick-fingered Warlord Moderatus
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All squad based units in the GK codex has "brotherhood of psykers"
All vehicles have "Psychic Pilot".
All ICS (including dreadknights) have mastery levels.
They all generate warp dice
As for the Henchman "Psyker" unit, the Codex:Inquisition book states that Pyskers are "Brotherhood of Psykers" (mastery level 1)
So they generate a dice too for the unit
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![[Post New]](/s/i/i.gif) 2014/05/23 23:04:27
Subject: Warp Dice for the Imperium!
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Decrepit Dakkanaut
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Brotherhood of Psykers = 1 Psyker, BRB p.22.
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![[Post New]](/s/i/i.gif) 2014/05/23 23:08:00
Subject: Warp Dice for the Imperium!
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Legendary Master of the Chapter
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You can get 3-6 off the bat from primaris ig psykers + the telepathy in the CCS Inq can get a boat load by going inq with lv 1 mastery and then a boat load of 2 acolytes 1 psyker which is less then 20pts IIRC. (you wont be generating any master lv2 spells though so its not that great unless you just need some mana batteries) SM of most variety will be meh and lol sisters.
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This message was edited 1 time. Last update was at 2014/05/23 23:08:54
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/05/23 23:11:05
Subject: Warp Dice for the Imperium!
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
It would not surprise me if wonky wording would make them generate one dice per model.
YMDC will not be pleased.
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![[Post New]](/s/i/i.gif) 2014/05/24 18:55:00
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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WrentheFaceless wrote:All squad based units in the GK codex has "brotherhood of psykers"
All vehicles have "Psychic Pilot".
All ICS (including dreadknights) have mastery levels.
They all generate warp dice
As for the Henchman "Psyker" unit, the Codex:Inquisition book states that Pyskers are "Brotherhood of Psykers" (mastery level 1)
So they generate a dice too for the unit
So I'm wondering what the deal is with henchmen psykers in the GK codex then. Looking at their entry in the GK codex they don't have the actual brotherhood rule (though their rules is written out very similarly to it) nor are they officially classified as 'Psykers' with a capital P. But hey wait, the Brotherhood rule in the GK codex doesn't say Psykers with a capital P either does it?
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This message was edited 1 time. Last update was at 2014/05/24 18:55:44
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![[Post New]](/s/i/i.gif) 2014/05/24 19:01:38
Subject: Warp Dice for the Imperium!
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Rough Rider with Boomstick
Wiltshire
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In their full page entry it says "All psykers in the same unit are treated as a single psyker".
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2014/05/24 19:02:29
Subject: Warp Dice for the Imperium!
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Longtime Dakkanaut
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Tactical_Genius wrote:In their full page entry it says "All psykers in the same unit are treated as a single psyker".
Hmm. I appear to have overthought this lol.
Thank you.
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![[Post New]](/s/i/i.gif) 2014/05/24 19:13:43
Subject: Warp Dice for the Imperium!
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Wrathful Warlord Titan Commander
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Ashiraya wrote: kronk wrote:I can see Brother Hood of Psykers (Grey Knight Squads, Pink Horrors) granting 1 die per unit, but certainly not 1 die per model. Is that what the OP is asking, too?
It would not surprise me if wonky wording would make them generate one dice per model.
YMDC will not be pleased.
Unlikely.
Brotherhood = 1 Psyker = 1 warp charge
P.Crew = 1 Psyker = 1 warp charge
Psyker = 1 warp charge per mastery level.
Levels add charges, not headcount of a unit.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2014/05/24 19:34:12
Subject: Warp Dice for the Imperium!
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Rough Rider with Boomstick
Wiltshire
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Always a pleasure
- TG
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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