Here I'll be recording the adventures of our little
RPG group which just finished our first session last night, the beginning adventure to escape from
Mos Shunta.
Our cast
Rocan Selbus(me): Human Bounty Hunter Survivalist. Being Blackmailed by an Imperial Moff, Rocan had his services "volunteered" to Teemo the Hutt by this Moff. Teemo has grown a little too attached to Rocan, and he feels it is high time to extract from this situation.
Equipment: Heavy Blaster Rifle, Light Blaster Pistol, Vibro-knife, Padded armor, and a few other sundries that aren't yet important.
Zara: Human/Andorian hybrid, Explorer-Scout. An orphan of a family of gem miners, arranged for her sister to be adopted by a family who has seedy connections to the Hutts. Hired out to be a temporary dancer for Teemo, he has taken a fancy to her and wants her to remain permanently. Prompting an escape attempt.
Equipment: Blaster pistol, Vibro-knife, and a few other gubbins.
Valfar: Human Slicer. Valfar was connected to the Black Sun organization's operations on Coruscant as an expert Slicer. One day, during a bank heist, he stumbled onto some information he could use as leverage against his controlling Vigo. But he got ratted out and was forced to flee for his life. He lost the proof he needed to maintain the leverage to add insult to injury. Fleeing to Tatooine, he took a job working for Teemo. Unfortunately, a botched job has caused him to get on Teemo's bad side and he need to flee again.
Equipment: Blaster Pistol, Vibro-knife, heavy clothing, slicer gear, restraining bolt, and some other various computer related gear.
We find our heroes fleeing down the back alleys of
Mos Shunta being pursued by Teemos thugs.
Our group ducks into the Cantina to escape the pounding heat of the midday sun. Its a fairly regular cantina, with a bar set along the left wall as you enter. On the far side of the building there is a small stage where a Twi'lek dancer is currently dancing in front of a mixed crowd. The Bartender and a few patrons glace at our group as we enter.
Rocan walks up to the bar and takes a deception check to convince the barkeep that we're looking for some escaped prisoners for the Hutt and need to search the place. The test succeeds, the barkeep recognizes Rocan as an employee of Teemo and lets them search. "Fine, just don't mess my place up too bad. Business ain't been so good lately."
Zara walks among the patrons and buries herself in a booth on the right wall.
Valfar casually walks among the tables, grabbing a drink from a waiter as he passes. Then sits down at a table.
Rocan makes his way to the stage and enters the changing room behind it, flicking a couple credits at the dancer as he passes(she gives him an annoyed look followed by indifference)
The
GM calls for stealth checks. We all pass.
3 Gamorreans enter the Cantina in a rush. Looking around, they see nothing immediately suspicious. After a minute of grunting to each other in their primitive language they turn to leave.
Its the perfect time for an ambush!
We roll our cool checks. We all pass, Zara gets a free maneuver and positions herself behind a piller near the Gamorreans. One of the Gamorreans passes his Vigilance check, turns and readies his axe.
Initiative goes
PC-
PC-Gamorrean-
PC-Gamorrean-Gamorrean.
Rocan goes first, raises his heavy blaster rifle, takes stress to aim, and fires at the Gamorrean who turned around. An excellent roll drops the Gamorrean in a single blast with 1 stress relieved. The customers immediately panic and begin stampeding towards the door.
Zara aims and fires her pistol at one of the other Gamorreans. He is seriously wounded but isn't killed.
The injured Gamorrean uses his maneuver to engage Zara and swings his axe, but misses.
Valfar stands up, takes a stress to draw his pistol, and fires at the other Gamorrean but the shot goes wide and misses because of the crowd(but no bystanders are hit)
Next round:
Zara goes first and aims at the Gamorrean engaging her. She manages to miss the giant pig man and her shot does nothing.
Rocan aims and fires at the Gamorrean engaging Zara, taking the risk of hitting his companion. Despite the disadvantage die from the crowd and dispair die from shooting into melee, his shot is true and takes the Gamorreans head clean off.
The final Gamorrean takes a swing at Valfar and the attack connects, causing 4 wounds after soak.
Valfar moves away from the Gamorrean and takes stress to aim at him, and manages to get enough success to kill the Gamorrean and uses an advantage to heal a stress.
end of encounter:
The Cantina is empty at this point. The barkeep peeks over the bar to survey the aftermath. "Looks like you'll be needing to get off this planet! Fortunately I know of a freighter that just docked her a little while ago. The bad news is its captain is a Trandoshan slaver who works for Teemo and its in need of a Hyper-matter injector. But I know the juck-dealer has one. Best of luck to you. Now get out of my bar!"
Our group leaves the bar and heads for the junk-dealer, taking care to use the back alleys. We arrive with no incident and enter the dealer. An old man is dozing behind the counter next to an old R1 unit.
The old wakes up, sees us, and then kicks the droid. "Blast it Chopper! You're supposed to tell me when I have customers! Go finish stripping that speeder out back!" The droid leaves with a sigh *bweemp boop
"Well what can I do for you people! I've got all the parts you could ever need!"
"I'm sure you do"- Rocan "We need a Hyper-matter injector and we're told you have one."
"Indeed I do, but I've already sold it to a Trandoshan captain. He'll be by later to pick it up."
We discuss among ourselves what the best course of action is here. We decide to try and buy the Droid and see if he can help us get the part.
After a little haggling, we purchase Chopper for 600 credits and leave the shop. We cross the street and hide out behind some large crates behind a small market.
Valfar goes to work on Chopper, attaches a restraining bolt, and plugs in his data pad. Chopper is clearly grateful to not be owned by the old man anymore, but is less than pleased about the restraining bolt. He is very crotchety, much like his previous owner. He says he'll help us get the part if we give him his freedom and take him off the planet. We reply that we'll take him with us and remove the bolt, and think about his freedom. He agrees after a minute of thinking about it.
"The Hyper-matter injector is in the back storage closet, third shelf on the left." he says.
So we hatch a plan. I'll keep watch across the street with Chopper, Valfar will distract the old man by claiming that Chopper ran off and demand his money back, while Zara climbs the wall surrounding the outdoor yard, sneak in the back, and grab the part.
Valfar enters the shop and demands his money back because Chopper ran off. His deception check succeeds with 2 disadvantage, Tyler is working up a sweat.
"well you shoulda put a restraining bolt on him! Its not mah problem he ran off"
Zara attempts to vault the wall. And fails... Rocan facepalms from his look out position.
Valfar rolls another deception check, this time with a setback die. He succeeds, but suffers some additional strain. They continue to argue.
Zara succeeds this time in vaulting the wall and approaches the back door. She succeeds her Stealth check and enters the closet.
Valfar is sweating bullets now and makes another deception check, passes and suffers 2 more strain.
Zara grabs the part, stuffs it in a bag laying on the floor, passes another stealth check and makes it outside.
Valfar is free and clear and breaks off the argument.
Zara rolls a difficult check to vault the wall, and rolls a triumph! We spend it to say she spies a nice looking set of tools in the yard and scoops them up as she leaves.
We meet back up and plan our next move.
The
GM has us roll a Piloting(Space) check to see if we realize something. We all pass amazingly, and have a realization we need to release the docking clamps on the ship before we can leave! Which is at the fairly heavily guarded Space Port control tower!
to be continued....
Tune in next time for the epic conclusion!