Switch Theme:

A merry band of misfits(or how to shoot up a town without really trying) Edge of the Empire RPG  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Here I'll be recording the adventures of our little RPG group which just finished our first session last night, the beginning adventure to escape from Mos Shunta.

Our cast


Rocan Selbus(me): Human Bounty Hunter Survivalist. Being Blackmailed by an Imperial Moff, Rocan had his services "volunteered" to Teemo the Hutt by this Moff. Teemo has grown a little too attached to Rocan, and he feels it is high time to extract from this situation.

Equipment: Heavy Blaster Rifle, Light Blaster Pistol, Vibro-knife, Padded armor, and a few other sundries that aren't yet important.


Zara: Human/Andorian hybrid, Explorer-Scout. An orphan of a family of gem miners, arranged for her sister to be adopted by a family who has seedy connections to the Hutts. Hired out to be a temporary dancer for Teemo, he has taken a fancy to her and wants her to remain permanently. Prompting an escape attempt.

Equipment: Blaster pistol, Vibro-knife, and a few other gubbins.


Valfar: Human Slicer. Valfar was connected to the Black Sun organization's operations on Coruscant as an expert Slicer. One day, during a bank heist, he stumbled onto some information he could use as leverage against his controlling Vigo. But he got ratted out and was forced to flee for his life. He lost the proof he needed to maintain the leverage to add insult to injury. Fleeing to Tatooine, he took a job working for Teemo. Unfortunately, a botched job has caused him to get on Teemo's bad side and he need to flee again.

Equipment: Blaster Pistol, Vibro-knife, heavy clothing, slicer gear, restraining bolt, and some other various computer related gear.




We find our heroes fleeing down the back alleys of Mos Shunta being pursued by Teemos thugs.

Our group ducks into the Cantina to escape the pounding heat of the midday sun. Its a fairly regular cantina, with a bar set along the left wall as you enter. On the far side of the building there is a small stage where a Twi'lek dancer is currently dancing in front of a mixed crowd. The Bartender and a few patrons glace at our group as we enter.

Rocan walks up to the bar and takes a deception check to convince the barkeep that we're looking for some escaped prisoners for the Hutt and need to search the place. The test succeeds, the barkeep recognizes Rocan as an employee of Teemo and lets them search. "Fine, just don't mess my place up too bad. Business ain't been so good lately."

Zara walks among the patrons and buries herself in a booth on the right wall.

Valfar casually walks among the tables, grabbing a drink from a waiter as he passes. Then sits down at a table.

Rocan makes his way to the stage and enters the changing room behind it, flicking a couple credits at the dancer as he passes(she gives him an annoyed look followed by indifference)


The GM calls for stealth checks. We all pass.


3 Gamorreans enter the Cantina in a rush. Looking around, they see nothing immediately suspicious. After a minute of grunting to each other in their primitive language they turn to leave.

Its the perfect time for an ambush!

We roll our cool checks. We all pass, Zara gets a free maneuver and positions herself behind a piller near the Gamorreans. One of the Gamorreans passes his Vigilance check, turns and readies his axe.

Initiative goes PC-PC-Gamorrean-PC-Gamorrean-Gamorrean.


Rocan goes first, raises his heavy blaster rifle, takes stress to aim, and fires at the Gamorrean who turned around. An excellent roll drops the Gamorrean in a single blast with 1 stress relieved. The customers immediately panic and begin stampeding towards the door.

Zara aims and fires her pistol at one of the other Gamorreans. He is seriously wounded but isn't killed.

The injured Gamorrean uses his maneuver to engage Zara and swings his axe, but misses.

Valfar stands up, takes a stress to draw his pistol, and fires at the other Gamorrean but the shot goes wide and misses because of the crowd(but no bystanders are hit)

Next round:

Zara goes first and aims at the Gamorrean engaging her. She manages to miss the giant pig man and her shot does nothing.

Rocan aims and fires at the Gamorrean engaging Zara, taking the risk of hitting his companion. Despite the disadvantage die from the crowd and dispair die from shooting into melee, his shot is true and takes the Gamorreans head clean off.

The final Gamorrean takes a swing at Valfar and the attack connects, causing 4 wounds after soak.

Valfar moves away from the Gamorrean and takes stress to aim at him, and manages to get enough success to kill the Gamorrean and uses an advantage to heal a stress.

end of encounter:


The Cantina is empty at this point. The barkeep peeks over the bar to survey the aftermath. "Looks like you'll be needing to get off this planet! Fortunately I know of a freighter that just docked her a little while ago. The bad news is its captain is a Trandoshan slaver who works for Teemo and its in need of a Hyper-matter injector. But I know the juck-dealer has one. Best of luck to you. Now get out of my bar!"


Our group leaves the bar and heads for the junk-dealer, taking care to use the back alleys. We arrive with no incident and enter the dealer. An old man is dozing behind the counter next to an old R1 unit.

The old wakes up, sees us, and then kicks the droid. "Blast it Chopper! You're supposed to tell me when I have customers! Go finish stripping that speeder out back!" The droid leaves with a sigh *bweemp boop


"Well what can I do for you people! I've got all the parts you could ever need!"

"I'm sure you do"- Rocan "We need a Hyper-matter injector and we're told you have one."

"Indeed I do, but I've already sold it to a Trandoshan captain. He'll be by later to pick it up."

We discuss among ourselves what the best course of action is here. We decide to try and buy the Droid and see if he can help us get the part.

After a little haggling, we purchase Chopper for 600 credits and leave the shop. We cross the street and hide out behind some large crates behind a small market.


Valfar goes to work on Chopper, attaches a restraining bolt, and plugs in his data pad. Chopper is clearly grateful to not be owned by the old man anymore, but is less than pleased about the restraining bolt. He is very crotchety, much like his previous owner. He says he'll help us get the part if we give him his freedom and take him off the planet. We reply that we'll take him with us and remove the bolt, and think about his freedom. He agrees after a minute of thinking about it.

"The Hyper-matter injector is in the back storage closet, third shelf on the left." he says.

So we hatch a plan. I'll keep watch across the street with Chopper, Valfar will distract the old man by claiming that Chopper ran off and demand his money back, while Zara climbs the wall surrounding the outdoor yard, sneak in the back, and grab the part.

Valfar enters the shop and demands his money back because Chopper ran off. His deception check succeeds with 2 disadvantage, Tyler is working up a sweat.

"well you shoulda put a restraining bolt on him! Its not mah problem he ran off"

Zara attempts to vault the wall. And fails... Rocan facepalms from his look out position.

Valfar rolls another deception check, this time with a setback die. He succeeds, but suffers some additional strain. They continue to argue.

Zara succeeds this time in vaulting the wall and approaches the back door. She succeeds her Stealth check and enters the closet.

Valfar is sweating bullets now and makes another deception check, passes and suffers 2 more strain.

Zara grabs the part, stuffs it in a bag laying on the floor, passes another stealth check and makes it outside.

Valfar is free and clear and breaks off the argument.

Zara rolls a difficult check to vault the wall, and rolls a triumph! We spend it to say she spies a nice looking set of tools in the yard and scoops them up as she leaves.


We meet back up and plan our next move.


The GM has us roll a Piloting(Space) check to see if we realize something. We all pass amazingly, and have a realization we need to release the docking clamps on the ship before we can leave! Which is at the fairly heavily guarded Space Port control tower!

to be continued....

Tune in next time for the epic conclusion!

This message was edited 3 times. Last update was at 2014/05/24 22:59:55


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And now, the epic conclusion.

Having had the realization that even if we were to get the freighter we couldn't take off till the docking clamps were released.

So the 3 of us and our new droid head off to Spaceport Control.

I declare I'm taking an intellect check to see if Rocan, as a former employee of the Hutt, recall anything about the Spaceport building security.

Rocan succeeds and recalls that the building has a side entrance into an employee lounge, there is a front waiting room, a central office, and a large control room in the back where large windows look out over the desert. As for security, there are likely a few security droids present.

We approach the front of the building where 2 droids stand guard outside the entrance.

Rocan approaches the droids, who engage security protocols and approach.

"Halt, only individuals with official starport business may enter"

We have a moment of indecisiveness and decide to err on the side of caution and say "Sorry, must have made a wrong turn." The droids return to their positions.

We decide to sneak around to the side entrance.

Valfar takes an average Slicing check to hack the security on the door. He succeeds and we enter the side room. There is a table and a few chairs, some empty glasses litter the room. There is a security monitor showing the main control room security footage with audio.

There is a half dozen technicians working at various stations, 2 security droids guard the entrance, and a women stands in the center of the room. She is wearing an official looking uniform and is talking into a com system. There is a hologram of all space traffic in the system displayed in front of her.

"Imperial Shuttle, this is Overseer Bren. You are cleared to land in docking bay Besh. There is a display of a Lambda Class shuttle bearing Imperial markings approaching the docking bay.

"Blast, why are there Imperials here?" Valfar mutters.

We discuss what our different courses of action are. We need to slice into the system to disengage the docking clamps.

Various plans formulate. We can either go in guns blazing, take out the droids as quickly as possible, hold Overseer Bren at gunpoint while we slice the system. Or we can just kill everyone.

Another idea is for Zara to go around the outside of the building to the ledge looking into the window and do something "distracting" with her feminine wiles while Valfar sneaks in to slice the system.

We contemplate picking up Chopper and tossing him at the window for a distraction from the cliffside. *BRRT BWEEEP!!!

We opt to go for the first option.

Initiative, we all roll higher than the NPCs. Overseer Bren rolls 1 success and 2 advantage on her Vigilance check and manages to see a heavy blaster rifle poking out from the side door, allowing her to draw his blaster pistol. And droids utterly fail to notice anything.

Rocan fires at the farthest security droid, but despite aiming and catching them by surprise the shot misses and hits the wall.

Valfar fires his blaster at the other droid who is closer and manages to damage the droids left arm, but it is otherwise still functioning. He then moves to behind the main console and prepares to hack the system.

Zara enters the room and hides behind another console next to Valfar and fires at the same droid. Her shot connects and the droid is destroyed.

The Technicians have begun to flee. Overseer Bren moves to put another console between her and the very large blaster rifle she sees protruding from the side door. She fires but her shot just impacts on the wall. The droid does the same and misses as well.

The droids guarding the front entrance hear the commotion and enter the control room.

Next round:

Rocan fires at one of the droids just entering the room. 4 net success drops one droid and Rocan passes a setback die off to Overseer Bren.

Valfar prepares to hack the system, using a maneuver to open an access panel and his action to plug in his datapad.

Zara fires a round off at Overseer Bren but misses.

Overseer Bren fires again at Rocan, but again hits the wall.

The remaining droids fire at Zara, hitting her and doing 4 wounds.

Next Round:

Valfar rolls to slice the system and gets 5 advantage and 3 success. Not only does he release the docking clamps, but he causes the entire building's power to fail. Leaving the only light source the blinding desert sun streaming in from the window to dazzle the droids and Overseer Bren.

He uses his maneuver to disengage from the panel and suffers stress to get back to the side room.

Rocan takes his turn and fires at the droids. He drops one droid and severely damages another(minion group) and passes a setback die off to Overseer Bren.

Zara fires at the remaining droid, destroying it. She then moves to the side room and suffers strain to lock the side door behind her.

Overseer Bren uses 2 maneuvers to attempt to body slam the side door open. She rolls 3 failures and 2 dispair. She smacks into the door, but Rocan had his weight against it and she is knocked back sprawled out on the floor.

End of encounter: We recover most of our strain.

We make a hasty retreat, Valfar slices the security lock on the outer door and locks it down tight. We book it down towards Hanger Alaabash where the freighter is docked. As we enter a small square dominated by a large water
tower we see a group of Stormtroopers enter it from another street while we can see another group heading towards Starport control.

The Stormtroopers roll a triumph on their vigilance check and radio their comrades.

"We have sight of the targets in the western square"

Initiative roll is rather poor: PC-Stormtroopers-Stormtroopers-PC-PC

Rocan has an idea and hoses down the water tower with his heavy blaster rifle before using a maneuver and stress for a second one to move across the square towards the hanger.

The tower is heavily damaged and begins gushing water. Nearby citizens begin to panic as their precious water is leaking out into the street.

The Stormtroopers in the square open fire on Rocan because he just blasted apart the water tower. Despite the intervening water tower and citizens, they hit very successfully and do 7 wounds after soak(13 threshold)

Now Zara goes and spends 2 light side points(all of them) to see if there is anything explosive near the Stormtroopers. Apparently, there is a speeder refueling station on the other side of the square and a large tank of Tibanna gas. Zara fires at the tank, boosting to aim. She rolls a Triumph and 3 success!

A hole is burst in the tank, which shoots off in the direction of the Stormtroopers. Striking one of them with full force. The tank then explodes, evaporating the stormtroopers, several nearby civilians, and collapsing the wall of a nearby building.

Our group ducks down an alley just as the second group of stormtroopers enters the square. The Stormtroopers fail a perception check to not go an investigate the fate of their comrades and we escape down the alley and approach the hanger.

End of Encounter:

As we approach, we see the entrance is guarded by 2 rusty looking droids.

We approach casually, I shoulder my rifle but draw my knife and conceal it in my hand.

The droids challenge us.

"This hanger is restricted to the registered owner of the ship."

We figure we can take these droids on. So my character says, "Here is my registration" and I plunge my Vibro-knife into one of the droids and grab his weapon arm with my free hand. A comment is made about droid wrastling by the GM.

Initiative goes PC-PC-Enemy-Enemy-Enemy-PC.

I do only 2 points of damage with my Vibro-knife. I actually rolled 2 advantages, enough to trigger a crit and instantly kill the droid but we forgot. I pass an advantage off to Zara instead.

Zara goes next and walks up to the other droid and blasts the consol behind him to give him a setback die on his action.

Another 2 droids come into the narrow entrance and fire at Valfar but miss due to the intervening droid wrestling match.

A Trandoshan also enters the hallway and screeches "Wasss it you who stole my ship part?" He then suffers strain to vault over the droid melee and begins to scratch up Zara, inflicting 6 wounds after soak. She is now almost at threshold. Thankfully he doesn't crit!

The droid wrestling with Rocan attempts to brawl. He succeeds with 3 advantage, but fails to exceed my Soak. Instead, he breaks my Vibroknife! The other droid in his group shoots at Rocan as well. Succeeding(due to minion group bonuses) and doing 3 wounds.

Valfar moves to the side and fires at the droid that is not currently going for the WWF championship. More jokes about droid wrestling are made. He inflicts 4 wounds after soak.

At this point I'm thinking we're going to wake up in a Hutt's jail cell.

Next Round:

Zara moves out of melee and fires at the Trandoshan. Inflicting 3 wounds.

Rocan backs away from the droid who just broke his knife, whips out his Rifle and fires at the Trandoshan. Big money is rolled and he takes 9 wounds after soak, he's almost dead!

The Trandoshan decides to limp back inside for a stimpack.

One group of droids fires at Zara. They inflict enough wounds to go over her threshold, she is knocked unconscious and suffers 2 critical wounds(Off-balance and Fearsome Wound)

The other group can't see Valfar around the corner, so they shoot at Rocan. Inflicting 2 more wounds(1 below threshold) and get a critical. The wound results in Rocan getting Bowled Over.

Valfar activates last, moves over to Zara and administers a Stim-pack to wake her up.
Next round:

Rocan uses a stimpack on himself, suffers 2 strain to aim, and goes Full auto on "those dang blasted droids!". An impressive string of dice later, the droids crumple in a heap.
Zara picks herself up, suffers strain to enter the hanger, and shoots the Trandoshan in the back as he is limping towards the boarding ramp of his ship. The Trandoshan crumples to the floor dead.
End of Encounter:

At this moment, more Stormtroopers come into view of the hanger. We quickly enter the hanger, but Rocan quickly stops to examine the body of the Trandoshan. When he finds a heavy blaster pistol, a thermal detonator, a stimpack(dumb trandoshan forgot he had it), some binders, and a datapad. He takes the pistol, thermal detonator, and the stimpack.
We enter the freighter and close the ramp just as the Stormtroopers enter the bay. I mutter something about getting us out of here.
Rocan climbs in the ball turret on the nose, Zara hops in the pilot seat, Valfar and Chopper head to install the Hypermatter injector.
Rocan attepts to fire at the Stormtroopers in the landing bay, but the gun fires wildly and only rips up the side of the landing bay as the ship takes off, strafes over Moss Shunta, and gains altitude.

As we leave the atmosphere, we see an Imperial Frigate looming before us and as well pull away we see 4 tie fighters giving chase.
Initiative roll is PC-Tie-PC-PC-Tie
Valfar makes a mechanics check to install the Hyper-matter Injector. The amount of turns it takes to boot up is equal to 6 minus the number of net success(to a minimum of 2) so that is how long we need to last till we can jump to Hyper-space. He rolls insanely good and has 4 extra successes. meaning we need to last 2 rounds only.

The first wave of Ties comes in an fires at us, we're going speed 1 and are sitting ducks. Fortunately they only cause superficial damage and fail to exceed armor.
Zara punches it and we go to speed 4. Zara then makes an astrogation check to calculate our jump coordinates.
the second group of Ties fires at us with no effect.
Rocan fires back at the closer ties but misses.

Next round:

We jump to Hyperspace!

End of session:

Join us next time for The Long Arm of the Hutt!

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[MOD]
Solahma






RVA

What is Andorian in the Star Wars IP? I am only familiar with the Star Trek variety.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They're a near human species that is basically identical physically speaking. Rules wise she's just a human.

Although I could be misremembering what he said she was

This message was edited 1 time. Last update was at 2014/05/27 16:22:10


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Multispectral Nisse




Luton, UK

Mandalorian?

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Pretty awesome stuff, very cinematic.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Riquende wrote:
Mandalorian?


Nah, I would have remembered that correctly.

Mandalorians are also human as I recall. At least most of them have been human in recent history.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: