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to me, theyre more random than before. In addition to the usual randomness of their codex, now using their powers that they randomly chose, are random in themself. Yes, you can get 20+ warp charges easily with most daemon lists if not all of them, but if you try to use that many warps you are bound to suffer multiple perils. The question is, were the spells worth the risk? i am not afraid of people who try to generate as much warp as they can so they can spam spells, that perils is REALLY common compared to before and much more nasty. Also the Vectored strike thing wouldnt bother a helldrake anyway. Fliers can use 4 weapons, helldrake only has 1 anyway but is still allowed to fire 4. It got a buff because of templates, though. Curious if the new vector attack numbers and ap affect the helldrake though, since it has a unique vector strike not the USR one. Ooo and totally anti-fluff rule loophole alert! Come the Apoc allies are actually able to ally now....GK can legally be fielded in the same army as Daemons now. WHAT THE HELL IS THIS HERESY!?!??
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