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Made in us
Revving Ravenwing Biker





Played a game yesterday and took a Land Raider Redeemer (dedicated transport - that combined with khan + bikes scouted turn 1) with 5 TH/SS Terminators and a mastery lvl 2 librarian and a mastery lvl 1 Ordo Xeno Inquisitor (testing out the new psychic rules and vehicle damage chart).

My question is inquisitors can take hammer hand and the rules for hammerhand are listed in the inquisitor dex (and the same in the grey knights dex) as being +1 str and you can auto choose it if you want or roll on the psychic tables. With the new version of hammerhand in the BRB does the inquisitor get the new +2 str version or the +1 str version listed in codex inquisition?

On a side note having the +1 str and thunderhammers the terminators become str 10, right?

Thanks
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

If you're using a Codex power, you use the rules presented there. If using a rulebook power, use those rules.

A round of FAQ's is sorely needed for all Codex's however.

 Whereswaldo wrote:
On a side note having the +1 str and thunderhammers the terminators become str 10, right?
Str 4, doubles to 8 then +1 = Str 9
   
Made in us
Lesser Daemon of Chaos




The deck of the Widower

The Grey Knights version of Hammerhand says you add it before you double for a deamon/thunderhammer. So both versions of Hammerhand create str 10.

 
   
Made in us
Revving Ravenwing Biker





can anyone else confirm the str 10 (with an inquisitor using hammerhand)? I would assume that it is but I would rather make sure just incase

This message was edited 1 time. Last update was at 2014/05/25 21:28:45


 
   
Made in us
Never Forget Isstvan!






it is. Codex power is +1 str before doubling and BRB power is +2 str, coming out to the same str 10 result either way.



However you should note, that the +2 str from the BRB power is far more useful for the inquisitor himself. It benefits his force sword much more than the +1 str version does.

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Made in us
Longtime Dakkanaut






One way to look at it, each source for hammerhand contains a different power.

Codex Grey Knights: Hammerhand and Thunder Hammer = (STR+1)*2 , assuming STR=4 then it would become 10.
Codex Inquisition: Hammerhand and Thunder Hammer = (STR*2)+1, assuming STR=4 then it would become 9.
Dark Millennium: Hammerhand and Thunder Hammer = (STR+2)*2 , assuming STR=4 then it would become 12 but is capped at 10.

Another way to look at it, the 7th edition rules replace all previous version of the power.

I'm going to play it the second way, even though there is no rules justification for doing so. I'm doing this because I expect and errata to the codices telling me to do so.
   
Made in us
Revving Ravenwing Biker





Well the reason I would take the codex inquisition version is so the power would be guaranteed instead of having to roll on the chart for it with a ML1 psyker, I might just ask my local gaming group their thoughts on it until a faq (since there have been multiple conflicting answers so far). Str 10 terminators in a scouting land raider is highly entertaining.

Thanks so far guys, if anyone else has any other clarifications let me know.
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

So what do you need to roll to cast Inquisition powers from the codex if they are not replaced by the 7th book?

40k-


Bolt Action- German 9th SS
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Made in us
Lesser Daemon of Chaos




The deck of the Widower

Good question. Right now the 5th edition codices with psychic powers are broken and unusable as written. I really hope they errata things soon as my armies are Blood Angels and Grey Knights.

 
   
Made in de
Pauper with Promise





Well RAW you cant use either GK or Inqui Hammerhand in 7E, since they're cast in the assaultphase and you have no warpchargepointdicethingies there.
My group just replaced them all with the new BRB powers and had them cast in the psychic phase.
OFC this makes some powers quite useless.
Wings of Sanguinius being a posterboy or to stay in the GK book Heroic Sacrifice or Fortitude

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Made in us
Lesser Daemon of Chaos




The deck of the Widower

Or Shield of Sanguinius. You cast it at the start of your opponent's shooting phase and it only lasts for that phase. You have to rewrite the power to use it.

 
   
Made in us
Judgemental Grey Knight Justicar






Inquisitors are S3 base.

Codex Version: S3 +1 Hammerhand x 2= S8.

BRB Version: S3 x 2 + 2S= S8.

The GK Codex explicitly said to apply the Hammerhand and then other modifiers, whereas the BRB (7th) says to always apply multipliers first. Either way, he's S8.

If he were S4 base, he'd be S10 with either version of Hammerhand.


 
   
 
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