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Rough first draft for Farseer Idranel Homebrew. V.01 and V.02 Posted  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

I finally got around to playing the DoW2 campaign after having it just for the multiplayer and needless to say I have become a fan of this character and her model in game (yes I know what happens neer the end of the eldar side of the campaign)

HQ
Farseer Idranel-185

Basic Farseer stat line and wargear
*Master Crafted Witchblade, can fire 2 witchfires

*May purchase runes/comes with a rune/has both runes (whichever seems best, I'm thinking comes with Runes of Witnessing wouldn't be OTT)

Mastery Level 3
*Idranel knows the Eldritch Storm, Executioner, and Halucinate, Powers; Guide/Prescience(?)(may be OTT)

Insert snazzy eldar magic name (open to suggestions)
*May reroll the die to determine bonus power dice/for each warp charge spent by Idranel, roll a die, on a 6 gain another warp charge (whichever one seems more tame)

Foresight/Coteaz Copycat
*Reroll sieze/reroll opponents sieze (considering just swapping this rule out for also having Scriers Gaze for ease of play and not being a coteaz copycat)

I'm trying to make her as accurate to the fluff while still being useable on the table and not just a plot armour god so any help is appreciated. Halucinate is to represent her manipulative abilities, Eldritch Storm and Executioner are to represent her powerful psychic attacks, the power die manipulation is just more to make her feel a bit more like a unique character and not just a farseer that knows her powers ahead of time so anything I could swap that rule out for to make her feel more unique would be appreciated since I dont feel as if that rule is relevant to the feel of Idranel.

This message was edited 1 time. Last update was at 2014/05/28 03:07:09


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

She never seemed to rely on her Psyker powers that much, due to the fact of how beastly she was in combat. That would personally lead me to believe she should have a better combat profile then a normal Farseer, even if it's only an extra Ws and Attack. You could compliment this by giving her a *magic* singing spear (the weapon she used in her final fight) which would allow that re-roll but also have a close combat feature, maybe she can use how ever many Warp Charges she wants to reduce it's AP by D3, she can do this more then once if she NEEDS AP 2.

Other then that i really like the idea. For the specific powers i would of picked Ward (Grants 2+ invul save for a single phase), Eldrich Storm, Guide and Dominate to represent her.

 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

I like the idea of her singing magic singing spear. Anything you would suggest changing from her current kit? I'm thinking I'll stick with hallucinate instead of dominate purely because it has more of an impact than dominate does but the drop to executioner seems fair.

I think the ward power should be WC3 and only target her, if she uses it she can do nothing else for the phase she uses it in. Thoughts?

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I'd say 2 Warp Charges, as it is no more powerful then Fortune since it would only effect 1 model instead of an entire unit. I would have it only effect a single model within 12, but it won't have to be herself. That way you could throw it on a single Aspect Warrior to have him tank for them, but then you have to remember it's a single guy with a 2+ save. Also remember that the power only lasts a single phase, that means a single turn of shooting or combat, not both. That to me would be the way how they keep this power fair. Oh, also you can't use it on MC, because 2++ Wraith knights are a no no.

As for her current kit, drop the Spear and the ability to fire 2 Witchfires, she doesn't need either if you give her a special spear. I wouldn't say she needs runes as they have little effect on the new psyker rules. If you want to keep hallucinate sure, but remember it is a very powerful spell and that may rankle some people to have it off the bat.

 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Well Halucinate did get a big nerf with the new powers and the fire two witchfires was more to be compatible with 6th for a wee bit but was unneeded.

2 WC sounds fair for one phase of 2++. I would have it just target the psyker to keep it simple for things. Alternatively I was thinking of just copying the power that Sevrin Loth has to get a 2++ or just a flat Fortune but both seem a bit OTT.

I was thinking WS7 and an extra attack for her CC prowess alongside her fancy spear.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

You should stay away from flat out fortune, it is the singular best power Eldar can get and to come with it base would be to powerful. Servrin Loth is simply just swapping 2+ for a 2++ at the cost of a single warp charge or something right? Yeah, that could work. But i would make it two Warp Charges and allow it to only effect Characters, because in game Ward is a power to shove onto other characters to help them survive, it would make sense for it to effect them. Think of it as a way to allow you to run Exarchs or Phoenix Lords which are normally ignored due to lack of an invul. Something like

Ward. 2 Warp Charges. Blessing.

If successfully manifested, a chosen character model within 12" of Idranel gains D3 Ward counters. A model with one or more Ward Counters may choose to use one up after they are wounded but before they are forced to make a saving throw, the Character gains a 2+ invulnerable save against that wound.

Good, not over powered. Remember, the main reason you are taking a Farseer is for Fortune. Idranel has no access to even attempt to get Fortune, so think of this as a Fortune substitute which can support our usually weak characters.

I would stick with +1 in both Ws and +2 in attack. That would bring her to Ws 6 and 3 attacks (Remember Spear is two-handed and a Farseer only has a single attack base), hardly game breaking, but still a much better fighter then the average Farseer.

Alex

This message was edited 1 time. Last update was at 2014/05/27 17:34:32


 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Alright thanks for the advice, I think she's ready to be played around with and tested out a bit. I'll let you know how she plays next chance I get.


Automatically Appended Next Post:
Here's the updated version of her

HQ
Farseer Idranel-185

Basic Farseer stat line and wargear +1 WS, +2 A

*Master Crafted Singing Spear, can expend 1-3 Warp Charges to subtract 1-3 D3 from the AP of this weapon respectively

*Runes of whatever if needed, still WiP

Mastery Level 3
*Idranel knows the Eldritch Storm, Guide, Halucinate, and Warp

Warp- WC2 Blessing
Targets the Psyker, or other infantry, jump infantry, or jet pack infantry character within 12"
Grants model a 2++ until the end of the turn

Insert snazzy eldar magic name (open to suggestions)
*May reroll the die to determine bonus power dice/for each warp charge spent by Idranel, roll a die, on a 6 gain another warp charge (whichever one seems more tame)

Foresight/Coteaz Copycat
*Reroll sieze/reroll opponents sieze (considering just swapping this rule out for also having Scriers Gaze for ease of play and not being a coteaz copycat)

This message was edited 2 times. Last update was at 2014/05/27 19:23:14


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
 
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