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Made in us
Agile Revenant Titan






Austin, Texas.

A list trying out all the fun gimmicks of 7th

farseer, mantle, jetbike 155
farseer, jetbike, spirit stone of analathen 130
Autach, jetbike, power lance 100
Autach, jetbike, power lance 100

5 dire avengers, wave serpent, twin linked scatter lasers, shuiken cannon, holo fields 210
5 dire avengers, wave serpent, twin linked scatter lasers, shuiken cannon, holo fields 210
5 dire avengers, wave serpent, twin linked scatter lasers, shuiken cannon, holo fields 210
3 jet bikes 51

Wraithknight
Night spinner, holo fields 130
war walkers, x2 scatter lasers each

Lynx with scatter laser

All hqs join together, all but one power roll on sanctic for hammer hand and +1 to invul, last power rolls on malefic for summoning nonsense.

This message was edited 2 times. Last update was at 2014/05/27 13:10:15


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Regular Dakkanaut





you realize you will be peralsing on ANY double right?

I dont know the rules for lynx, so cant comment there.

id probably get rid of the spinner/walkers/wraithknight for 2 fire prisms and the rest warp spiders.

maybe some more jetbike troops. with cannon upgrade.

2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

With ghosthelms, I wouldn't worry too much about perils.

I agree with the Admiral, prisms or spiders, OR 2 wraithknights.

Lynx is fine I suppose. Never used it but it looks survivable.

Don't put the cannon on the jetbikes. 10 points that can be better used elsewhere. If your jetbikes are trying to shoot and kill things, you're using them wrong. At 51 points, they die like they're made of finecast. Better to run them/boost them from cover to cover and hide as far away as possible.

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in us
Longtime Dakkanaut




United States of America

So the other IC join the mantle seer with these new IC rules? What bonuses does that give the unit other then H&R?

11k+
4k
7k
3k 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Arbiter wrote:
So the other IC join the mantle seer with these new IC rules? What bonuses does that give the unit other then H&R?


Auto shrouded and stealth (saving me a warp charge point and the chance of failure) Hit and run, and an auto cover fortune for the mantle bearer. I think its a pretty good steal for 40 points.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut




United States of America

OK, though I wouldn't be surprised if its not legal, due to FAQ later on as it doesn't make sense (he is the chosen of the lolgod after all).

11k+
4k
7k
3k 
   
Made in us
Bush? No, Eldar Ranger





This one's gonna sound a little weird, and i still haven't gotten to try it out myself... but dump Holo-Fields for Ghost walk Matrix. The change to jink means you're losing all that precious firepower coming from serpents to get the save. Ghostwalk+tactics change to be in cover a lot gives you the same results as before with only the limit being having to find forests to park in and whatnot. Feel free to just ignore this, as I haven't played a single game like this yet.

School's out, the War Machine rolls once more
6000 pts  
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Will1541 wrote:
This one's gonna sound a little weird, and i still haven't gotten to try it out myself... but dump Holo-Fields for Ghost walk Matrix. The change to jink means you're losing all that precious firepower coming from serpents to get the save. Ghostwalk+tactics change to be in cover a lot gives you the same results as before with only the limit being having to find forests to park in and whatnot. Feel free to just ignore this, as I haven't played a single game like this yet.


Was considering this also, and am going to do it at this unrestricted GT in 3 weeks. Also great because if i can get shrouding, all those serpents get 2+ cover jinks.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
 
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