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Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

There. I said it. I like the cards and the way it makes things dynamic. Had two games already and each time it kept going both ways because of it. I like the new psychic phase and I like how powerful my librarians are and I love the fact that vehicles feel like actual transports instead of just death traps. I don't like the jink save and some minor alterations and with the unbound/bound and the new rules regarding allies/daemons' power etc. I think it comes down the the player not the game. Overall, I'm happy with what I have so far.

My $.02

Carry on.

Anyone who is married knows that Khorne is really a woman. 
   
Made in us
Fireknife Shas'el






There are people that liked Disaster Movie. I won't be mad that they like it, but it won't make it a good film.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Hellish Haemonculus






Boskydell, IL

There's good changes and bad changes. There were good things that stayed the same and bad things that weren't fixed. I don't loathe it.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

That's a bit of a stretch in terms of comparisons. A very small minority liked disaster movie (did a quick search since I had no idea what you were talking about). Most people (60%) seem to think its an improvement to 6th.

Why do you dislike this edition? I'm not offended just curious.

Anyone who is married knows that Khorne is really a woman. 
   
Made in ru
!!Goffik Rocker!!






Overall this edition is 6 + FAQ + psy phase + cards + nerf fmc + everything's scoring.

So, basically, nothing has changed drastically. And nothing has changed at all for my orkses. I expected some flavour to cc but random charges remained the same, no consol into another combat, no charges from outflank, no charges from most vehicles, same stupid challenge system with some minor tweaks...basically, all they did is add a possibility to fail 2' charges. I expected abusive caster-deathstars to get nerfed also. Nothing that i really wanted to be changed has changed.

This message was edited 1 time. Last update was at 2014/05/28 06:35:55


 
   
Made in au
Oberstleutnant






Perth, West Australia

This deserved it's own thread rather than joining the other "I like 7th ed" posts on the front page of 40k general.
   
Made in us
Cosmic Joe





I don't like the added randomness. I don't like the psyker spam, the fluff breaking rules, the FOC ignoring or the blatant money grabbing.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in ru
!!Goffik Rocker!!






 MWHistorian wrote:
I don't like the added randomness. I don't like the psyker spam, the fluff breaking rules, the FOC ignoring or the blatant money grabbing.


As if 6 ed didn't ignore foc with all that dataslates and allies.

Like i've been saying before the release: "It can't get worse than 6". It didn't. Even the daemon factory is just an object of mass histerya like flyers in the early 6. Broken in low-point games but reasonable the moment you hit 1k.

This message was edited 3 times. Last update was at 2014/05/28 06:57:51


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Inkubas wrote:
There. I said it. I like the cards and the way it makes things dynamic. Had two games already and each time it kept going both ways because of it. I like the new psychic phase and I like how powerful my librarians are and I love the fact that vehicles feel like actual transports instead of just death traps. I don't like the jink save and some minor alterations and with the unbound/bound and the new rules regarding allies/daemons' power etc. I think it comes down the the player not the game. Overall, I'm happy with what I have so far.

My $.02

Carry on.

Well, I dislike some of the changes.

The new psychic phase alone is a mess.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in no
Stealthy Grot Snipa





I don't like the army composition insanity.

I don't like the effects of the psychic phase. I.e., armies light on psykers get kinda screwed against armies with tons of warp charges.

I don't like the execution of the cards for the most part.

I don't like that the allies chart is more or less meaningless now.

I do like the new vehicle damage chart.

I do like that some rules have become clearer.

I do like most of the small changes (hull points on fortifications, especially).


Overall, it's ok. The things I don't like have mostly rather uncomplicated fixes, but it's going to make playing pick-up games a massive hassle.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Hellish Haemonculus






Boskydell, IL

 Inkubas wrote:
That's a bit of a stretch in terms of comparisons. A very small minority liked disaster movie (did a quick search since I had no idea what you were talking about). Most people (60%) seem to think its an improvement to 6th.

Why do you dislike this edition? I'm not offended just curious.


I dislike the more restrictive allies rules. I dislike the removal of Precision Shot from characters. I dislike the change in flamer wound allocation. I dislike the ability for template weapons to hit passengers. I dislike giving buildings hull points. I dislike the new Jink rules. I really dislike the new Night Fighting rules. I dislike the removal of area terrain.

I like the ability to take formations. I like the Unbound options, and I like that there's a distinction. I like the change to the Poison rule. I love the ability for Allied units to board Battle Brother transports.

I'm unsure on the new psychic phase. Unsure about the change to challenges.

I'm glad they didn't change grenades.

I wish they'd given us the ability to shoot into close combat.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Emboldened Warlock





 Inkubas wrote:
There. I said it.
-snip-

My $.02



$.02? Is that what GW is paying you interns for every "Ilikethenewedition" thread started.

 
   
Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

Based on how people react, it appears that GW may pay its staff with the tears from new releases.

Anyone who is married knows that Khorne is really a woman. 
   
Made in us
Oozing Plague Marine Terminator





I've only played one game so far with the new rules, but I really like the Tactical Objectives. You can no longer expect to just sit on an Obj. for 5 turns and wait for the game to end.

The only thing I've noticed though, is the shooting phase is even longer now due to rolling each weapon individually... That's why I always used diff. color dice.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

This deserved its own thread.

*Edit* I guess I'll be somewhat on topic here.

I haven't played a game of 7th yet, and I don't have much intention to buy the book for some time. Issues I had with 6th only got worse, and I'm not a fan of random tables and excessive variable rolling for things like VPs.

This message was edited 1 time. Last update was at 2014/05/28 17:46:48


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in de
Decrepit Dakkanaut





It's a great edition for casual players who like randomness and who play in a fixed group of people who don't bring donkey-cave lists (looking at you Demon Factory).

It's a lot of work for TO who need to houserule stuff to make it playable on a competitive level.

   
Made in us
Cosmic Joe





 Sigvatr wrote:
It's a great edition for casual players who like randomness and who play in a fixed group of people who don't bring donkey-cave lists (looking at you Demon Factory).

It's a lot of work for TO who need to houserule stuff to make it playable on a competitive level.

Or casual players that rely on pickup games that don't like to be curbstomped just because they brought a certain army.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in de
Decrepit Dakkanaut





Yeah, it's terrible for people who have to rely on randomly playing against others.

   
Made in gb
Daring Dark Eldar Raider Rider






Glasgow

 Blacksails wrote:
This deserved its own thread.


This is a forum. People can post their thoughts and feelings on such things, even if you disagree with what's being said.

If you don't like the subject, don't open the post, it will soon drop off the bottom of the page if everyone does that.

Roughly 1750 points
Roughly 1500 points
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 scottmmmm wrote:

This is a forum. People can post their thoughts and feelings on such things, even if you disagree with what's being said.

If you don't like the subject, don't open the post, it will soon drop off the bottom of the page if everyone does that.


I get that, but there's a difference between discussing things and making a thread for something when there's an identical thread not four lines down. Given the content of the OP, it would have fit right in as a comment in the other thread.

To my credit, I at least added to my post to be on topic and discussed it.

So while I'm free to not post in something I don't like, there's also basic forum etiquette where people try and collect their thoughts into threads instead of making a different thread for the same idea.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fireknife Shas'el






 Inkubas wrote:
That's a bit of a stretch in terms of comparisons. A very small minority liked disaster movie (did a quick search since I had no idea what you were talking about). Most people (60%) seem to think its an improvement to 6th.

Why do you dislike this edition? I'm not offended just curious.

I haven't seen an extensive poll or sales number like I see with movies, so I can't really say what the majority opinion is. That and seeing a movie is easier than polling the crowd of people that would have an opinion. Spending a handful of cash oh tickets, popcorn, and drink, and wasting a hour for a single movie as opposed to having someone spend hundreds and dedicate hours to studying rules and making minis. There are fewer 40K players now as well, so less people that could form offer an opinion of it compared to older editions. It doesn't really work, but what comparisons really do? It's just pointing out that people can have fun with generally bad things. Even if 40K isn't as bad of a game as Disaster Movie is to movies, it still stands that people will enjoy it regardless of the flaws.

What I don't like has pretty much been covered. The exclusive favoring of Imperial Armies on the Allies Matrix is a major one. At that point they may as well not even included an allies matrix at that point.

However I do enjoy one change to it. The ability to take a new FOC with a second HQ and two troops. Personally I think the optional units should be 0-2, vice 0-3. I like the idea that you have two HQ units and each one gets their own small force to control. I really wish they went more in this direction and made it so each HQ had an effect over their specific units tied to them in the FOC.

My only other major complaint is the cards. It completely ruins strategy to have to random changes each turn to what you're going to try and go. There is no way to really prepare for this or factor it in to planning. Warlord traits and this makes it seem like battles are just who ever responded to an e-vite at a last minute location and then everyone had to argue about what the goal is.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Swift Swooping Hawk





Massachusetts

 Jimsolo wrote:
 Inkubas wrote:
That's a bit of a stretch in terms of comparisons. A very small minority liked disaster movie (did a quick search since I had no idea what you were talking about). Most people (60%) seem to think its an improvement to 6th.

Why do you dislike this edition? I'm not offended just curious.


I dislike the more restrictive allies rules. I dislike the removal of Precision Shot from characters. I dislike the change in flamer wound allocation. I dislike the ability for template weapons to hit passengers. I dislike giving buildings hull points. I dislike the new Jink rules. I really dislike the new Night Fighting rules. I dislike the removal of area terrain.

I like the ability to take formations. I like the Unbound options, and I like that there's a distinction. I like the change to the Poison rule. I love the ability for Allied units to board Battle Brother transports.

I'm unsure on the new psychic phase. Unsure about the change to challenges.

I'm glad they didn't change grenades.

I wish they'd given us the ability to shoot into close combat.


Defensive grenades changed - they got better IMHO

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Savageconvoy wrote:
My only other major complaint is the cards. It completely ruins strategy to have to random changes each turn to what you're going to try and go. There is no way to really prepare for this or factor it in to planning. Warlord traits and this makes it seem like battles are just who ever responded to an e-vite at a last minute location and then everyone had to argue about what the goal is.


I really don't get why they didn't go back to the 2nd edition Mission Cards. Even the Strategy Cards weren't bad with some exceptions (looking at you, Virus Outbreak), but the Missions were a great way to give each player their own goals for game, and it helped to temper the strategy and tactics that you used in the game.

- Wayne
Formerly WayneTheGame 
   
Made in us
Water-Caste Negotiator






Nevada, USA

My two big armies relied heavily on the jink saves, not too happy about that change but I will live on.

I like the new psychic phase, and the daemonology tables. I can foresee many fun themed daemon hunting games in the future. And the other subtle changes to the rules seem pretty fair. And the new missions seem like they will be really fun.

I was slightly disappointed that the stronghold assault wasn't 100% inserted in so I can start building cool fortification networks but aside from that I'm looking forward to the new edition.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I don't really think it's fair to criticize this thread's exitence for being redundant considering the forum is inundated with 7th edition hate-threads.

Anyway, I'm glad you like 7th edition. I like it too. I'm 8-0 with my Daemon Factory list right now.
   
Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

 BlaxicanX wrote:
I don't really think it's fair to criticize this thread's exitence for being redundant considering the forum is inundated with 7th edition hate-threads.

Anyway, I'm glad you like 7th edition. I like it too. I'm 8-0 with my Daemon Factory list right now.


Glad you're enjoying it as well. I was building a pure ravenwing force to compliment my Deathwing/Greenwing prior to the change so it kinda peeved me a bit when I had a choice between being an effective shooting force or jinking and having a chance of surviving. However, once I realized that it's just a game and that it can still work (just not as well) it became a bit more fun. I still haven't brought myself to run any daemon list. I like getting into the narrative more than just winning at all costs.

What's your daemon list? Also aren't you concerned about perils?

Anyone who is married knows that Khorne is really a woman. 
   
Made in ru
!!Goffik Rocker!!






 Nightlord1987 wrote:
I've only played one game so far with the new rules, but I really like the Tactical Objectives. You can no longer expect to just sit on an Obj. for 5 turns and wait for the game to end.

The only thing I've noticed though, is the shooting phase is even longer now due to rolling each weapon individually... That's why I always used diff. color dice.


Different coloured dice won't help you. Shooting with different weapons in not simultanious now. You have to roll separately. For example, if you have a melta and bolters in a squad and shoot at an enemy that's 12' away you have to choose what goes first:

- You shoot melta first and if you kill a model, bolters now can't rapid fire.
- You shoot rapid fire bolters and melta can't shoot at all cause noone's in range.
   
 
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