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![[Post New]](/s/i/i.gif) 2014/05/28 17:03:35
Subject: 7th ed fixes, the Proposal Thread
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Dakka Veteran
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I think everyone's still getting used to the new rules, but as things pop up, problems are seen that should really be addressed. This is a brain-storming thread to try and deal with them as they crop up.
#1 - Endless Summoning.
We've all seen the "Summon ALL THE DEMONS" list and can see how it'll go. Best to nip this one in the bud. As such, this fix works as follows:
Summoned units arrive via the Deep Strike rules but MAY assault on the turn that they are summoned. Summoned units vanish at the start of your next Psychic phase. (Summoned units cannot score. Destroyed summoned units do not provide victory points in any manner.)
This would be applied to Summon, Incursion, Sacrifice, and Possession. These powers last for one turn, as all other Psychic powers do, but the summoned units can assault the turn that they are called, so you can call them, they can wail away, hit again on the following assault phase if still in melee, then poof during your own psychic phase.
Just like that, the power level's back under control, but there "May assault" bit keeps them from being useless for the one turn they exist.
#2 - FOC shennanigans
Two possible fixes here.
1) You may start a second Detachment once your Troop selection is filled (Thus you'd need 8 Troop and 2 HQ minimum before getting 4+ of Elite, FA, or Heavy, or 14 and 3 before getting 9+)
2) You may start a second detachment once your entire FOC is filled.
Either of these keeps the spirit of the rules, where Orks or Tyranid should have massive armies, but ducks the "Two troops and an HQ give me ALL THE SPECIALS!" bit. I'm not sure which is the better way to go. My gut says "Max the troops, get a new Detatchment", but I'm not 100% on that yet.
Thoughts? Comments?
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![[Post New]](/s/i/i.gif) 2014/05/28 17:26:25
Subject: Re:7th ed fixes, the Proposal Thread
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Purposeful Hammerhead Pilot
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what about?
Each psyker may only conjure one unit at a time, until this unit is destroyed they cannot conjure another one. If they decide to cast another conjuration spell, the previously conjured unit is removed from play.
Conjured units cannot cast conjuration psychic powers, with the exception of conjured greater daemons, who may conjure one unit as normal.
I really disagree with your proposed FOC change, marines, tau, non vetspam IG, eldar, grey knights without coteaz, and sisters (basically all the armies other than nids, orks, dark eldar, and vetspam IG, and even nids & orks DE are questionable) would really struggle to fill 8 troops choices and maintain an effective army. Especially with the introduction of unbound, I think the way the FOC and detachments work is absolutely fine
Lets be fair. 7th has been out less than a week, lets stop proposing massive "the sky is falling" changes and actually play it for a while.
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This message was edited 1 time. Last update was at 2014/05/28 17:27:47
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![[Post New]](/s/i/i.gif) 2014/05/28 17:58:09
Subject: Re:7th ed fixes, the Proposal Thread
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Foxy Wildborne
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Bobug wrote:
I really disagree with your proposed FOC change, marines, tau, non vetspam IG, eldar, grey knights without coteaz, and sisters (basically all the armies other than nids, orks, dark eldar, and vetspam IG, and even nids & orks DE are questionable) would really struggle to fill 8 troops choices and maintain an effective army. Especially with the introduction of unbound, I think the way the FOC and detachments work is absolutely fine
Lets be fair. 7th has been out less than a week, lets stop proposing massive "the sky is falling" changes and actually play it for a while.
The FOC is (was...) there for a reason. Anyone who's played the game for any real amount of time knows what happens when you double up your specialist slots.
Way back in my day the most broken army in the game by popular opinion was the one that had a special rule allowing it a fourth Heavy Support slot.
Even in 6th most serious events did not allow doubling the FOC at 2000 pts.
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This message was edited 1 time. Last update was at 2014/05/28 17:58:54
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/05/29 00:23:11
Subject: 7th ed fixes, the Proposal Thread
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Bonkers Buggy Driver with Rockets
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Wakshaani wrote:I think everyone's still getting used to the new rules, but as things pop up, problems are seen that should really be addressed. This is a brain-storming thread to try and deal with them as they crop up.
#3 Challenges
I would like the overkill wounds conferred in challenges to affect resolution of the combat (and then the break tests) rather than spill over as wounds onto the unit.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2014/05/29 02:09:57
Subject: 7th ed fixes, the Proposal Thread
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Boom! Leman Russ Commander
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thunderingjove wrote:Wakshaani wrote:I think everyone's still getting used to the new rules, but as things pop up, problems are seen that should really be addressed. This is a brain-storming thread to try and deal with them as they crop up.
#3 Challenges
I would like the overkill wounds conferred in challenges to affect resolution of the combat (and then the break tests) rather than spill over as wounds onto the unit.
Agreed. I prefer this change. It means challenges still fulfil that "doesn't kill your whole unit" role that we were going for.
At the moment it basically forces your sergeant to sit the fight out because his sacrifice means nothing.
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![[Post New]](/s/i/i.gif) 2014/05/29 09:09:30
Subject: 7th ed fixes, the Proposal Thread
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Regular Dakkanaut
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For the FOC, I propose keeping it unlimited detachments, just not duplicates of the same detachment. The standard one is the defacto detachment, but I believe others exist in data slates or something, and it wouldn't surprise me if we see more.
The summoning of {listed deamon troops}:
Select a friendly troop unit from this psykers faction that is not currently at its listed maximum model limit. Add models from the units available models, without any upgrades, to the unit until the unit is maxed out or the points for the models added goes above 90 points. If you have no troops units left, conjure a troop unit without upgrades until points go above 90, or the unit model limit is reached.
The wording probably isn't optimal there. Basically instead of everyone summoning deamons, it just replenishing their troops. Also I think its 90 pts, don't have the deamon codex on hand.
Same thing with the herald, but for 40 points.
Same thing for prince, but any unit and not just troops.
Mission cards that are impossible to accomplish can be redrawn instantly (like Killing enemy flyers that don't exist).
At least one of the three types of tactical objectives should be turned in at the beginning of your turn, letting your opponent fight back.
A unit can assault out of a vehicle that does not move (maybe before disembarking, maybe not at all including flat out). If the unit does assault, the target unit gets to fire overwatch at full BS, and the unit counts as assaulting through difficult terrain, and it is considered a disordered charge.
Put a point limit for supers of at least 2000.
Also, I like the idea of excess wounds just applying to assault results.
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