Switch Theme:

CSM vs.Tau - 595pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

I have never played against Tau before, but have seen them in action online. We aren't playing many points, so that is probably more to his advantage than mine.
I know he has only one vehicle (Piranha), not sure on other troops.

I'm considering bringing:

Kharn

9x Berzerkers
Icon of Wrath
Champ with dual LC

7x Havocs
4x AC
Mark of Nurgle
VotLW

Rhino

This comes out to 590pts. It seems like it may do well, just gotta get that rhino up as fast as possible and cross my fingers he doesn't blow it up before I get there.
Any suggestions or thoughts on if this sounds good to anyone else, or should I change it up.
   
Made in us
Lesser Daemon of Chaos




I tend not to bring a bunch of expensive upgrades in smaller games. Does that champ really need 30pts worth of lightning claw? Against tau a chain axe may be fine. The havocs have a couple extra bodies, do the really need MoN and VotLW too given they'll be hanging back? Kharn is cheap as far as HQ's go but a lord with a power weapon is 80pts cheaper.

Things you could consider instead are a cultist squad. A dirge caster, combi-wep, and/or havoc launcher on the rhino. Also a small group of spawn, bikes, or raptors can really put fear in your opponent in a small game if you can scrape up the points
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

I don't know much about Chaos, but I'd go full Mech, and not so many points on one HQ. Tau Can amass so much fire power that 1 Rhino won't make it.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Fresh-Faced New User





That army is good, in general.
But, if you want to minmax a little for playing against Tau I can give you some advice.

Tau aren't good in melee/CC, so making yourself stronger in melee isn't worth the points. 5 CSM with melee weapons can beat 12 fire warriors in melee just as well as 5 Khorne Berserkers but are cheaper. Against models that are good in melee, berserkers would be more appropriate then.

I would trade:
1) Kharn for a normal chaos lord with a power weapon and wings, or a terminator lord.
2) Berserkers for normal Chaos marines with maybe a melta-gun and a flamer.
3) The havoks' mark of nurgle and VoltLW for more marines somewhere else.

600p example army I would use against Tau if I really wanted to win without too much cheeze:
10x CSM, 2x melta, cc and NO bolters, rhino (195 points)
10x Plague Marines, 1x plasma gun, 1x melta gun (275 points)
Chaos Lord, Jump pack, The Black Mace, melta bombs, (130 points)(stick this guy in with plague marines and jump out with jump-pack, and onto his HQ squad when he is in range )

This is just an example, but I like it and it's well and even. Has that feel of CSM rushing at their targets and not too much shooting.


Ps. In your scenario since your friend has no tanks, I would trade all the melta guns, the meltabombs, and plasma gun for two more plague marines, if possible.

This message was edited 3 times. Last update was at 2014/05/29 22:41:03


2500
Respekt to all da chaos gods. 
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

So we ended up tieing after 5 turns (roll missed for turn 6)

He had two small squads of fire warriors, a small squad of path finders, and his piranha

I did end up going with a:

Chaos Lord with jump pack and black mace
10x CSM with 2x flamers in rhino
7x Plague Marines with 2x Plasma in rhino

It wasn't bad actually, Chaos Lord was the star, along with Plague Marines. CSM were more of a distraction that anything else, never got close enough for Melee.

All in all it was fun and he now knows what else he will be buying to add to his army.

Thanks all for the suggestions and help.
   
 
Forum Index » 40K General Discussion
Go to: