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Made in ca
Fresh-Faced New User




Hey guys I've been out of the game for a while but ever since the new dex I've been wanting to put together a list so here it is:

CCS
4 plasma guns
Plasma pistol
Chimera
Flamer
Dozer blade

Priest
Auto gun

2 veteran squads
3 plasma guns
Chimera
Flamer
Dozer blade

Infantry platoon

PCS
3 flamers
Heavy flamer
Chimera
Flamer
Dozer blade

4 infantry squads
auto cannon
Melta gun

2 Vendettas

Manticore
flamer

2 Wyverns
Flamer

2 LR eradicators
MM sponsons
hull flamer

Aegis defence line
Quad gun

2000pts

I based it off my similar 6th ed list but having yet to use the new codex or the 7th ed rules I'm open to suggestions . I went for a somewhat hybrid approach with a large blob to wrap up my heavy support with chimeras to form a more mobile element.
I added meltas to the blob to deter vehicles from tank shocking and just to have some response to tougher models that are trying to get through the blob to the vehicles behind it and MM sponsons to the russes to add some low ap that I lost from switching my battle tanks to eradicators. I added dozer blades to my chimeras due to their now reduced cost and as they will be moving around to objectives or trying to get PCS I flamers in range saving my self from a immobilization would be nice. I could always switch the priest to a comissar and drop the plasma pistol as it's just filler at this point. Other wise I feel like I have a good amount of ant infantry fire from blasts, flamers, and las guns I can tackle most vehicles with auto cannons, plasma, and multi lasers. For heavier vehicles las cannons and meltas could probably suffice. I am a little cautious about the blob not having much support with only one priest and none of the new psykers everyone seems to love for divination but maybe the rest of my list can make up for it, so if you have any advice I'd love to hear it, I'm just looking to make a semi competitive list so I'd rather stay somewhat true to this format rather than scrap it to make a super competitive net list.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

The heavy flamer is a bit wasted on your PCS. I'd argue you can find better use for the pts of the Plasma Pistol in your CCS.

Concerning your infantry squads, it's as if the roles are confused. The autocannon excels at long range, while the meltagun is very gun at short range. Maybe you ought to think of what you want to do with it, really. And I don't believe four chances to overwatch on meltaguns will be a serious deterrent. I'm assuming the priest is for the blob made from them? Even more role confusion then.

Remember your vendettas have a carrying capacity of 6 now, not ten.

What do you mean, the Chimera's cost has gone down? It's actually up by some 10 or so points.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fresh-Faced New User




The heavy flamer is only 5pts more than a standard one and adds a decent punch to a flamer spamming command squad. I agree about the plasma pistol I mentioned in the post that it's really just filler at this point and can be replaced with something. I could always replace the meltas with grenade launchers but GL never accomplish much and I feel that when it gets down too it one or two rounds of shooting 4 meltas at big vehicle or MC that is closing in on my lines would probably be more productive plus the ability to possibly make a transport think twice before tank shocking through the blob and spewing troops into my backfield vehicle doesn't hurt. While I agree that the ranges hardly complement each other I find with all the valuable vehicles behind the blob the enemy is always keen on getting into combat with the blob ASAP and therefore into the range of meltas. The priest is intended to just keep them from running away, which a commissar could do too, so I don't see where the role confusion is coming from, perhaps you could elaborate. Duly noted on the vendettas but I hadn't intended on transporting anything in them anyhow. As for the chimeras I was referring to the dozer blade's cost not the vehicle it's self, as before they costed something like 10-15pts but now they're only 5 which IMO seems like a decent price for allowing you to save time driving around terrain.
   
Made in us
Fresh-Faced New User




find the points somewhere to change the meltas to plasmas then. that or just go with GL. youll get MORE turns of shooting than you would from the meltas, and thats likely to make the difference. flamers are the defensive option if thats what youre using them for. snipers are cheap and now even more effective. meltas are just a bad choice on that unit. leave the meltas to the ccs/scions/swt. or, if you really wanna threaten those vehicles, upgrade the autocannons to las. cant go wrong with las.

last important thing. prepare to get wrecked in the psychic phase.

last unimportant thing. i dont get the eradicators. why the mm sponsons? they dont mesh with the turret or hull weapon at all. dual role i guess but thats not really a guard thing. if its just for cheapness then why pump the points into them for the sponsons? also, they do the same thing as a wyvern or a manticore. id go punisher, vanquisher, executioner, or even battle cannon first. probably vanquisher as youre weakest point is your anti heavy armor.
   
Made in ca
Fresh-Faced New User




Yeah the russes were sorta a mistake, I read a few things recommending MM sponsons on the exterminator which makes sense but I miss read it as eradicator. Ok so assuming I drop sponsons, meltas for flamers or GL, and lose the plasma pistol I'll have 70pts I'll take las cannons over auto cannons for 40pts and 15pts to give my PCS meltas in place of flamers to make up for the loss and because I realized with the new fire by weapon type rule means that flamers can only remove models with in their 8" range so it becomes sorta lacklustre. That gives me 15pts to mess around with.

Edit: Also could you elaborate on the psychic phase? I'm not fully acquainted with the new rules and don't know what I can do to prevent getting decimated during it, I also see your point about the vanquishers, but I'd probably need some divination for twin linking them.



Automatically Appended Next Post:
Hey guys I've been out of the game for a while but ever since the new dex I've been wanting to put together a list so here it is:

CCS
4 plasma guns
Shot gun
Carapace
Chimera
Flamer
Dozer blade

Priest
Auto gun

Primaris psyker

2 veteran squads
3 plasma guns
Chimera
Flamer
Dozer blade

Infantry platoon

PCS
4 flamers
Chimera
Flamer
Dozer blade

3 infantry squads
Las cannon
Grenade launcher

2 Vendettas

Manticore
flamer

2 Wyverns
Flamer

2 LR vanquishers
hull las cannon

Aegis defence line
Quad gun

2000pts

Here's an idea, replace plasma pistol and eradicators with 2 vanquishers with hull las cannons, lose one infantry squad and meltas to replace AC with las cannons and get a primaris for divination for twin linking the blob and vanquishers. I also lost the heavy flamer to give my CCS carapace to help with gets hot and general survivability.

This message was edited 2 times. Last update was at 2014/05/30 17:07:57


 
   
Made in us
Fresh-Faced New User




ya know what, i like it. the only issue i see now is the limited fire points on a chimera. tons of special weapons in a chimera used to be the way to go but now im not so sure. with only what? 2 fire points? thats a lot of plasma guns that wont be able to fire. i honestly dont know what else to do tho. maybe give the command squad a medic, standard, lascannon and MoO? two big guns firing out, fnp for squad, ld rerolls for nearby stuff? just an idea.... like i said i really dont know what the best option is anymore.
   
Made in us
Fresh-Faced New User




Las Vegas

Shoe wrote:
find the points somewhere to change the meltas to plasmas then. that or just go with GL. youll get MORE turns of shooting than you would from the meltas, and thats likely to make the difference. flamers are the defensive option if thats what youre using them for. snipers are cheap and now even more effective. meltas are just a bad choice on that unit. leave the meltas to the ccs/scions/swt. or, if you really wanna threaten those vehicles, upgrade the autocannons to las. cant go wrong with las.

last important thing. prepare to get wrecked in the psychic phase.

last unimportant thing. i dont get the eradicators. why the mm sponsons? they dont mesh with the turret or hull weapon at all. dual role i guess but thats not really a guard thing. if its just for cheapness then why pump the points into them for the sponsons? also, they do the same thing as a wyvern or a manticore. id go punisher, vanquisher, executioner, or even battle cannon first. probably vanquisher as youre weakest point is your anti heavy armor.


get wrecked from what in the psychic phase? this phase is over hyped and nothing to fear do not worry about it.
   
 
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