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![[Post New]](/s/i/i.gif) 2014/05/30 11:12:15
Subject: Knights and Move Through Cover
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Brainless Servitor
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One of the questions a lot of people had in 6th was with Knights and move through cover (and super heavy walkers in general). Since they have the move through cover special rule they roll 3d6 and pick the highest result. Many felt that they should either be picking the two highest results or doubling it (etc). I don't see anything in the rule book or FAQ that addresses this. Does anybody else?
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![[Post New]](/s/i/i.gif) 2014/05/30 18:15:28
Subject: Knights and Move Through Cover
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Frenzied Berserker Terminator
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By RAW, a super heavy walker is slowed down to 3D6 (pick the highest) like everyone else.
It seems a little ridiculous for a Titan to be slowed by a piece of rubble (though I guess "rubble" could be relative), so feel free to house rule this with your friends.
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This message was edited 1 time. Last update was at 2014/05/30 12:04:16
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![[Post New]](/s/i/i.gif) 2014/05/30 13:27:14
Subject: Knights and Move Through Cover
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Brainless Servitor
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Thanks. I wish GW would fix it to take two highest dice and add them together. I don't like using house rules. I like to play the same rules everyone else is so when I play with new people we're on the same page. Thanks again.
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![[Post New]](/s/i/i.gif) 2014/05/30 16:06:23
Subject: Knights and Move Through Cover
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Dakka Veteran
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It does seem a little silly for a knight Titan to trip on rubble, when the same said knight Titan can stomp a vehicle on a dice roll of a 6 and launch it d6 inches and. Explode it.
Oh wait a twig I better tippy toe through these tulips or I might fall over. Just redonkulas. But as it is written now, 3 d 6 use the highest. Odd just odd.
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2014/05/30 16:16:45
Subject: Knights and Move Through Cover
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Decrepit Dakkanaut
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It used to be twice the highest roll, which is what I suggest when playing with or against knights
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![[Post New]](/s/i/i.gif) 2014/05/30 21:14:16
Subject: Knights and Move Through Cover
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Ironically, a Knight can charge farther through terrain than they are allowed to walk, "2d6-2" vs "3d6, select highest".
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 8014/05/30 22:08:06
Subject: Knights and Move Through Cover
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Fresh-Faced New User
hjbsiabifdvdv
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Yeah, the silliness of rules and interpretations. My buddies and I and our local group made a "house rule" determining Super Heavy Walkers roll 3d6 and pick the two highest. Otherwise, their would just be incogruency with other units.
@jeffersonian000 nice sig!
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![[Post New]](/s/i/i.gif) 2014/05/31 02:40:41
Subject: Knights and Move Through Cover
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Zarrath wrote:Yeah, the silliness of rules and interpretations. My buddies and I and our local group made a "house rule" determining Super Heavy Walkers roll 3d6 and pick the two highest. Otherwise, their would just be incogruency with other units.
@jeffersonian000 nice sig!
Thank you!
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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