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![[Post New]](/s/i/i.gif) 2014/05/30 17:01:21
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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So 7th provided many boons for Grey Knights. Battle Brothers, Invisibility and Psychic Batteries
So here's the list:
Draigo 275
Coteaz 100
10 Paladins: 4 Psycannons, Stave, Psybolt 670
2 Acolytes, Psyker: Psyback 68
2 Acolytes, Psyker: Psyback 68
2 Acolytes, Psyker: Psyback 68
2 Acolytes, Psyker: Psyback 68
2 Acolytes, Psyker: Psyback 68
Yarrick 145
3 Primaris Psykers: 2 x lvl2 200
2 Priests 50
Vets: Autocannon 70
So all the Characters go with the deathstar for rerolling armour saves and lots of shots at getting Invisibility. If I get it early Primaris roll on Malefic, GKs on Santic. 19 Warp Charge  giant invisible Deathstar that nothing beats in combat.
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This message was edited 1 time. Last update was at 2014/05/30 18:01:06
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![[Post New]](/s/i/i.gif) 2014/05/30 17:17:12
Subject: 1850 Draigostar in 7th.
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Water-Caste Negotiator
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Not convinced. What is popping other people's mech?
The star can only be in one place at a time and hitting one target with shooting. Multi assault is an option but I dont know how many units that 1000 point star will take out. If you combat squad you lose your force multipliers too.
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![[Post New]](/s/i/i.gif) 2014/05/30 17:29:01
Subject: 1850 Draigostar in 7th.
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Longtime Dakkanaut
United States of America
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I doubt it will work well, its slow, low shooting for a deathstar, and other then 2+ AS, 5++ (other then dragio) you won't survive a ton of massed Ap2 S8+ shooting, also in CC what weapons are you planning on taking? Like all hammers? or mixed? You will have a hard time killing WKs without a lot of hammers, and remember you only get 1 shot at force weapon activation per unit. I would drop 2 primaris psychers for a vendetta so at least you have a little AA.
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![[Post New]](/s/i/i.gif) 2014/05/30 17:50:31
Subject: Re:1850 Draigostar in 7th.
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Shas'ui with Bonding Knife
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Speed? What about gate of infinity?
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All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2014/05/30 17:59:29
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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All Hammers after the stave. Only 1 shot at force but another at HH and then that WK is going down. Gate is the plan for mobility and I've a lot of S6 shooting for light mech. Given that evetything is either twin linked or can be twin linked not convinced AA is an issue. I get 1 Santuary off and Draigo has a 2++ against any Ap2, a shrouding can net me a good cover save too. Since the nerf to Riptides I expect less S8 Ap2 ignores cover to be around.
Also I missed the star has Psybolt too
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![[Post New]](/s/i/i.gif) 2014/05/30 19:44:31
Subject: 1850 Draigostar in 7th.
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Longtime Dakkanaut
United States of America
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Ahh, also @mixer86, if your expecting to get gate every game, sell your soul otherwise don't plan on it.
Also all being hammers would make them better vs everything if you can get HH off S10 Ap2 goodness! Though remember dragio only tanks wounds if hes first or closest model, a WK can move next to everyone but dragio and so then your taking 4++ (still not bad!).
As for psybolt S6 bolters isn't going to do much vs mech, though the psycannons will.
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![[Post New]](/s/i/i.gif) 2014/05/30 23:12:19
Subject: 1850 Draigostar in 7th.
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Lead-Footed Trukkboy Driver
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People are forgetting invisibility too, that with gate and draigo with a 2++ i definitely think this list is tough. Lacking anti air thats all i can see
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/05/30 23:41:27
Subject: Re:1850 Draigostar in 7th.
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Regular Dakkanaut
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I would recommend splitting up the detachments into 1 grey knight primary with coteaz, the henchmen, and a level 3 GK librarian, an allied detatchment with draigo and 10 paladins, and a sisters of battle allied.detachment. A priest from sisters of battle can get litanies of faith to autopass war hymns (ld7 is 50%, might as well go to Vegas if you expect re rolls).
This gives you a psychic hood from a ML3 psyker, 3 extra chances to get gate of infinity (absolutely vital) and sanctuary (2++ draigo).
Dropping the IG and taking bare bones sisters should afford the librarian.
This type of list is a hammer and sometimes you'll need a screwdriver, it has plenty of weaknesses but it's always fun hitting stuff with a hammer so might as well maximise it.
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![[Post New]](/s/i/i.gif) 2014/05/31 03:55:02
Subject: 1850 Draigostar in 7th.
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Longtime Dakkanaut
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Better off taking Tigurius for the rerolls, helps you get the power you need easier. I'd also refrain from solely going MSU, or people will just ignore the Psybacks. You need more mobility and pressure units to mitigate the Paladins lack of speed.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2014/05/31 13:59:33
Subject: Re:1850 Draigostar in 7th.
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Trustworthy Shas'vre
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That is alot of weight put on four Psycannons, I don't see them doing enough damage over the course of a game.
With 4xML2 and a ML1 rolling on Divination you still have a 16% chance of not rolling Invisibility, and every power would be used up on Telepaphy.
Even if you get it off, no one can kill your deathstar, I just don't see it dealing enough damage.
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![[Post New]](/s/i/i.gif) 2014/06/01 07:44:29
Subject: 1850 Draigostar in 7th.
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Longtime Dakkanaut
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Not about damage, its about board control. Also keep in mind their possible scout move. I've used them, to great effect in the past, their board control wins games and they are quite good vs opposing deathstars.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2014/06/01 10:13:12
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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Problem with Tiggy is he is not in either the GK nor the AM Codex. And I'd rather have 5 rolls at spells than 3 with rerolls. Also in tournaments limited to 1 CAD and 1 Ally I'm still good.
As for adding in Sisters. That gets me 5 less rolls at Invisibility, and breaks the 1 CAD + 1Ally. Plus you really shouldn't go to Vegas if you think 83% and 50% are the same number.
Also S6 bolters should down 1-2 transports a turn (average 4.44 HPs vs AV11). So yes they aren't going to win me the gamw but they will chip away and may contain a D weapon or 2. As for people ignoring them I'd be absolutely delighted with that please please ignore my 10 objective secured units and concentrate on the unit you'll never kill.
As for Draigo being the only CC tank remember I have a Warding stave and both with get a consolidation before a Wraithknight strikes. I'm fairly convinced that unless your lucky with 2-3 Wraithknights I'm never taking a save on the 4++ rerollable.
The Psycannons do decent damage but the list is about board and assault not RaW firepower. Think of it as a Riptide to the nth degree
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![[Post New]](/s/i/i.gif) 2014/06/01 13:57:15
Subject: 1850 Draigostar in 7th.
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Longtime Dakkanaut
United States of America
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Eerm, In that case good luck (your gunna need it)!
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![[Post New]](/s/i/i.gif) 2014/06/01 16:25:05
Subject: Re:1850 Draigostar in 7th.
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Nimble Pistolier
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Farsight Bomb kills everything except the Deathstar in 2 turns and then, that coupled with 2 or more Riptides and the Star goes down. Farsight bomb can be all S7 Twinlinked, Ignores Cover and if within 18" Rapid Fire.
I just don't think that there is enough here. You are relying to heavily on getting the exactly the powers you need.
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![[Post New]](/s/i/i.gif) 2014/06/01 16:55:30
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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Yeah the Bomb is good I'd need to catch it to beat it and I'm more mobile than it. Powers will be a factor if I get Invisibility and Gate I just see no way a bomb beats this. It can't get much into range until turn 2-3 if he sends it forward he plays into my hands if he deepstrikes he's got no chance. What are you talking about though with S7 and 18" rapidfire? Plasmaguns are S6 with 12" RF, MP are S7 but not rapidfire and not Ap2. So I have no idea what you're talking about?
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![[Post New]](/s/i/i.gif) 2014/06/01 21:37:33
Subject: Re:1850 Draigostar in 7th.
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Trustworthy Shas'vre
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I understand the list is not designed around Raw firepower, but on Objective Secured Scoring and an unkillable death star. 1/6 games you won't have Invisibility which really hurts.
How will this list handle other well made Objectove Secured scoring lists. For instance Serpent Spam or even a UM list full of Tacticals and rhinos. Serpents will be near impossible for your list to kill and are going to be Objective Secured Scoring while packing enough firepower to open up your Rhinos and blow away your scoring. Dance around the field then snag the objectives, no Deathstar confrontation necessary. A basic UM list after combat squads packs 18 OS scoring units for under 1200 points, I feel that is just more scoring than you can kill.
~1300 Pts rolling in that Deathstar and it's the rest of the list that will win games. I think a. +900 pt Star could do almost as good of a job and leave a considerable amount of points for other things.
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![[Post New]](/s/i/i.gif) 2014/06/01 22:12:22
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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I take your point Zagman but the Deathstar exerts huge board control which shuts down a lot of the advantages the UM or even the Serpent spam lists have. It's one those cases where I'll need to play it before I'm convinced either way.
What would you cut from the Deathstar and what would you add with those spare points?
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![[Post New]](/s/i/i.gif) 2014/06/01 22:38:12
Subject: Re:1850 Draigostar in 7th.
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Regular Dakkanaut
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GK with Cotaez, tanking Draigo and spam psybacks with henchmen psykers for warp charges are a nice start for a deathstar. I would prefere UM for allies with Tiggy. And centurions over paladins.
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![[Post New]](/s/i/i.gif) 2014/06/01 22:52:33
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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Yeah I can see Centurions over Paladins though that is a matchup the Pallies win as no over watch and no rerolls means I smash you once I get hold of you. Though that could work I'll have a look at what I could do with that.
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![[Post New]](/s/i/i.gif) 2014/06/01 23:10:25
Subject: 1850 Draigostar in 7th.
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Longtime Dakkanaut
United States of America
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I agree cents would be better then paladins, paladins don't do anything (except psycannons) until they are in CC and dragio/coteaz/priests are already enough CC attacks vs anything that is a CC dedicated star. The point shoot delete from the cents would be very useful.
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![[Post New]](/s/i/i.gif) 2014/06/02 11:46:04
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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Here's what I've got by swapping in marines:
Draigo 275
Coteaz 100
2 Acolytes, Psyker: Boltguns Psyback 70
2 Acolytes, Psyker: Boltguns Psyback 70
2 Acolytes, Psyker: Boltguns Psyback 70
2 Acolytes, Psyker: Boltguns Psyback 70
2 Acolytes, Psyker: Boltguns Psyback 70
Storm Raven: Psybolt, Hurricanes 255
Tigurius 165
Scouts: Storm HF 100
Scouts: Storm HF 100
6 Centurions: Grav Cannons, Omniscope 500
The big issue here is the Deathstar doesn't have Objective Secured and can be beaten in combat by a number of things. Particularly anything with a 2+ save. Sure it now shoots a unit a turn to death but I have a big concern how it plays and I certainly have less Objective controlling power and nowhere near the board control.
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![[Post New]](/s/i/i.gif) 2014/06/02 12:51:14
Subject: 1850 Draigostar in 7th.
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Longtime Dakkanaut
United States of America
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Why don't you have objective secured? This is a battle forged list as far as I can tell.
As for the list, I looks good. Good AA good psychic, good shooting. Your CC for the star is fine, if you come up against another deathstar just don't charge it.
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![[Post New]](/s/i/i.gif) 2014/06/02 13:14:48
Subject: 1850 Draigostar in 7th.
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Ultramarine Chaplain with Hate to Spare
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Yes I'm battleforged but Centurions aren't troops so don't come with OS so I have to choose between that and scout. I had forgotten Draigo Grand Strategy so that changes it a bit. But Trip Dreadknight or Wraithknight or Beastpack probably eats that star where as they all lose badly to the Paladins.
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