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![[Post New]](/s/i/i.gif) 2014/06/01 15:29:46
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Hardened Veteran Guardsman
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Cant seem to find this question answered. If it is please let me know where or please let me know the answer.
Ill make this quick, Pask is in my punisher so he gets preferred enemy. Can I augment that with twin linked by using a psyker? If so what do I roll First. My thinking is....roll 20 dice anything below 3 gets rerolled, then from those, reroll any 1s. Is this legal? I used it last week and it was guaranteeing about 18 wounds on my friends guard blob but we both just wanted to see how it did. We werent sure if it was allowed.
Im reposting this because I posted it on the wrong thread earlier but, I did get what seems like a pretty clear response from someone that the answer was on pg11 of the brb. but when i looked im not really seeing where it says this is illegal. im assuming this is because I have the ebook and the pages arent the same although i did rereead the dice section..
Who has the 40k shenanigans that allow me to do this?
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This message was edited 1 time. Last update was at 2014/06/01 15:32:01
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![[Post New]](/s/i/i.gif) 2014/06/01 15:32:54
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Rough Rider with Boomstick
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You onlyget one reroll on any one die, period.
So Pask 's unit is the only one that does not need a Psycker to support him.
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You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
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![[Post New]](/s/i/i.gif) 2014/06/01 15:36:09
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Longtime Dakkanaut
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I am quite sure the rules say you can reroll only once.
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![[Post New]](/s/i/i.gif) 2014/06/01 15:37:28
Subject: Re:Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Hardened Veteran Guardsman
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What if I roll a different dice? HAHA I understand the rule. What im looking for is the shenanigans to let me do this. There must be away around that.
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![[Post New]](/s/i/i.gif) 2014/06/01 15:39:41
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Longtime Dakkanaut
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I am speechless.
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![[Post New]](/s/i/i.gif) 2014/06/01 15:40:19
Subject: Re:Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Hardened Veteran Guardsman
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there has to be exceptions because you can put dozer blade on all terrain vehicles.
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![[Post New]](/s/i/i.gif) 2014/06/01 15:41:37
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Fixture of Dakka
Vanished Completely
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There is one way around it:
The Rule would need to specifically state that it allows you to re-roll a die that has already been re-rolled, but not such Clause has ever been assigned to a Rule to date.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/01 15:41:54
Subject: Re:Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Hardened Veteran Guardsman
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the rolling a different dice was obviously a joke
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![[Post New]](/s/i/i.gif) 2014/06/01 15:42:38
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Lone Wolf Sentinel Pilot
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Nope. No way around it. Vehicles get the option to select from the vehicle equipment list, which a Dozer blade makes an appearance. However, just because you buy it doesn't mean you get to use it necessrily. You only get one re roll period, so either pasks preferred enemy is used, or the prescience re roll is used. You have to choose and you don't get both. Period.
In short, there is no shenanigans.
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This message was edited 1 time. Last update was at 2014/06/01 15:43:22
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![[Post New]](/s/i/i.gif) 2014/06/01 15:44:19
Subject: Re:Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Hardened Veteran Guardsman
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im not happy about this. but fair enough. so definitely take the prescience then?
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![[Post New]](/s/i/i.gif) 2014/06/02 05:20:37
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Stalwart Veteran Guard Sergeant
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It should be noted that dozer blades give bonuses to ramming as well as the re-roll, so not always useless.
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![[Post New]](/s/i/i.gif) 2014/06/02 13:56:21
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Stalwart Strike Squad Grey Knight
Arkansas
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prescience can be used during the to hit... and Pask's preferred enemy rule can be used on the to wound portion of the shooting resolution. It is probably not want you wanted to do, but I think it is very beneficial, especially if you wound on a 2 or 3...
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In the name of the Emperor I will smite you with my Fu**, GW took that away too! |
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![[Post New]](/s/i/i.gif) 2014/06/02 14:13:24
Subject: Re:Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Numberless Necron Warrior
UK
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there's only two ways in 40k to get a dice to be re-rolled more than once and they are A: cheating and B: house rule.
I obviously don't recommend A, as that's just not cool.
As for B, discuss it with your opponent and ask if you can, then if they are hesitant offer them a 'benefit of the doubt' card, so that when you aren't sure of something later in the game, instead of spending ages looking up the rule in question you give him the benefit of the doubt, plus offer to give him a fake rule that gives one of his units a big advantage as well.
Anything goes with house rules, but you have to know your opponent. If they are happy to go with it, it's fine, but don't press the issue if it looks like they are uncomfortable with it.
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![[Post New]](/s/i/i.gif) 2014/06/02 17:45:42
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Fixture of Dakka
Vanished Completely
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Xandermacleod, I can think of a few Rules which allow a dice to be re-rolled multiple times, legally. Don't know if any of them is outside of the 'when rolling on this table, re-roll all duplicate results' instructions though.
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This message was edited 1 time. Last update was at 2014/06/02 18:28:23
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/02 17:48:22
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Lieutenant General
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JinxDragon wrote:Xandermacleod,
I can think of a few Rules which allow a dice to be re-rolled multiple times, legally.
All of them are along the lines of 'when rolling on this table, re-roll all duplicate results.'
Except it usually doesn't use the term 'reroll', but 'roll again'.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2014/06/02 17:59:38
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Drop Trooper with Demo Charge
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Illegal.
/thread
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![[Post New]](/s/i/i.gif) 2014/06/02 18:16:05
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Longtime Dakkanaut
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i38steelrain wrote:Cant seem to find this question answered. If it is please let me know where or please let me know the answer.
Ill make this quick, Pask is in my punisher so he gets preferred enemy. Can I augment that with twin linked by using a psyker? If so what do I roll First. My thinking is....roll 20 dice anything below 3 gets rerolled, then from those, reroll any 1s. Is this legal? I used it last week and it was guaranteeing about 18 wounds on my friends guard blob but we both just wanted to see how it did. We werent sure if it was allowed.
Im reposting this because I posted it on the wrong thread earlier but, I did get what seems like a pretty clear response from someone that the answer was on pg11 of the brb. but when i looked im not really seeing where it says this is illegal. im assuming this is because I have the ebook and the pages arent the same although i did rereead the dice section..
Who has the 40k shenanigans that allow me to do this?
Do you really want to make Missilesides that much nastier than they already are? And yes e-book paging is different for every reader. page numbers are really only valid for the dead tree.
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![[Post New]](/s/i/i.gif) 2014/06/02 19:31:45
Subject: Re:Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Nasty Nob on Warbike with Klaw
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i38steelrain wrote:What im looking for is the shenanigans to let me do this. There must be away around that.
Words fail me... this is... sickening.
No, there is no way around it.
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![[Post New]](/s/i/i.gif) 2014/06/02 19:38:35
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Dakka Veteran
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F F S, JUST reroll one time. Either 1's sans psyker with PE, OR reroll all miss's with prescience.
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2014/06/03 11:18:29
Subject: Astra Militarum - Pasks Perfectly powerful punisher of pain? or just illegal?
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Fixture of Dakka
Vanished Completely
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Ghaz,
Quite possible, might have gotten so use to the Duel Terminology that I over-look when it isn't in play at times.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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