Switch Theme:

What happens to excess Fury after passing frenzy check?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Hacking Shang Jí





Bournemouth, England

As per title. I've recently tried Hordes (already play Warmachine) and I'm not sure what happens to any Fury left on a beast after passing a frenzy check. Do you just remove it?

A page ref would be uber helpful.

Thanks in advance!

Need more 's in my life!  
   
Made in us
Dakka Veteran




Illinois

It doesn't go anywhere. The beast keeps it. You can either leech in it next turn, use a model with condition to remove it, or just risk another frenzy check next turn.

A beast that already is loaded up on fury that passes its frenzy check still activates and stuff but won't be able to charge, run, boost, etc.
   
Made in gb
Hacking Shang Jí





Bournemouth, England

Thanks mate. That's how we played it last game so good to know we winged it right!

Need more 's in my life!  
   
Made in ie
Frightening Flamer of Tzeentch





Oops, ignore, misread question.

This message was edited 1 time. Last update was at 2014/06/08 11:48:09


DR:80+S++G+MB--IPw40k00#-D++++A+++/aWD100R+T(D)DM++++

Church: So it is a sword, It just happens to function like a key in very specific situations.
Caboose: Or it's a key all the time, and when you stick it in people, it unlocks their death.  
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

 Blood Hawk wrote:
It doesn't go anywhere. The beast keeps it. You can either leech in it next turn, use a model with condition to remove it, or just risk another frenzy check next turn.

A beast that already is loaded up on fury that passes its frenzy check still activates and stuff but won't be able to charge, run, boost, etc.


Actually, you are wrong on both counts. A beast may dump as many fury points as it pleases after frenzy. Furthermore, frenzy causes it to activate that turn meaning it cannot activate again. pg 74 big book last two sections.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Druid Warder




SLC UT

He's not talking about a frenzying warbeast, but one who passes their threshold check and does not frenzy. The result is the warbeast keeps any fury from the previous round on it, which counts towards its FURY stat and thus limits how many times it can be forced unless other fury removal is employed.

And stuff.
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

I swear I reread the question before I posted but it looks like I shoved my foot in my mouth again.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in gb
Hacking Shang Jí





Bournemouth, England

Ha thanks guys for all the replies.... thinking about it I probably should of put Threshold check instead of frenzy!

Happy gaming fellas!

Need more 's in my life!  
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: