Switch Theme:

Red Scorpions in 7th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block




I had a few quick questions regarding the Forgeworld Rules for both Sevrin Loth and Carab Culln

Regarding Sevrin Loth, how does one go about resolving his armor? You don't generate warp charges at the start of the turn anymore. Would it mean to remove one of his automatically generated Mastery Level dice from your power pool later on, or what?

Also, Carab Culln's sword has the Smash special rule. I was given to understand that Smash automatically made you AP2, and granted you the ability to make a half-attack, double-strength attack as well. Wouldn't he throw all his attacks at AP2?
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

For Sevrin Loth, you'll have to e-mail Forgeworld. Unlike GW, they will actually give you an answer.

With Culin, yes, all of his attacks (except HoW) made with that sword are AP2.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in be
Kelne





That way,then left

There are several FW space marine characters with the "Smash" problem. It seems FW intended the character to strike at AP2 only if they "Smash", even though Smash gave and still gives you AP2 at all times.
About Loth if they go the GW way any power that doesn't work anymore got axed, hopefully they'll FAQ/Errata it
   
Made in us
Longtime Dakkanaut




Loth, not sure, I would guess you just get an extra Warp dice, it will need a FAQ.

On Cullin, he now has all attacks at AP2. But can for go all other attacks to make 1 attack x2 Strength that can re-roll armor pens.
   
 
Forum Index » 40K You Make Da Call
Go to: