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Made in us
Monster-Slaying Daemonhunter






Dimmamar

So I'm interested in seeing how badly 40k Psykers got nerfed with this new Psychic phase. I know that they did take a pretty big hit, because I can do enough stats to see the general trend. However, anything after 3D6 is beyond my abilities. So some help would be appreciated.

A bit of explanation for how casting powers works:
Each power has a cost assigned to it, Warp Charge. For every point of WC the spell costs, you need to roll a 4+ on a D6. A WC1 spell requires one 4+, a WC2 spell requires two 4+s, and etc.
For two or more results of 6s on your D6, bad things happen!
In the tree of Daemonology, for any doubles at all, bad things happen!

I'd like to know the chances of passing when rolling loads of dice at WC1, WC2, and WC3 spells, as well as their chance of Bad Things.

Here's what I've calculated so far:
WC1, 1d6: 50%.
WC1, 2d6: 75%.
WC1, 3d6: 87.5%.
WC1, 4d6: 93.75%.
WC1, 5d6: 96.88%

WC2, 2d6: 25%.
WC2, 3d6: 50%.

2d6 Bad Things: 1/36. Daemonology: 16.7%
3d6 Bad Things: 8.8%. Daemonlogy: 52.8%
4d6 Bad Things: 12.81%

Here's the stuff I'd like to know:
A formula for figuring all this out!
Whether I'm wrong about anything so far.
Chances to pass WC2 on 4d6 to 10d6
Chances to pass WC3 on 3d6 to 12d6.
Bad Things (two or more sixes) on 5d6 to 12d6.
Daemonlogy (two or more of any number) on 4d6 to 12d6.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in de
Repentia Mistress





Santuary 101

You can use binomdist function in excel to work it out.

Off hand if I remember, binomdist calculates for X number of tries, knowing the chance each time, what is the chance of achieving a certain number of successes. So roll 20 dice, how many 3+ will you get etc.

If you are interested, can pm me. I'll have to check my formulas.


Automatically Appended Next Post:
Chances to pass WC2 on 4d6 to 10d6
4-0.69
5-0.81
6-0.89
7-0.94
8-0.96
9-0.98
10-0.99

Chances to pass WC3 on 3d6 to 12d6.
3-0.13
4-0.31
5-0.50
6-0.66
7-0.77
8-0.86
9-0.91
10-0.95
11-0.97
12-0.98

Bad Things (two or more sixes) on 5d6 to 12d6.
5-0.20
6-0.26
7-0.33
8-0.40
9-0.46
10-0.52
11-0.57
12-0.62

Daemonlogy (two or more of any number) on 4d6 to 12d6
At 7D6 you will have 100% chance of perils.

I'm typing all this on an ipad so pardon the poor formatting. Also, if anyone spots mistakes, please feel free to correct.

This message was edited 1 time. Last update was at 2014/06/02 21:02:47


DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Alright, here's my results, in a handy reference table.
As you can see, Daemonology is pretty dangerous, and Perils all around are far more likely to occur than in previous editions of 40k. Additionally, powers in general have become more difficult to cast, since you are limited not by the PMLs of your casters (as in 6e), but by the WC of the powers.
[Thumb - Psychic Phase Chances.png]


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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