So I'm interested in seeing how badly 40k Psykers got nerfed with this new Psychic phase. I know that they did take a pretty big hit, because I can do enough stats to see the general trend. However, anything after 3D6 is beyond my abilities. So some help would be appreciated.
A bit of explanation for how casting powers works:
Each power has a cost assigned to it, Warp Charge. For every point of WC the spell costs, you need to roll a 4+ on a D6. A WC1 spell requires one 4+, a WC2 spell requires two 4+s, and etc.
For two or more results of 6s on your D6, bad things happen!
In the tree of Daemonology, for any doubles at all, bad things happen!
I'd like to know the chances of passing when rolling loads of dice at WC1, WC2, and WC3 spells, as well as their chance of Bad Things.
Here's what I've calculated so far:
WC1, 1d6: 50%.
WC1, 2d6: 75%.
WC1, 3d6: 87.5%.
WC1, 4d6: 93.75%.
WC1, 5d6: 96.88%
WC2, 2d6: 25%.
WC2, 3d6: 50%.
2d6 Bad Things: 1/36. Daemonology: 16.7%
3d6 Bad Things: 8.8%. Daemonlogy: 52.8%
4d6 Bad Things: 12.81%
Here's the stuff I'd like to know:
A formula for figuring all this out!
Whether I'm wrong about anything so far.
Chances to pass WC2 on 4d6 to 10d6
Chances to pass WC3 on 3d6 to 12d6.
Bad Things (two or more sixes) on 5d6 to 12d6.
Daemonlogy (two or more of any number) on 4d6 to 12d6.
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