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Made in gb
Regular Dakkanaut





Hello everyone, after using dragon princes and chariots, I really enjoy the models and how they play. Based on this I decided to make a 2.5k mobile hard hitting force.

Would appreciate any advice on where it could be improved, how it might do/struggle, anything really.

So on with the list.

2,500 High Elves

Lords

Archmage + High Magic, Wizard Level 4 + Book of Hoeth + Talisman of Preservation

Heroes

Noble + Dragon Armour + Lance + Shield + Battle Standard Bearer + Banner of the World Dragon + Ithilmar Barded Elven Steed

Core

14x Archers

15x Archer

14x Silver Helm + Champion + Musician + Standard Bearer + Shields

Special

6x Dragon Princes of Caledor + Champion + Standard Bearer

6x Dragon Princes of Caledor + Champion + Standard Bearer

1x Lion Chariot of Chrace

1x Lion Chariot of Chrace

5x Shadow Warrior (70pts)

Rare

1x Eagle Claw Bolt Thrower

1x Eagle Claw Bolt Thrower

1x Frostheart Phoenix

1x Frostheart Phoenix

Total 2498.

General tactics for the army , move fast, hit hard, be tough to take out.

Shadow warriors + archers + boltthrowers deal with chaff and just poke units.

Dragon princes, silver helms, and chariots move up as fast as possible supporting each other and hope to plough through whichever units they can. ( Noble goes with silver helms, also thinking of mage on mount with helms for ward or better on foot with archer unit?)

Phoenix provide support and auras to other units whilst causing targeting issues for enemy.

Cheers



This message was edited 1 time. Last update was at 2014/06/05 17:06:43


 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

List looks pretty good overall, just a few pointers:

- I'm still not 100% what Lore is best for a Cavalry-themed list, but I know it's not High Magic. High Magic is a decent support lore but it's simply underpowered compared to the rulebook Lores. I would recommend trying out Shadow, since you have quite a few shooting components to your list, and Shadow can help you control the movement phase and ensure your cavalry aren't completely useless when they haven't charged. It's also a very good Lore with Phoenix Guard, if you implement my suggestion below.

- Since you don't seem hell-bent on an entire cavalry list, I'd drop one Frostheart (redundant) and the Shadow Warriors (just bad) and an Archer (over on Core, and points are useful) and get a unit of around 20 Phoenix Guard. These guys will work well in tandem with your cavalry units and will ensure that you have something to deal with the larger infantry units that you'll face.

- Your Dragon Princes should be running no command save for a musician

- If you can find the points somewhere, see if you can squeeze in a Lvl1 with a Dispel Scroll. Mounted with one of your Cavalry units and Beasts would be ideal, but I doubt you'll find the points for the horse. If not, stick him on foot with a Lore of your choice.

Hope this helps, any questions, just ask!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Regular Dakkanaut





I was thinking lore of life may also be good, healing units/characters and T7 cav with regen sounds appealing
   
Made in au
Nimble Pistolier




Australia

If you're going to run cav, surely you'd want some reavers to help redirect away from your main cav line.
Take the one archer bunker but change that 15 unit of archers to reavers IMO

This message was edited 1 time. Last update was at 2014/06/06 01:43:03


 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 iLLiTHiD wrote:
If you're going to run cav, surely you'd want some reavers to help redirect away from your main cav line.
Take the one archer bunker but change that 15 unit of archers to reavers IMO

Ooh, that's true. Didn't pick up on the lack of chaff. Good call. Perhaps stick with the one mage bunker and spend the rest of your Core on Reavers, and see if you can squeeze in an Eagle or two.

As for the Lore of Life, although it's a good Lore overall, and Dwellers is undeniably very useful, it's more of a defensive Lore, which isn't what you need. HE Cavalry should be breaking units on the charge, or at least doing enough damage so that the enemy's return attacks are negligible. The Lore of Heavens is another good Lore for Cavalry though. That spell which allows you to re-roll 1s for everything is fantastic, as a lot of the time you'll have a 2+ save and be wounding stuff on 2s as well. There's some great magic missiles in there and a spell which makes your opponent's unit re-roll all 6s, which is very useful against things with KB.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Regular Dakkanaut





Heavens does sound quite nice, could get some big charges off, seems quite a versatile lore.
   
Made in us
Courageous Silver Helm





Lore of life with offensive HE is a big no no because a lot of it is made to sit there and help not help move and attack. It works for mass infantry lists

Lore of light works really well to

Very cheap casting values is great

Always passing any leadership test is awesome!!
Having weapon skill initiative 10 means everything needs 5 to hit you and against other elfs they would not get re-rolls but you would.

Also extra attacks and decent magic missiles are good but again for a lv 4 HE Mage this lore is cheap to cast letting you save dice for spells you really want.

   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

BlackConsulBrother wrote:
Having weapon skill initiative 10 means everything needs 5 to hit you and against other elfs they would not get re-rolls but you would.


Erm. No.

WS4 or lower hits on fives, and all elves have ASF. The only elves that would get rerolls against elves are Dark Elves Vs High Elves. Because of hatred.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Death-Dealing Dark Angels Devastator




California

 thedarkavenger wrote:
BlackConsulBrother wrote:
Having weapon skill initiative 10 means everything needs 5 to hit you and against other elfs they would not get re-rolls but you would.


Erm. No.

WS4 or lower hits on fives, and all elves have ASF. The only elves that would get rerolls against elves are Dark Elves Vs High Elves. Because of hatred.



This may be my misunderstanding, but ASF as a rule grants the ability to reroll failed to-hits against ANYTHING with lower initiative than you, regardless of them having ASF or not (it's safe to say, nearly everything will have less than I10)

DA: 8-2-0 in 7th Edition
Dwarfs: 1-0-0
Dark Elves: 3-0-0
Brets: 1-1-0 
   
Made in us
Courageous Silver Helm





Exactly having I 10 and WS 10 puts you above Deamon princes.

Rerolls only work with ASF and HI so if your beating them in initiative you'll get the rerolls but you opponent won't. Believe me this truck world I play a lot of VC armies and can reliably kill their deathstars by getting this on my PG or WL and if you got this on your big unit of silver helms along with the spell for more attacks (very posdible again really cheap casting values) then your SH just got better at combat than your DP

But you'd have to be good at winning a magic phase and if your not then you shouldn't play HE
   
Made in us
Dangerous Leadbelcher




bryceloop, BlackConsulBrother: I believe thedarkavenger is correct. Please read the whole ASF section in the BRB, not just the first part. If a unit with ASF hits another unit with ASF, both units strike simultaneously, and nobody gets ASF-based rerolls. I don't see anything in the FAQs that indicates otherwise. Am I missing something?

Shinzra: That being said, I believe strength buffs would serve you well. Shadow or beasts could help there.

-Edit: less self-righteous phrasing.

This message was edited 3 times. Last update was at 2014/06/09 21:57:21


 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

ASF only works against initiative order or ASL.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Read the ASF rules again. It explicitly states that if both attacking models have the ASF rule, they strike simultaneously and neither benefit from the re-rolls should one have higher/equal initiative. Of course, that doesn't prevent re-rolls coming from another source.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
 
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