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Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

So I have decided to take the plunge and investigate 7th edition. I'm starting basically totally from scratch as the last time I played was in 3rd edition, so I remember the core rules and nothing that's changed since then. I'm looking to stay casual, basically I plan to eschew tournaments and avoid playing the competitive crowd at my FLGS entirely but try to suggest that we have a more laid back league or campaign. I figure if 40k lends itself to casual style games, then I'll focus on that aspect and try to "forge the narrative".

I have the 7th edition book as a digital download and have started to read through some of it. Rummaging through a forgotten section of the closet I found the following for a Space Marine and Tau Empire army, all unassembled except where noted:

Marines
- Captain/Chapter Master (assembled on foot with a storm shield and lightning claw because it looks cool)
- At least 10, possibly 20 Tactical Marines with missile launcher and choice of special weapons (10 are in bits/partially assembled to not sure what's all there, 10 are on sprue)
- Razorback or Rhino
- 5x Assault Marines
- Possibly enough bits to make a Command Squad but not sure

Tau
- 1x assembled Crisis suit with 2x Fusion Blasters (possible "Commander")
- 20x Fire Warriors
- Devilfish
- 2x Crisis Suits
- 3x Stealth Suits
- 3x Piranha
- Hammerhead
- Assorted drone bits

Now I have always loved the backstory of 40k, but I never liked how silly it is to have Marines fight against other Imperial forces (especially other Marines). On the other hand though Tau make less sense fighting other Tau (barring Farsight). Visuals-wise I like them all, the classic look of Marines and the sleek/futuristic military look of Tau.

I'm not totally sold on allies as they seem a crutch and largely used in unfluffy ways but I might be cool with a fluffy use such as MT+SM representing a strike force (something about the new Stormtroo--Militarum Tempestus guys looks really neat, although I don't like the berets) but I'd likely avoid allies outside of for fluff reasons and if I included allies I would have to make up a suitable backstory to explain it. Unbound goes similar as I'm not sure how receptive people are going to be to it, and it would have to be for fluff reasons with a suitable backstory. I would likely not abuse psychic powers if I even bothered to take a psyker at all (I might just so I can try the Psychic Phase).

Given those parameters I'm not sure if I should throw my lot in for the Greater Good or the Emperor. On one hand, SM are the baseline, they're the best supported out of everything, most everything is in plastic, etc. and I can create my own Chapter to allow me to pick tactics that I want, and I could dabble in other Imperial armies that I've never really done in the past (the aforementioned Militarum Tempestus for example), and from what I've read the changes to the allied chart gives Imperial forces a hefty advantage since they're all BBs with each other. On the other, their playstyle seems boring if you don't go all bikers (which I don't think I'd do, at least not initially; I'd likely go for a balanced, fluffy force) and there's likely still the stigma of MEQ. On the downside I don't have much so I'm probably looking at a higher cost.

Tau look neat and I have a bit more in the collection (although no idea if for example Stealth suits and Pirahna are any good), but seem like they are much more difficult to use (and if you mess up you're basically screwed), and are more prone to abuse (I'm not sure I could resist the lure of a Riptide or two, and cheese aside that's a hefty bit of cash to dump on a single model, albeit an awesome looking one). Also it seems like they might have their own stigma due to being slightly OP at the moment. I also dislike Farsight (traitor!) and would likely not field Farsight Enclaves if I could avoid it.

Allying the two of them is out of the question as that IMO flies in the face of the lore.

Or, I could go with something else entirely. I always liked having a balanced kind of army that could respond well to different opponents (in part because I never wanted to have a huge collection to save on costs and in part because I didn't want to delve into netlists); I used to enjoy CC but Assault is still bad, and visual wise my only restriction is that I like the army to look cohesive; I never liked too much variety in how a unit looks or the army begins to look clownish instead of a regimented force. I was never a fan of armies that required a fine level of finesse to use, mostly because I'm slightly more blunt and to the point

What do you think?

- Wayne
Formerly WayneTheGame 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

At least space marines, they have good armour saves, can be more forgiving to beginner mistakes, I should know lol :-)

Always suported, new codex's, and the fact you have tons of fluffy allied options. Mostly plastic multi part kits n now 90% of infriantry kits can interchanged for variety, is like sterguard pads, different arms, weapons etc.

Tau I know less about.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

jhe90 wrote:
At least space marines, they have good armour saves, can be more forgiving to beginner mistakes, I should know lol :-)

Always suported, new codex's, and the fact you have tons of fluffy allied options. Mostly plastic multi part kits n now 90% of infriantry kits can interchanged for variety, is like sterguard pads, different arms, weapons etc.

Tau I know less about.


Haha yeah, having seen firsthand the start of the "X needs an updated Codex? Naw here's some more Space Marines stuff that you didn't ask for or need!" attitude I'm leaning more towards that. Plus arguably as somebody who loves the fluff, the Imperium *is* the setting. I wonder, is MT any good? Might actually consider that allied group, but I'm not even sure if they're a full book or a supplement or what. And that Taurox is ugly but strangely appealing.

This message was edited 1 time. Last update was at 2014/06/05 19:53:29


- Wayne
Formerly WayneTheGame 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

Marines are a good army to start out with. Very forgiving, fun to paint, and conversions+kitbashes are pretty easy.

Tau can be unforgiving to play. Your target priority needs to be good, you need to be able to weigh risks quickly and not be afraid to sacrifice units on a whim. Tau have a steep learning curve, but playing Marines for a while can definitely teach you a lot about playing the game well.

Lucarikx


 
   
Made in us
Sneaky Lictor





Chicago, IL

The heck with it. Play Tyranids!

Okay, just kidding. Given what you have, it seems that you would need a lot less for the Tau than the SMs to make a viable force. They are definitely a cool-looking army, and it wouldn't be difficult to make them cohesive looking as a force (although you may need to paint over any ugly old paint jobs). The army may be less forgiving generally, but once you have played it a few times I'm sure you will figure out the tricks it is capable of. I've found that I learn more from making mistakes in games than from anything else.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Asmodas wrote:
The heck with it. Play Tyranids!

Okay, just kidding. Given what you have, it seems that you would need a lot less for the Tau than the SMs to make a viable force. They are definitely a cool-looking army, and it wouldn't be difficult to make them cohesive looking as a force (although you may need to paint over any ugly old paint jobs). The army may be less forgiving generally, but once you have played it a few times I'm sure you will figure out the tricks it is capable of. I've found that I learn more from making mistakes in games than from anything else.


Good point, i might wait to see what the local meta is like. It's funny that I've twice wanted to start Tau in the past and never did (once when they came out, and later when I bought the above-mentioned Megaforce), while I was a CSM player in early 3rd so I'm familiar with MEQs. Maybe it's trying to tell me something

This message was edited 1 time. Last update was at 2014/06/05 21:20:10


- Wayne
Formerly WayneTheGame 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

WayneTheGame wrote:
jhe90 wrote:
At least space marines, they have good armour saves, can be more forgiving to beginner mistakes, I should know lol :-)

Always suported, new codex's, and the fact you have tons of fluffy allied options. Mostly plastic multi part kits n now 90% of infriantry kits can interchanged for variety, is like sterguard pads, different arms, weapons etc.

Tau I know less about.


Haha yeah, having seen firsthand the start of the "X needs an updated Codex? Naw here's some more Space Marines stuff that you didn't ask for or need!" attitude I'm leaning more towards that. Plus arguably as somebody who loves the fluff, the Imperium *is* the setting. I wonder, is MT any good? Might actually consider that allied group, but I'm not even sure if they're a full book or a supplement or what. And that Taurox is ugly but strangely appealing.


Only thing I can say for marines is that all those excess tanks n units mean you can build pretty much any kind of force, from fast light armoured movers to slow armoured battalions and many other kinds of force.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Preceptor




Rochester, NY

I'd go Tau since they're more fun/interesting to paint, and your army will be more unique than the 50% of armies out there that are SM. Power armor vs. power armor always feels kind of lame.

Also, I don't know what the guy who said Tau is an unforgiving army to play is talking about. Tau have an answer for f'in everything, so as long as you can build a well balanced list you should be fine. Not to mention the fact that they treat the assault phase as just a second movement phase.

Never attribute to malice that which is adequately explained by stupidity.

- Hanlon's Razor
 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

It's very tempting. I'm kinda torn because I just love the SM concept so much and I know they'll always be supported. SM vs. SM is lame though, I agree.

- Wayne
Formerly WayneTheGame 
   
Made in ca
Yellin' Yoof





Tau aren't too hard to use, especially as a gun line.

I'd say go with Tau. THey really son't have that much stigma, and frankly, most casuals would much rather play against a xenos as opposed to...another...MEQ...

Plus, You've already got a bunch of Tau. Plus, well, they're good, hahaha!
   
 
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