Scipio Africanus wrote:White scars get scout, not raven guard. I believe raven guard get infiltrate on units without jump packs, and some silly bonus to assault marines.
Also, the inch signifier comes after the number, not before. 12", not "12.
No, I'm pretty sure it's Scout. Scars get it with Khan for every unit with a
DT or bike, not by default.
RG get scout on everything not Bulky, Stealth on the first turn and the ability for Jump Pack units to use them in the move and assault phases. Shrike confers Infiltrate to a squad of models with Jump Packs.
@
OP: Welcome to Dakka.
The plan as you mention it won't quite work as you can't start the game in other units' Dedicated Transport. That said,
RG and
GK could work using
RG squads (Sternguard and Tacticals) and
GK Interceptors and Dreadknights with Teleporters. The Rhinos deploy, scout, move and disembark while the
GK teleport units perform their Shunt move, getting you a whole bunch of models in the enemy lines on Turn 1, ready to rapid-fire/Assault in the next turn. Throw in a Drop Pod dread or two and you could really perform a 'threat overload' on the enemy simply by giving them so much to deal with.