Switch Theme:

Destroyer Wounds and Saves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User





A model is hit by a Destroyer Weapon and the result is a 3 on the Destroyer Weapon table, which means the model is automatically wounded and loses D3 wounds instead of just one.

My question is: does the wounded model make his cover or invulnerable saves for the "automatic wound" before the roll of a D3 (thereby only needing to make one save against the initial wound) or after the number of D3 wounds has been determined (then having to make saves for the number of wounds rolled).

If before the D3 wounds are rolled for, then the procedure would be make one cover/invulnerable save for the initial automatic wound. If save is made, model is safe. If save is failed, then that model takes D3 wounds instead of one. This way seems to save a lot of time since you have to allocate wounds to the closest model, you would just remove a model for each failed save (in the case of one wound models).

If after the D3 wounds are rolled for, the model makes a save for each wound generated. So if the D3 result is 3, then the model must make 3 cover/invulnerable saves. This seems like it would be a lengthy and drawn out process, since you have to allocate each wound one at a time to the closest model, roll a D3 for that model, then make multiple cover saves, remove the model if it fails a save, then repeat for the next closest model until all the wounds have been allocated.

So what say you Dakka?

   
Made in fr
Repentia Mistress





Santuary 101

I should think that the destroyer weapon will wound units, not models. Else it will seem a little puny for a super heavy to be killing, let say, The Infinite Phalanx, one at a time. So by that, if a unit suffers x number of wounds, it should take x number of saves.

What say you? Sounds reasonable?

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in us
Huge Hierodule





Louisiana

The rules for destroyer weapons specify that models take saves vs hits from D weapons.

So you scatter for the blast, roll a d6 for each model hit, on a 2-5 they get a cover or invulnerable save if they have one. If they fail it roll again and apply d3 wounds to the model.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Never Forget Isstvan!






correct.

One save per model after rolling on the Dchart per effect.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Fresh-Faced New User





Thanks! That's what I was thinking but wanted to be sure.
   
Made in us
Quick-fingered Warlord Moderatus





And no saves of any kind on a roll of 6

3000
4000 
   
 
Forum Index » 40K You Make Da Call
Go to: