Switch Theme:

Looking for tutorials for painting embossed 2D freehand  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Repentia Mistress





Santuary 101

Apologies for the clumsy sounding title. I just don't know what are the appropriate words to use to describe it. Which also explains why all my attempts at googling seem to turn up everything except painting.

Basically I am trying to paint a fleur-de-lis but I don't want it to look too 2 dimensional. How do I decide which parts to paint darker and which parts lighter to give an impression of a 3 dimensional image? As if it is raised with beveled edges, like the ones on the side of the Sisters Rhino.

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

What you're looking for is a technique called trompe l'oeil.

It can become fairly involved, but in short, choose a direction from which you want the design 'lit', and highlight edges in that direction, applying normal rules for effects like cracking or NMM.

 
   
Made in fr
Repentia Mistress





Santuary 101

Thanks! Finally the google search is making sense.

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
 
Forum Index » Painting & Modeling
Go to: