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Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I had so much fun running 30 Mobs of Boyz a few days ago that I did it again tonight. Sorry, I did not get all of my opponent's unit names down. I did remember to get pictures of the Objectives and their locations this time. We played Dawn of War Deployment (because the others suck), used the Scouring Objectives so that there were numbered 1,2,2,3,3 and 4, and played Tactical Objectives cards. We both started off with one Tactical Objective. If we drew a card we could not score, we tossed it out and drew up to the next turn number. Thomas rolled Master of Deception and used it. I rolled Target Priority and promptly forgot about it.

WAAAGH! WAREK
Mad Dok Grotsnik
KFF Big Mek w/PK
15 Lootas
29 Cybork Slugga Boyz w/ PK Nob
2X 29 Shoota Boyz w/ PK Nob
14 Grots w/ Slaver
3 Kannons w/ 12 Grots & Slaver

Khornate Warband
Chaos Lord in Power Armour
5 Shooty Terminators
5 Choppy Terminators
Forge Fiend
10 Beserkers w/Rhino
2X 10 Chaos Marine Squads
Exterminator
Heldrake

I won the roll off to Deploy.

Deployment
Spoiler:


The fields of carnage!



Left to right, Lootas in the Ruin, Red Boyz and Yellah Boyz behind Cybork Boyz. Big Mek with the Yellah Boyz but in the middle of all 3 Mobz. Grotsnik with his Cyborks.



Lootas sitting on the #4 Objective.



Yellah Boyz claiming one of the #2 Objectives.



Kannons holding down my left flank in 5+ cover. Grots were held in Reserve.



Forge Fiend and Infiltrated Shooty Terminators claiming one of the #3 Objectives. Rhino with Beserkers.



Beserkers Rhino again, Infiltrated Shadow Squad, and Exterminator.



One of the #2 Objectives.



The Exterminator again and the Blood Marines claiming the other #3 Objective.
No Night Fighting, and Thomas fails to seize.

Ork Turn 1
Spoiler:


Yellah Boyz snake out to claim the #1 Objective.



The Boyz move up. The Kannons take 2 Hull Points off of the Forge Fiend, while the Lootas take 2 Hull Points off the Rhino, Stunning and Immobilizing it.

I score a point for claiming Objective 1.

Orks: 1/Chaos: 0
Chaos Turn 1
Spoiler:


Terminators move up and Beserkers disembark.



Shadow Marines move up.



Everything unloads into the Cybork Boyz standing in 4+ cover with FNP. They only lose 3.

Orks: 1/Chaos: 0
Ork Turn 2
Spoiler:
My secret weapon, the Gretchin Kommandos, fail to enter from Reserves.



Lootas manage to down 1 Blood Marine.



Reality and Warp convulse on each other as the Terminators fail 2 of 3 armour saves from the Kannons!



The Cyborks lose 2 more to Overwatch and fail to make their charge.

However, I do score another Objective.

Orks: 2/Chaos: 0
Chaos Turn 2
Spoiler:
Heldrake and Choppy Terminators arrive from reserve on my right flank.



The Heldrake torches 8 Lootas, but they do not break.

Not pictured are the Beserkers, who get into a rumble with the Cybork Boyz. The Chaos Lord declares a Challenge. The strung out Mob prevents the Gud Doktur from accepting, an the Nob steps forward. The Lord smites the Nob before he can even lift his PK to scratch his balls. Both sides are Fearless and stay locked in combat.

Thomas scores 1 for an Objective, and 1 for issuing a Challenge.

Orks: 2/Chaos: 2
Ork Turn 3
Spoiler:
The Grots come in on my right to claim the #4 Objective.



The Red Boyz decide to pick a fight with some Lightning Claw Terminators because, hey, it's the kind of thing Orks like to do. They shoot one down.



Then they mob the suckas. The Champion issues a Challenge, but the Nob decides to let the Boyz handle his light work.



Despite 3 sets of Lightning Claws and a Chainfist, the Terminators only kill 5 Boyz. 3 of the Terminators fail their armour save against the massive amount of wounds. Fearless, the Red Boyz stay in combat.



The Chaos Lord throws down his spiky gauntlet, and the Mad Dok picks it up and beats him back to Warp with it. The Cybork Boyz lose combat and drop below 11 Orks, but remain Fearless the due to the gentle shocks being delivered to a vital part of their brain stems thanks to the Doc's modifications.

I score 3 of D3 points for Slaying the Chaos Warlord, putting me well in the lead.

Orks: 5/Chaos: 2
Chaos Turn 3
Spoiler:


The Terminators on my left get uncomfortably close to my Artillery.



The Shadow Squad Moves to jump in on the Cyborks, but they fail their charge through cover.



The Fiend removes the Orks presumptuous enough to be claiming Objective #1.



The Heldrake fries 7 more of the Lootas, but the last stubborn git doesn't run.



The Terminators crush my Battery and send the crew packing, abandoning their Kannons and hoofing it for the table edge.



Grotsnik and the Aspiring Beserker enter into a Challenge, and Grotsnik promptly flattens him. However, with the ever shrinking Mob at S3, the Cybork Boyz cannot deals enough unsaved wounds to wipe out all of the Beserkers, and one remains.

The Blood Squad moves off it's Objective to assist the Shadow Squad.

Thomas scores 1 point for one of my units, the Artillery, failing a Morale Test, 1 point for an Objective, and 1 point for issuing a challenge to the Grot Slaver, who wisely declined. This was a big turn for Thomas, bringing us even at 5 aught.

Orks: 5/Chaos: 5
Ork Turn 4
Spoiler:
WAAAAAAGGGGGHHHHHH!



Needing 10+, the Red Boyz use their Fleet re-roll through Terrain to turn a 5” charge (6+1-2) into 9” (6+5-2) and jump the Shadow Squad on a long shot. The Nob accepts the Challenge from the Aspiring Champion. The Nob guts the pig and ends all of his meager aspirations. The Boyz lose combat again, but Fearless keeps them in the fight.

Grotsnik kills the last Beserker and the Cybork Boyz consolidate towards the Shadow Squad.

The Yellah Boyz on the left flank bum rush the remaining Terminators. I decline the Challenge, but having a PK on both the Big Mek and Nob only takes one of them out of the fight. A few Boyz die, but so do 2 of the 3 Terminators, and they stay locked in combat.

I score 1 Objective and 1 for killing a Character, the Aspiring Champion.

Orks: 7/Chaos: 5
Chaos Turn 4
Spoiler:
Thomas moves his Heldrake along my table edge and takes a position to crisp up the Yellah Boyz.

The Exterminator kills a few Cybork Boyz.

The Blood Squad charges the Red Boyz. Their Aspiring Champion issues a Challenge that my Nob accepts. The Champion lands a wound on the Nob, who is apparently too stunned to strike back. The Chaos Marines win, but the barely Fearless Red Boyz hang in there.

Thomas scores 1 point for the Forge Fiend claiming Objective #3

Orks: 7/Chaos: 6
Ork Turn 5
Spoiler:
It is getting late, so we speed things up a bit.

My Yellah Boyz kill the last Terminator and make an astounding 6” Consolidation towards the Heldrake.

Focusing on the Shadow Squad, the Mad Dok and his last two Boyz get the assault off. Grotsnik passes his Initiative Test and performs Glorious Intervention in the Challenge, replacing the Nob. The fresh S4 attacks and Grotsnik's overflow wounds from a handily won Challenge wipe the Shadow Squad and force the Blood Squad to flee. Unable to catch them, Grotsnik and his Boyz consolidate towards the fleeing Chaos Marines while the Red Boyz stay on the Objective.

The Grots score Objective 4 for a point.

Orks: 8/Chaos: 6
Chaos Turn 5
Spoiler:


Da kunnin plan worked! The Yellah Boyz made it within 12" of the Heldrake, who was forced to overfly their position and unable to Torrent da Boyz behind.

The Forge Fiend takes out a few of the Yellah Boyz, but not enough to make them run.

The Exterminator swats a few of the Red Boyz, who get convinced by a Bosspole to be more afraid of their Nob than the incoming fire.

The Blood Squad rallies and shoots down the last remaining Cybork Boyz, leaving the Gud Doktor without a meatshield.

Orks: 8/Chaos: 6
Ork Turn 6
Spoiler:




The Yellah Boyz line up some shots at the fain tail of the Helturkey, but to no avail.



The last Loota moves to snap shoot at the Exterminator . . . and nothing happens.



The Mad Dok assaults the Blood Squad, wins combat, and sweeps them off the board!

At this point my Tactical Objective pool goes crazy. I score 1 of D3 points for claiming 3 Objectives, 1 for Objective 2, 1 for Objective 4, and 1 for destroying an enemy unit.

Orks: 12/Chaos: 8
Chaos Turn 6
Spoiler:
Thomas does not have the ability to score any of his Tactical Objectives on this last turn of the match, leaving the score standing at 12-8 in favor of the Ork Horde.

Orks: 12/Chaos: 8

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Krazed Killa Kan






State of Jefferson

Another 7th Orks win!,!! Holy shitsnacks.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I tell ya, though, I didn't win the half dozen before these, and I surely didn't win today.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
 
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