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Made in us
Guarded Grey Knight Terminator






Thought of this nice little melee shredder unit. It probably has been thought of before but seems like it would put out a lot of hurt. And a lot of rules.

OX inquisitor psyker, power Armour, psycho grenades. Taking telepathy. Liber hereisus
3 crusaders
6 death cult assassins
1 psyker with divination
1 minstorum priest

All inside a dedicated land raider crusader. Inquisition can dedicate these.

This gives a unit with scout with the inquisitorial relic. 30 ap3 reroll to hit reroll to wound at i6 plus the attacks from the inquisitor and the crusaders.
Prescience from the psyker and the priest allowing reroll to wounds brings a lot of very accurate hits. If need be, the priest could be used to re roll the 3+invul saves. This unit Is a threat to vehicles since the priest gives the smash special rule. Could swap out the ox inquisitor with a grandmaster from gk code for more shenigans/durability but a little more expensive. Add in psycho grenades and telepathy you get a lot of random craziness to boot. This unit will be able to start with the land raider in the opponents face on the first turn and if they have dealt with it by turn 2 it will destroy a unit a turn.


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Longtime Dakkanaut




Indiana

I personally think rad grenades would be better than psycho if you dont have the points.

One roll on telepathy is gonna be meh, I would have him take divination instead.

Other than that it is almost the same as the unit I am trying to run.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Is 'Eavy Metal Calling?





UK

I've run these (minus the LRC and Psykers) for a while now, and they are brutal if you can get a charge off. Rad grenades are a must to counter the S3 Assassins. I'm not sure how useful Divination would be given the Priest grants automatic Prescience anyway through Hatred (and nothing is going to last more than 1 round of combat against these guys) and the other powers seem less useful in the context of this unit. I'd rather put the points into another Crusader (I like a 4:6 split with Crusaders and DCA) and perhaps a Henchmen or two with flamers or meltas, just to give it the ability to soften up targets or take out tanks respectively.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Assassins are S4. Hammer hand is better because I believe they faq'd rad grenades to only work for the bearer.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

 Coyote81 wrote:
Assassins are S4.


Are they? If that's the case, I've been playing that wrong for a while...

I think Rads still work the same, they simply changed it so that only one model in the unit has to have them. The -1 T still affects the whole enemy unit against all attacks.

 
   
Made in ca
Lieutenant Colonel






 Coyote81 wrote:
Assassins are S4. Hammer hand is better because I believe they faq'd rad grenades to only work for the bearer.



no they did not FAQ it to only work for the bearer,

they changed the wording from " a unit with" to "a model with"

so that people wouldnt start insisting the WHOLE unit needed to be armed with the grenades for them to work.

so same as before

there are lots of neat stuff you can do with inquisitors in land raiders, looks like a brutal list if you get the charge off!

This message was edited 1 time. Last update was at 2014/06/08 22:40:41


 
   
Made in us
Longtime Dakkanaut




United States of America

Yeah they are good if you can get the charge. Otherwise they are expensive troops.

11k+
4k
7k
3k 
   
Made in gb
Discriminating Deathmark Assassin






I thought that Presience ce wasn't the Primaris anymore and was two warp charges now?
   
Made in us
Sadistic Inquisitorial Excruciator





Prescience isn't all that useful on a melee unit containing a zealot. You already get those rerolls on the charge, and if 30 AP3 attacks with rerolls aren't enough to kill what you're trying to kill in the first round, prescience is probably not going to make the difference.

What you might want is a second or third priest to be sure you get your buff off, or be able to have both rerolls to wound and saves, or just to have a guy who can Smash for the AP2 attacks. Priests get 3 attacks + 1 on the charge. Give one a mace and that's a bunch of S6 attacks with hammerhand from the inquisitor.

(Oh yeah, until they errata the Inquisition codex to not be able to take Hammerhand without a roll, there's no question as to what the correct power for the inquisitor in this unit to take is. Telepathy isn't anywhere near as awesome as just +1 S to your 40+ attacks)
   
Made in us
Regular Dakkanaut




 Arbiter wrote:
Yeah they are good if you can get the charge. Otherwise they are expensive troops.

They aren't Troops, even with Coteaz, from Codex Inquisition.

Which brings up a good point that they don't get Objective Secured.
   
Made in us
Ragin' Ork Dreadnought




I personally like a combo of Hammerhand+3 Priests+Rad Grenades AND Psycho Grenades. (Does it ever say you can only take one?) You get rerolls to-wound, to-save (If you need it), and a S10 AP2 or 4 S7 AP2 attacks on the charge, against enemies with -1 Toughness.


Automatically Appended Next Post:
Also:
Hammerhand is awesome now at +2 Strength. And this combo was better when you took 'Power Weapons' not swords, but oh well.

This message was edited 1 time. Last update was at 2014/06/09 16:45:02


 
   
Made in us
Sadistic Inquisitorial Excruciator





Inquisition Hammerhand is +1. Expect to lose the ability to pick it outright with no roll as part of the update to +2.
   
 
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