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![[Post New]](/s/i/i.gif) 2014/06/09 00:04:57
Subject: Fortifications - contradictory rules loophole?
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Outraged Witness
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Let’s assume we’re looking at an army consisting of a single Combined Arms Detachment with a Vengeance Battery Fortification. The owner deploys the Fortification within scoring distance of an objective.
If the Fortification survives long enough, does it count as having scored the objective?
What happens if the Fortification gets the first kill of the game by destroying the opposing Warlord and his unit? Does the owner of the Fortification score First Blood and/or Slay the Warlord?
from the 7th ed. rules:
-all buildings that were taken as part of a player’s army are ‘claimed’ by the owning player, -p112
-claimed buildings count as a scoring unit from the claiming player’s army -p134
-Do not include any Citadel scenery models when awarding Victory Points -p133
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![[Post New]](/s/i/i.gif) 2014/06/09 00:15:39
Subject: Fortifications - contradictory rules loophole?
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Captain of the Forlorn Hope
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If a building is claimed you get VP's from it. since claimed buildings count as a scoring unit from the claiming player’s army -p134
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2014/06/09 00:18:58
Subject: Re:Fortifications - contradictory rules loophole?
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Outraged Witness
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So what's the point of the TERRAIN & VICTORY CONDITIONS rule on p133?
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![[Post New]](/s/i/i.gif) 2014/06/09 00:28:52
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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The third bullet point that you have presented, the one I believe is causing your issue, is designed for missions which award Victory Points for Enemy Units destroyed. Buildings have this annoying habit of switching ownership during the course of the game, which can create a few problems when it comes to tallying how many Units where destroyed by each side once the game is over. Neutral Buildings in particular, for they don't technically belong to either side so it will lead to other arguments when it comes to tallying up whom they count against. Therefore it makes sense for a Restriction to exist that states Buildings can not generate Victory Points, if for nothing more then to try and avoid these sort of situations. As I doubt anyone would like to lose a close game because the enemy targeted an empty run down house that happened to be garrisoned turns ago....
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This message was edited 1 time. Last update was at 2014/06/09 00:35:37
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/09 00:34:22
Subject: Re:Fortifications - contradictory rules loophole?
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Outraged Witness
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Thanks, JinxDragon. That helps.
If this is the case, would that mean that you could deploy only Fortifications at the start of a game and reserve everything else? Or would that give your opponent a Sudden Death Victory?
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![[Post New]](/s/i/i.gif) 2014/06/09 00:36:52
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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There is a different Restriction which addresses that matter, stating that Buildings are not included when it comes to verifying if a player is 'Tabled.'
The Building will need at least one Unit inside of it.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/09 00:42:58
Subject: Re:Fortifications - contradictory rules loophole?
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Outraged Witness
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So since Vengeance Batteries are automated only, you automatically lose if that's all you have on the board to start with. Am I getting that right?
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![[Post New]](/s/i/i.gif) 2014/06/09 00:45:37
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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Correct.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/09 01:40:21
Subject: Re:Fortifications - contradictory rules loophole?
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Outraged Witness
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So destroying non-purchased but claimed buildings won’t get you Victory Points for the kill. Can destroying a purchased Fortification get you First Blood? Could you get First Blood for destroying a fortification that started off as neutral, but was later claimed by a player?
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This message was edited 1 time. Last update was at 2014/06/09 01:42:07
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![[Post New]](/s/i/i.gif) 2014/06/09 03:27:22
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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The follow up questions to those have me pondering, I will let some other people post for a few while I digest these thoughts.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/09 04:15:51
Subject: Re:Fortifications - contradictory rules loophole?
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Mekboy on Kustom Deth Kopta
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SKWAAAARK wrote:So destroying non-purchased but claimed buildings won’t get you Victory Points for the kill. Can destroying a purchased Fortification get you First Blood? Could you get First Blood for destroying a fortification that started off as neutral, but was later claimed by a player?
No, they don't award victory points. See terrain & victory conditions.
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![[Post New]](/s/i/i.gif) 2014/06/09 05:14:08
Subject: Re:Fortifications - contradictory rules loophole?
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Outraged Witness
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Here’s an example that I think might help me understand:
Let’s say I have first player turn. My Vengeance Battery kills the enemy Warlord and his unit. They’re the only things that die that turn. On my opponent’s turn, they destroy the Vengeance and nothing else. On turn 2, one of my infantry squads wipes out an enemy infantry squad. Nothing else dies.
How many points do we have?
A. The score is 0-1. I have 0 points, because the Vengeance is terrain, and kills by terrain can’t score points for Slay the Warlord and First Blood. My opponent gets 1 (First Blood) for killing the Vengeance.
B. The score is 0-0. I have 0 points, because the Vengeance is terrain, and kills by terrain can’t score points for Slay the Warlord and First Blood. My opponent doesn’t get First Blood because the only thing they killed was terrain, and kills of terrain don’t result in points. I don’t get First Blood for my turn 2 kill, because it wasn’t the first unit of any kind to be destroyed that game.
C. The score is 1-0. I have 1 point, because the only kill that occurred other than terrain-related kills was the turn 2 infantry kill, therefore I get First Blood.
D. The score is 2-0. I have 2 points for Slay the Warlord and First Blood, because the TERRAIN & VICTORY CONDITIONS rule on p133 covers situations like units dying from neutral dangerous terrain, and doesn't include Fortifications purchased as part of an army.
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![[Post New]](/s/i/i.gif) 2014/06/09 05:37:30
Subject: Fortifications - contradictory rules loophole?
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Mekboy on Kustom Deth Kopta
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D. The only requirement to get first blood is one of your opponents units needs to die first. How it dies is irrelevant, he can even kill one of his units and you'll still get first blood.
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![[Post New]](/s/i/i.gif) 2014/06/09 05:55:20
Subject: Re:Fortifications - contradictory rules loophole?
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Outraged Witness
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So the Victory Points part of the terrain rule on p133 only matters in Purge the Alien? Kills by my fortifications earn points, because my points come from enemies dying, as opposed to the actions I take to kill them. Blowing up fortifications doesn’t earn points, because of p133. Do I have it now?
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![[Post New]](/s/i/i.gif) 2014/06/09 07:52:57
Subject: Fortifications - contradictory rules loophole?
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Bounding Dark Angels Assault Marine
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Correct
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Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4
~ 4500 points of Tau
5-5-1
~2500 points of Admech 40k
~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 |
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![[Post New]](/s/i/i.gif) 2014/06/09 18:04:33
Subject: Fortifications - contradictory rules loophole?
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Longtime Dakkanaut
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We have directly contradictory rules, likely because GW was not very careful in what words they used when writing them.
Its says "do not include any citadel scenery when awarding Victory Points"
Yet claimed buildings are also considered scoring, and thus can, theoretically, gain VP from controlling objectives.
Further, claimed buildings are considered a unit in your army, so destroying one should give FB to your opponent.
These rules don't work together.....
What seems most reasonable to me, is they used too broad of terminology when instructing "do not include Citadel scenery".
I think it is noteworthy that this sentence i the *only* sentence in a section titled: "Terrain and Victory Conditions"
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![[Post New]](/s/i/i.gif) 2014/06/09 18:29:40
Subject: Fortifications - contradictory rules loophole?
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Dakka Veteran
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coredump wrote:
We have directly contradictory rules, likely because GW was not very careful in what words they used when writing them.
Its says "do not include any citadel scenery when awarding Victory Points"
Yet claimed buildings are also considered scoring, and thus can, theoretically, gain VP from controlling objectives.
Further, claimed buildings are considered a unit in your army, so destroying one should give FB to your opponent.
These rules don't work together.....
What seems most reasonable to me, is they used too broad of terminology when instructing "do not include Citadel scenery".
I think it is noteworthy that this sentence i the *only* sentence in a section titled: "Terrain and Victory Conditions"
Use homemade scenery, thus avoiding the Citadel scenery restriction.
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Nothing more fun than tabling an opponent |
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![[Post New]](/s/i/i.gif) 2014/06/09 18:33:41
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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The question I keep pondering:
A building is destroyed as the first 'casualty' of a battle.
Can First Blood ever be awarded at that point?
This stems from the fact that Buildings use a lot of 'count as' Terminology, instructions designed so we would be able to resolve things like Shooting or Assaulting against a Building. This soft of Terminology is greatly limited to the scope of the Rule itself, it is not possible to treat X as Y for Shooting if a Rule states to treat X as Y for Assault for example. In this situation we have a Rule stating that Units do not generate Victory Points, which would be greatly different from a Rule stating that Buildings do not count as destroyed Units for Victory Points. That raises the possibility of it counting as the first destroyed Unit, just one which is worth 0 points, so every Unit afterwards is the second... third... fourth and so on.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/09 18:35:04
Subject: Fortifications - contradictory rules loophole?
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Dakka Veteran
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JinxDragon wrote:The question I keep pondering:
A building is destroyed as the first 'casualty' of a battle.
Can First Blood ever be awarded at that point?
This stems from the fact that Buildings use a lot of 'count as' Terminology, instructions designed so we would be able to resolve things like Shooting or Assaulting against a Building. This soft of Terminology is greatly limited to the scope of the Rule itself, it is not possible to treat X as Y for Shooting if a Rule states to treat X as Y for Assault for example. In this situation we have a Rule stating that Units do not generate Victory Points, which would be greatly different from a Rule stating that Buildings do not count as destroyed Units for Victory Points. That raises the possibility of it counting as the first destroyed Unit, just one which is worth 0 points, so every Unit afterwards is the second... third... fourth and so on.
Is a building a unit, if so then yeah if you kill it first I can see FB, but you'd need to convince your opponent of this
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Nothing more fun than tabling an opponent |
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![[Post New]](/s/i/i.gif) 2014/06/09 18:41:38
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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Zodiark,
The problem wasn't the Victory Point generated in that scenario, it was what occurs when a non-Building Unit is destroyed next.
Either the Building counts as first blood, though one that grants 0 Victory Points or the Building doesn't, and the second Unit destroyed generates the Victory Point.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/09 19:04:27
Subject: Fortifications - contradictory rules loophole?
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Dakka Veteran
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JinxDragon wrote:Zodiark,
The problem wasn't the Victory Point generated in that scenario, it was what occurs when a non-Building Unit is destroyed next.
Either the Building counts as first blood, though one that grants 0 Victory Points or the Building doesn't, and the second Unit destroyed generates the Victory Point.
No I know. But First Blood requires a unit to be destroyed. If a building is a unit then FB is allowed, if it is not considered a unit then FB is not allowed.
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Nothing more fun than tabling an opponent |
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![[Post New]](/s/i/i.gif) 2014/06/09 19:42:29
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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It still couldn't generate a Victory Point thanks to that Restriction, so it would be lost.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/10 00:12:28
Subject: Fortifications - contradictory rules loophole?
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Longtime Dakkanaut
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Except....
We *know* the rules don't work as written.
Claimed buildings score objectives... but they don't give victory points..... wut??
Something is not right. I believe it is the section saying to ignore the scenery for victory points. If claimed buildings can give VP from controlling an objective, they should be able to get, and give, First Blood.
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![[Post New]](/s/i/i.gif) 2014/06/10 10:13:05
Subject: Fortifications - contradictory rules loophole?
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Longtime Dakkanaut
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I'm thinking there's a difference between "Citadel Scenery" and "Fortifications".
so if you bought it, it's a unit of your army
if you wander over to a building that was already there and the building gets blown up, though, that's not first blood. nor is it a VP for whatever the "kill each other" gametype is called nowadays.
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![[Post New]](/s/i/i.gif) 2014/06/10 19:18:25
Subject: Fortifications - contradictory rules loophole?
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Fixture of Dakka
Vanished Completely
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Some Bloke, The problem stems form the section right under the part defining what Citadel Scenery is, detailing Fortifications and beginning by stating 'Some Pieces of Scenery....' Buildings, the most common type of Fortification which causes these issues, are also defined within the Terrain Section which has an introduction explaining that it is detailing Citadel Scenery. Given that many Rules trace back to Fortifications being Scenery, and these restrictions exist on all Scenery must also apply to Fortifications until the Authors give us a Specific Exception allowing us to ignore said Restrictions. Something along the lines that Buildings purchased as part of an Army do not count towards this Restriction would be nice.
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This message was edited 1 time. Last update was at 2014/06/10 19:19:50
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/11 11:27:45
Subject: Re:Fortifications - contradictory rules loophole?
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Outraged Witness
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We seem to be following the same chain of logic.
Fortifications are described as both “scenery” and as “units.”
It seems to me that in the case of a Fortification blowing up before anything else, neither player can ever get First Blood, because the destruction of scenery does not generate Victory Points, and anything destroyed later in the game would not be the first unit of any kind to be destroyed.
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This message was edited 1 time. Last update was at 2014/06/11 11:30:21
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