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![[Post New]](/s/i/i.gif) 2014/06/09 06:27:21
Subject: Bikes in multi level ruins?
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Veteran Inquisitorial Tyranid Xenokiller
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So I know in 6th and previous editions they clearly spelled out that only Infantry or Jump/Jetpack units could go into the upper levels of ruins but I was looking through today while watching a friend use his DA Black Knights and couldn't find anything to say that they cannot go into the upper levels. Was this just an oversight by me, if so please give me the page number, or are Bikes now allowed to go up levels in ruins?
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![[Post New]](/s/i/i.gif) 2014/06/09 07:32:49
Subject: Bikes in multi level ruins?
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Confessor Of Sins
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Ruins are now plain difficult terrain, that's it. (page 108)
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/06/09 07:37:45
Subject: Bikes in multi level ruins?
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Veteran Inquisitorial Tyranid Xenokiller
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That's what it looked like to me, just wanted to make sure I didn't miss anything.
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![[Post New]](/s/i/i.gif) 2014/06/09 14:47:27
Subject: Bikes in multi level ruins?
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Regular Dakkanaut
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Yeah, there is a general rule about having to fit into the terrain that you are trying to place your model on and that's it.
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![[Post New]](/s/i/i.gif) 2014/06/09 15:22:25
Subject: Re:Bikes in multi level ruins?
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Yup... bikes can now drive up on walls now like Ghost Rider.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2014/06/09 18:21:49
Subject: Bikes in multi level ruins?
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Veteran Inquisitorial Tyranid Xenokiller
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Do you have a page number for that Kisada, I want to be absolutely sure.
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![[Post New]](/s/i/i.gif) 2014/06/09 18:23:13
Subject: Bikes in multi level ruins?
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Guard Heavy Weapon Crewman
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This was my game being discussed. We didn't allow it at the time. Seems bikes got even more awesome.
Also, clearly they don't drive up walls. They just take their bikes off some sweet jumps. I should model that...
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"I have seen war in all its forms. I have seen feral world savages braining each other with stones and I have monitored the death of a whole planet at the hands of a virus bomb. I have seen Space Marines drop to certain death and win. I have seen Titans crush whole platoons underfoot.
But there is no more stirring sight in war than the charge of massed cavalry."
-Dravin Gratz, 14th Tharinga |
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![[Post New]](/s/i/i.gif) 2014/06/09 18:36:58
Subject: Bikes in multi level ruins?
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Fixture of Dakka
Vanished Completely
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Whembly,
Now now... the bikes don't' drive up the side of the wall as that would be silly.
They levitate through the thin air like every other Model!
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/09 19:40:30
Subject: Bikes in multi level ruins?
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Confessor Of Sins
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I always imagine the hand of the Emperor picking them up and placing them on the upper level..
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/06/10 13:04:19
Subject: Bikes in multi level ruins?
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Confessor Of Sins
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I'd rather go with the "use rubble as ramps" for sweet tricks and back-flips and other that put the levitating Eldar bikes to shame
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/06/10 13:46:52
Subject: Bikes in multi level ruins?
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Insect-Infested Nurgle Chaos Lord
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Pop wheelie.
Gun orky engine of awesome
Kick in afterburner rokkit....
Punch through floor and go up a level.
Rinse, repeat
The image for my bikerz is kind of awesome actually...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/06/11 03:11:47
Subject: Bikes in multi level ruins?
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Ork-Hunting Inquisitorial Xenokiller
Hamilton, Ontario, Canada
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Loki Kaden wrote:This was my game being discussed. We didn't allow it at the time. Seems bikes got even more awesome.
Also, clearly they don't drive up walls. They just take their bikes off some sweet jumps. I should model that...
Didn't Allow it? It just never came to the point where they could have gone up the ruins, I killed you with Hellfire before you could get into them  Although that's only because you didn't make the charge distance.... (Thank the Inquisition!)
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40k 7th Edition Record
11 Games played
5 Games Won |
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![[Post New]](/s/i/i.gif) 2014/06/11 06:48:34
Subject: Bikes in multi level ruins?
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Repentia Mistress
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It seems that the removal of the ruins rule section changed many things! There's another thread about blast marker hitting everything below in the ruins, even though not visible.
But as for bike going up ruins, anybody watched Final Fantasy Advent Children? That's what you call a skilled rider.
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DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+
Avatar scene by artist Nicholas Kay. Give credit where it's due! |
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![[Post New]](/s/i/i.gif) 2014/06/11 11:07:06
Subject: Bikes in multi level ruins?
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Ultramarine Chaplain with Hate to Spare
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Yeah the removal of the ruins rules was a poor decision. It has caused lots of stupidity. The terrain rules were poorly written in 6th and 7th was an opportunity to tighten them up, they went the other way.
I mean you can just walk Horizontally off the top of a ruin now and claim wobbly model to keep it hovering there. Just all round dumb. Heck even Landraiders can drive up walls now.
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![[Post New]](/s/i/i.gif) 2014/06/11 12:09:42
Subject: Bikes in multi level ruins?
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Confessor Of Sins
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FlingitNow wrote:Yeah the removal of the ruins rules was a poor decision. It has caused lots of stupidity. The terrain rules were poorly written in 6th and 7th was an opportunity to tighten them up, they went the other way.
I mean you can just walk Horizontally off the top of a ruin now and claim wobbly model to keep it hovering there. Just all round dumb. Heck even Landraiders can drive up walls now.
If you can safely fit your land raider on the ruins, then yeah, but somehow i doubt that... =P
If you do, please upload a pic!
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/06/11 12:23:47
Subject: Bikes in multi level ruins?
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Confessor Of Sins
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Given the modularity of the Citadel ruins, it's easy to build something where a Land Raider would fit on the ruin.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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