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Made in fr
Repentia Mistress





Santuary 101

There used to be a section in the 6th Ed rulebook which talked about movement of jump infantry and skimmers within ruins. I can't seem to find that reference anymore in the 7th Ed rulebook.

Also, they included a section on how blasts and templates interact with ruins.

Were these both removed? I could not find either in the 7th Ed rulebook. If someone who knows the reference, could you post it please? Thanks.

This message was edited 1 time. Last update was at 2014/06/09 21:15:23


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 milkboy wrote:
There used to be a section in the 6th Ed rulebook which talked about movement of jump infantry and skimmers within ruins. I can't seem to find that reference anymore in the 7th Ed rulebook.

Also, they included a section on how blasts and templates interact with ruins.

Were these both removed? I could not find either in the 7th Ed rulebook. If someone who knows the reference, could you post it please? Thanks.


Blasts hit everything in a ruin now, regardless of what level of the ruin/building they are in IIRC, I'll be home shortly to double check the book to be sure

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Santuary 101

I'm reading the blast section of the rules. It says to take a look from the top. Does that mean it would not hit models who are hiding under the floor of the second/third level floors? Because you would not be able to see them from above?

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It does hit everything from what I was told. If I am wrong, please let me know.
   
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Lord Commander in a Plush Chair






Templates and Blasts both hit every model beneath them, Floors of ruins blocking LOS to the blast marker make no difference.


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 Kommissar Kel wrote:
Templates and Blasts both hit every model beneath them, Floors of ruins blocking LOS to the blast marker make no difference.



maybe? theres an example given on page 35 under the random allocation paragraph. which is not fully applicable but implies that if somethings coming from above, and a floor of a ruin is between, that it now counts as granting a cover save for going through the ruin. this is not a rule. nor can i find a rule anywhere to actually back up the example. but its written in the book. i have no idea why.

for hiwpi I'd say the blast hits everything under it, but since the center of the circle is above, it would allow cover. but again. no real rule to back this up. If someone can find the rule this example seems to imply, I'd love a page number.

This message was edited 2 times. Last update was at 2014/06/10 01:18:20


 
   
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Stearic,
For Blast Markers, lacking any other Special Rule, Cover saves are still determined using the firing and targeted Models.

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 Stearic wrote:
 Kommissar Kel wrote:
Templates and Blasts both hit every model beneath them, Floors of ruins blocking LOS to the blast marker make no difference.



maybe? theres an example given on page 35 under the random allocation paragraph. which is not fully applicable but implies that if somethings coming from above, and a floor of a ruin is between, that it now counts as granting a cover save for going through the ruin. this is not a rule. nor can i find a rule anywhere to actually back up the example. but its written in the book. i have no idea why.

for hiwpi I'd say the blast hits everything under it, but since the center of the circle is above, it would allow cover. but again. no real rule to back this up. If someone can find the rule this example seems to imply, I'd love a page number.


Yes, there would be a cover save... For every model in the ruin. Area Terrain Coversaves is part of the ruins rules.

Also having a cover save does nothing to effect getting hit.

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Made in fr
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Santuary 101

My group had this situation before. A unit was under a bridge type of terrain piece. So if a blast marker scattered aver the bridge, would everyone under the bridge be hit?

They mention to take a look from the top, so it is not very clear if it is the model below it or models below it which are visible from the top.

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It is worth mentioning that template weapons (except torrents) have to start in base contact with the model firing. so if you angle it upward to hit a top floor, you won't hit many models underneath it.

blast weapons are backward, as they say to look through the template and everyone under is hit. whether you have to be able to see them is another matter. why GW can't just use a 3d template system like infinity is beyond me...

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 milkboy wrote:
My group had this situation before. A unit was under a bridge type of terrain piece. So if a blast marker scattered aver the bridge, would everyone under the bridge be hit?

They mention to take a look from the top, so it is not very clear if it is the model below it or models below it which are visible from the top.

It mentions taking a look and seeing as one method to determine the models underneath. The actual rule just cares what is underneath the template / marker.
   
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Lord Commander in a Plush Chair






 some bloke wrote:
It is worth mentioning that template weapons (except torrents) have to start in base contact with the model firing. so if you angle it upward to hit a top floor, you won't hit many models underneath it.

blast weapons are backward, as they say to look through the template and everyone under is hit. whether you have to be able to see them is another matter. why GW can't just use a 3d template system like infinity is beyond me...


Technically, you have to angle it up to hit any models, it must start in base contact and then only models underneath the template are hit.

I know of precisely 0 people who actually play it this way though, we all just have the small end as close to the base as possible and straight above the models. No need to make a short template just about non-existent just because the first model is an inch and a half in front of your Flamer-dude

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Thornton Colorado

Didnt see and answer for your first question about moving through ruins. Runis are considered difficult terrain its under the terrain types and for how the unit moves just look in the units section.

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Santuary 101

Without the ruins section, it seems that even a tank can go up two floors, as there seems to be no restrictions now. Cover save in area terrain and you would need a 12 inch roll to assault it from the first floor. Lol

Well, we'll have to see if this was intended by GW but we may also never know.

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Thornton Colorado

A tank can only claim cover from being 25% obscured even if in ruins as far as moving up levels im not sure how that would work. As far as the charge distance that is needed i would say it would have to be whatever the gap is between levels, the only thing i know of for sure as far as distance between floors is that you can have up to 6 inches from base to base to keep unit coherency.

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